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113,874 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Show the old default BaseEntity.Flags inspector if we don't find an associated entity
1 Year Ago
Any inspector dropdowns that set an Entity.Flags mask now show, in brackets, any custom defined names for those flags in the full class hierarchy of the nearest parent entity.
1 Year Ago
Initial tests
1 Year Ago
New "Print defined flags" context menu option for BaseEntity, that prints out the list of flags that have been defined in the class heirarchy. Fixed the flags list in EntityFlag_ToggleEditor not including private or protected flag defines.
1 Year Ago
Merge IsVisibleRedo -> Main
1 Year Ago
Merge EntityFlagToggleWarning -> Main
1 Year Ago
Merge from base_decor_dlc/trophies
1 Year Ago
Compile fixes
1 Year Ago
Cherrypick #88423
1 Year Ago
Track horse breed with trophy, display appropriate breed
1 Year Ago
Merge rail_network_link -> Aux2
1 Year Ago
Merge from halloween2023
1 Year Ago
Horse trophy fixes
1 Year Ago
Fixed head not being harvested on last gather hit Fixed missing give notice
1 Year Ago
Move team invite from server raycast to clientside to improve reliability of team invite
1 Year Ago
Remove model prefabs
1 Year Ago
Codegen, trophy items
1 Year Ago
Merge from base_decor_dlc
1 Year Ago
Set up dlc steam item and assigned to current items
1 Year Ago
Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
1 Year Ago
Adjusted both planter volumes to lift slightly off the ground and stop intersecting with the floor Moved in the wheels on the cart planter so the player stops trying to climb the side of the cart Fixed bathtub planter colliders getting removed from the server Removed bath tub art prefab
1 Year Ago
Generate manifest
1 Year Ago
Implement rest of item volume Fixes Codegen
1 Year Ago
More fixes and cherrypicks
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Fixed errors when opening "Rust/Standard Terrain Blend" material inspector
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Added strength control sliders to "Apply Vertex ..." properties in Rust/Standard shader set
1 Year Ago
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1 Year Ago
Added bindsubsurfaceprofile to Dracula Mask Updated SSS mask texture
1 Year Ago
Changed graphics quality names
1 Year Ago
Created and Added Bath Tub Planter Icon
1 Year Ago
exported basic new player anims first pass and updated the playeranimation.contoller
1 Year Ago
Added early model to rocking chair.
1 Year Ago
Dracula cape/mask cinematic assets
1 Year Ago
Expanded "Apply Vertex Alpha" to optionally affect AO
1 Year Ago
1 Year Ago
Added code for Rocking Chair
1 Year Ago
Ghost sheet no longer removes torso (so underwear can be worn underneath)
1 Year Ago
wr single 2 test
1 Year Ago
stake - updated prefabs & positioning after model updates
1 Year Ago
added female GhostSheet model
1 Year Ago
Weapon racks can force a rotation. Weapon racks can be set to create pegs or not.
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Updated Bath Tub FBX Scaling
1 Year Ago
Test rack item. More wip.
1 Year Ago
Cherrypick the backpack assets and fix them up
1 Year Ago
Fixed error in "Core/Generic" shader
1 Year Ago
merge from main
1 Year Ago
merge from switch_inputs_io_fix