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113,865 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Cherry picked 88410
1 Year Ago
bunch of configs
1 Year Ago
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
1 Year Ago
merge from main -> globl_networked_bases
1 Year Ago
Editor context menu option to help test placements
1 Year Ago
Added Blend4Way shaders Height Map "Invert" option
1 Year Ago
Center point tweaks
1 Year Ago
Added BlendLayer shaders Height Map "Invert" option
1 Year Ago
test configs, scene, save
1 Year Ago
merge from shader-stdblends-extended
1 Year Ago
Added BlendLayer shaders "Vertex Channel Source" with Alpha (default) and Color options
1 Year Ago
Removed unused keywords from Cliff and Cliff_LOD shaders
1 Year Ago
Extended shaders with terrain blend layer "Blend Type" to include "Vertex Color" option
1 Year Ago
Updated No Build Colliders for the Bath Tub Planter and Minecart Planter
1 Year Ago
Improved Scale of Bath Tub Planter
1 Year Ago
tweaked editor script for placement
1 Year Ago
rotation test
1 Year Ago
merge from base_decor_dlc
1 Year Ago
1 Year Ago
rocking chair models / colliders/ gibs updated prefabs
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
merge from craft_amount_reset_fix
1 Year Ago
merge from shotgun_trap_auth_fix
1 Year Ago
merge from graphics_dropdown
1 Year Ago
Add a post volume for the poster snapshot process
1 Year Ago
Ugc browser compatibility
1 Year Ago
Hook up to the friends picker for now
1 Year Ago
Backups
1 Year Ago
Switch to a canvas instead of a renderer, store player name
1 Year Ago
Temporary signal light FX test method. Fixed missing renderer assignments on signal light B.
1 Year Ago
Steal a bunch of logic from the photoframe
1 Year Ago
Fixed missing toggle assignment
1 Year Ago
Setting up train signal lights and network flags
1 Year Ago
Cherrypick #88405
1 Year Ago
Parent merge
1 Year Ago
Tpose + preview scene updates
1 Year Ago
MVN Rig + import preset update
1 Year Ago
Merge Main -> rail_network_link
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Define player heli engine starting flag
1 Year Ago
Show the old default BaseEntity.Flags inspector if we don't find an associated entity
1 Year Ago
Any inspector dropdowns that set an Entity.Flags mask now show, in brackets, any custom defined names for those flags in the full class hierarchy of the nearest parent entity.
1 Year Ago
Initial tests
1 Year Ago
New "Print defined flags" context menu option for BaseEntity, that prints out the list of flags that have been defined in the class heirarchy. Fixed the flags list in EntityFlag_ToggleEditor not including private or protected flag defines.
1 Year Ago
Merge IsVisibleRedo -> Main
1 Year Ago
Merge EntityFlagToggleWarning -> Main
1 Year Ago
Merge from base_decor_dlc/trophies
1 Year Ago
Compile fixes
1 Year Ago
Cherrypick #88423