113,865 Commits over 3,959 Days - 1.20cph!
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
merge from main -> globl_networked_bases
Editor context menu option to help test placements
Added Blend4Way shaders Height Map "Invert" option
Added BlendLayer shaders Height Map "Invert" option
test configs, scene, save
merge from shader-stdblends-extended
Added BlendLayer shaders "Vertex Channel Source" with Alpha (default) and Color options
Removed unused keywords from Cliff and Cliff_LOD shaders
Extended shaders with terrain blend layer "Blend Type" to include "Vertex Color" option
Updated No Build Colliders for the Bath Tub Planter and Minecart Planter
Improved Scale of Bath Tub Planter
tweaked editor script for placement
merge from base_decor_dlc
rocking chair models / colliders/ gibs
updated prefabs
merge from global_networked_bases
merge from craft_amount_reset_fix
merge from shotgun_trap_auth_fix
merge from graphics_dropdown
Add a post volume for the poster snapshot process
Ugc browser compatibility
Hook up to the friends picker for now
Switch to a canvas instead of a renderer, store player name
Temporary signal light FX test method. Fixed missing renderer assignments on signal light B.
Steal a bunch of logic from the photoframe
Fixed missing toggle assignment
Setting up train signal lights and network flags
Tpose + preview scene updates
MVN Rig + import preset update
Merge Main -> rail_network_link
Merge Main -> Experimental
Define player heli engine starting flag
Show the old default BaseEntity.Flags inspector if we don't find an associated entity
Any inspector dropdowns that set an Entity.Flags mask now show, in brackets, any custom defined names for those flags in the full class hierarchy of the nearest parent entity.
New "Print defined flags" context menu option for BaseEntity, that prints out the list of flags that have been defined in the class heirarchy. Fixed the flags list in EntityFlag_ToggleEditor not including private or protected flag defines.
Merge IsVisibleRedo -> Main
Merge EntityFlagToggleWarning -> Main
Merge from base_decor_dlc/trophies