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106,578 Commits over 3,836 Days - 1.16cph!

1 Year Ago
New corridor lighting and some surrounding tweaks to facilitate
1 Year Ago
scene, s2p.
1 Year Ago
Expanded AI_MiddleMiddle AIZ to include new corridor area. Added move & cover point data. Updated AI prefab.
1 Year Ago
Enable NMS hatch hurt trigger only while the hatch is closing. S2P on NMS scene.
1 Year Ago
Add support to EntityFlag_Toggle for a "notFlag" - a flag that must NOT be set for the toggle to be on.
1 Year Ago
Cherry-pick 78925 - EntityFlag_Toggle Any/All feature
1 Year Ago
slight improvements to the interior side of brutalist skin wall, overall less contrast to the outside wall
1 Year Ago
Updated AI prefab to point spawners to new NVG variant scientists
1 Year Ago
Added ScientistNPC_Roam_NVG_Variant variant prefab. Added an additional NVG loadout with LR300 to match other scientist possible loadouts.
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from nickname_option_menu
1 Year Ago
merge from save_load_sign
1 Year Ago
changed damage type and script on hatch to kill
1 Year Ago
Merge from /nms
1 Year Ago
Parent merge
1 Year Ago
CodeGen
1 Year Ago
Temp terrain fix to media_greybox scene
1 Year Ago
Merge from main (re-merge)
1 Year Ago
Shared cine/anim assets
1 Year Ago
Scene asset tweaks
1 Year Ago
NMS Map scene
1 Year Ago
disabled pile of crates that was left visible over burn pile S2P
1 Year Ago
fixed static security door shadow proxy mesh transform differing from visual mesh
1 Year Ago
Added HLOD to NMS scene S2P
1 Year Ago
added some HLOD tags to some props, tweak o some props distance culling
1 Year Ago
Diesel engine files update
1 Year Ago
Quarry Deployable -Attached the engine to the quarry deployable prefab -Reformed some parts to align with the engine -Fixed some flaws in the mesh -Dilation and texture background average color -Enabled crunch compression for the textures
1 Year Ago
Additional client-side visible changes on the heli when in a safe zone
1 Year Ago
Fixed some of the small monitor UI clipping
1 Year Ago
Prevent using attack heli guns in safe zones
1 Year Ago
Missile pods now show damage texture
1 Year Ago
Attack heli gib behaviour improvement
1 Year Ago
Merge from /nms
1 Year Ago
Scene backups 1
1 Year Ago
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1 Year Ago
Split staging into two seperate projects
1 Year Ago
Fix server compile
1 Year Ago
Remove unused prefab on AH
1 Year Ago
Remove unused cannon turret prefab
1 Year Ago
Prevent permanently modifying the base attack heli compass material while using gunner view (Version Control Hates Him)
1 Year Ago
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1 Year Ago
Clamp gunner input angles again on the server side
1 Year Ago
Merge from main
1 Year Ago
RefreshGunState fix double-up
1 Year Ago
NV Scientist secondary light additions. Minor related mat tweaks.
1 Year Ago
Added a connecting room between the airlock and admin office to make the level a bit less linear Made an attempt at fixing terrain violation near the exit
1 Year Ago
Fixed NVScientist mask emissive not being like in the cinematic branch. Optimized some texture sizes and params.
1 Year Ago
Updata protos with default TOD value for backwards compatibility
1 Year Ago
Smudge rays which hit a player back a little bit so that they should always go behind the rendered player capsule entity Fixes