113,831 Commits over 3,959 Days - 1.20cph!
Merge from base_decor_dlc/poster
Add BackpackContents container type to LocalPlayerItemContainer
Reduce signal light mat brightness
Rocking chair now responds to gun fire. Chair now uses a spring to reset to upright.
Fixed a number of issues related to foam and world position reconstruction from depth maps
Merge from main -> backpacks
Allowed velocity to be preserved between swings. Adjusted dampening on rocking chair. Reduced maximum rock angle.
▌▉▆▅▄▆ ▇▆█▇ ▋▉▅▇▇▆▉ ▋█▇ █▇▅▇▌▄▇ ██ ▊▉ (█▄ + ▅▉ ▋▋▍▆▅▉)
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
merge from main -> globl_networked_bases
Editor context menu option to help test placements
Added Blend4Way shaders Height Map "Invert" option
Added BlendLayer shaders Height Map "Invert" option
test configs, scene, save
merge from shader-stdblends-extended
Added BlendLayer shaders "Vertex Channel Source" with Alpha (default) and Color options
Removed unused keywords from Cliff and Cliff_LOD shaders
Extended shaders with terrain blend layer "Blend Type" to include "Vertex Color" option
Updated No Build Colliders for the Bath Tub Planter and Minecart Planter
Improved Scale of Bath Tub Planter
tweaked editor script for placement
merge from base_decor_dlc
rocking chair models / colliders/ gibs
updated prefabs
merge from global_networked_bases
merge from craft_amount_reset_fix
merge from shotgun_trap_auth_fix
merge from graphics_dropdown
Add a post volume for the poster snapshot process
Ugc browser compatibility
Hook up to the friends picker for now
Switch to a canvas instead of a renderer, store player name
Temporary signal light FX test method. Fixed missing renderer assignments on signal light B.
Steal a bunch of logic from the photoframe
Fixed missing toggle assignment
Setting up train signal lights and network flags