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114,272 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Secondary spritesheet files
1 Year Ago
Fixed detail tint randomization when mesh batching is enabled
1 Year Ago
Add a prhase to fix load ammo text display
1 Year Ago
Cherry picking 87194 and 87196
1 Year Ago
Linux server build steam_appid.txt part 2
1 Year Ago
First batch of fixes to texel density view
1 Year Ago
Linux server build steam_appid.txt
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Set multidraw convar enabled by default (regardless of unity version to fix default value) Add bool `IsMultidrawEnabled` and return false in 2019
1 Year Ago
Remove reflection probe from triangle container floor (making it look like stone)
1 Year Ago
Updated textures of the microwave model
1 Year Ago
merge from homing missile launcher
1 Year Ago
Updated homing missile reloadTime
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
cityhall building greybox basic rooftop dressing to figure out layout around helipad
1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from Attack Helicopter
1 Year Ago
update homing missile launcher override controller with correct idle stand animation linked
1 Year Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
1 Year Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
1 Year Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
1 Year Ago
Minor wording change to the attack heli storage loot UI
1 Year Ago
Can no longer load normal rockets into attack heli - only HV or incendiary
1 Year Ago
New rocket/flare storage UI design and setup
1 Year Ago
merge from main
1 Year Ago
merge from parachute
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Scraptransportheli v homing rocket damage changes
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Added a zip up sound while repacking the parachute, cancels if the player stops Involved adding an OnLongUseCancelled parameter to the Menu attribute and the accompanying code generator changes
1 Year Ago
Disable active loot panels in loot panel scene
1 Year Ago
Got SeekerTest working again
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Merge Main -> HomingMissileLauncher
1 Year Ago
Only allow homing missile targeting when helicopter engine is on
1 Year Ago
Remove crosshair icon
1 Year Ago
Remove instancing from sandbag & stone barricades (they have skins) and from industrial combiner & splitter (left over from prototype)
1 Year Ago
Clear locked target when orphaned
1 Year Ago
Cherrypick 86942 (fix to enable multidraw by default in 2021)
1 Year Ago
Merge SwimSolution -> AttackHelicopter
1 Year Ago
Only keep track of one projectile, and forget about it if it goes orphaned. Let him have his freedom.
1 Year Ago
Region out texture streaming fix in 2019
1 Year Ago
Cherrypick 87152 (texture streaming fix)
1 Year Ago
Fix textures of instanced materials occasionally being blurry by requesting mipmap 0 manually