reporust_rebootcancel

129,059 Commits over 4,232 Days - 1.27cph!

12 Months Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
12 Months Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
12 Months Ago
Fixed shields not parenting properly
12 Months Ago
Fixed being able to block while in debug cam
12 Months Ago
Merge from main
12 Months Ago
Merge from december24_art_fixes
12 Months Ago
Merge from main
12 Months Ago
Fixed incorrect biome being selected on new tutorial cliffs
12 Months Ago
wolf pain sounds are less sad wolf attack sounds have more snarl
12 Months Ago
workcart_box -> main
12 Months Ago
Fixed other locos
12 Months Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
12 Months Ago
Rebake tutorial island terrain height map Fixed tutorial island scene menu option not pointing to correct scene Update foliage baker to use more accurate raycast based terrain sampling, this is too expensive for runtime foliage but since we generate this foliage at edit time we can get the placement perfect, fixes some floating foliage on tutorial island
12 Months Ago
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12 Months Ago
Merge from animator_csv
12 Months Ago
Reverted sockets
12 Months Ago
Another work around to priv checks with Vehicle_Large collliders
12 Months Ago
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12 Months Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
12 Months Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
12 Months Ago
Prevent invalid hash error
12 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes
12 Months Ago
Better trigger parent volumes
12 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
12 Months Ago
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12 Months Ago
drawbridge lods
12 Months Ago
merge from analytics_voice_chat -> main
12 Months Ago
Add analytics for how long a player spends talking - include in client analytics
12 Months Ago
Phrases
12 Months Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
12 Months Ago
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12 Months Ago
Merge from peacekeeper_turret_hostile_warning_ui
12 Months Ago
Removed some unneeded code, debug spam.
12 Months Ago
merge from 2d-flickering-workaround
12 Months Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
12 Months Ago
merge from wire_slack_fix
12 Months Ago
Reverted wire length 'fix' from 107563
12 Months Ago
mini crossbow viewmodel anims updated
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
12 Months Ago
When using SetPath, don't update the path if it didn't change
12 Months Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
12 Months Ago
Added missing prevent buidling to catapult constructable prefab
12 Months Ago
Can't pull/push a mounted ballista
12 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
12 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
12 Months Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
12 Months Ago
Fix client compile issues
12 Months Ago
fixed nre on client loading of sculpture