reporust_rebootcancel

106,637 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Make the drone sway around in the wind while flying Disable the swaying for the client controlling the drone to make it look stabilized
1 Year Ago
Remove curve evaluations and tuple usage in pipe generation job to make it burst compatible
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Prevent poker wasting time updating hidden UI content
1 Year Ago
Add server convars for overriding the drone's movement speeds for paddy
1 Year Ago
Log making beds & campers public / private
1 Year Ago
Try catch every hook implemented so far
1 Year Ago
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
1 Year Ago
Log repair, skinning, chat messages, vending machine purchases, vending machine orders added / removed, turret auth, tc auth, team add/remove, codelock add/remove, sleeping bag assignment, building block upgrades, entity pickup, New table instead of new .db file for each wipe Initialize analytics db seperately after the .sav is loaded
1 Year Ago
Silo dressing progress
1 Year Ago
Support max ranges for remote controlling devices (screen will have static when nearing max range, and will lose connection when too far) Set max range for drones to 250m for now, configurable with a server convar
1 Year Ago
Fixed bug where a poker community card wouldn't show in the UI if it was the same card in the same position as in the previous round
1 Year Ago
Drone and autoturret default to having no RC identifier set, so cannot be remote controlled until one is set Reduce the amount of damage the drone takes when bumping into things
1 Year Ago
Enable condition on the drone item - fixes drone getting repaired when it is picked up and redeployed
1 Year Ago
Ignore triggers when checking if the drone is on the ground (fixes drone turning off randomly in the air around monuments)
1 Year Ago
Fix Reveal Hand option not being available after a poker round
1 Year Ago
Possibly fix desync when first taking manual control of an autoturret
1 Year Ago
Fix reload sound spamming when manually controlling an autoturret
1 Year Ago
Fix one GameObjectLOD for a drone propeller incorrectly marked as static
1 Year Ago
Don't allow controlling autoturrets which are in peacekeeper mode
1 Year Ago
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1 Year Ago
Better window update calculation
1 Year Ago
wip support for weapon stands
1 Year Ago
Merge from main
1 Year Ago
Cherry picking 79460 and 79463
1 Year Ago
Fixing memory pool sizes of NetRead and NetWrite
1 Year Ago
Better instance seeds, moved placement info into StructuredBuffer
1 Year Ago
Merge from main
1 Year Ago
Fixing NRE in main menu when client has multithreaded networking enabled (which is always the case in the editor)
1 Year Ago
repair UI prefabs after merge
1 Year Ago
merge from merge_from_main
1 Year Ago
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1 Year Ago
1 Year Ago
1 Year Ago
partial merge from main as something keeps hanging plastic
1 Year Ago
Merge from industrial_merge
1 Year Ago
Merge from industrial
1 Year Ago
Cherry pick 79415 ignoring tracability
1 Year Ago
Merge from zipline_dismount_fix
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Media Projects
1 Year Ago
Blueprint filter fixes
1 Year Ago
Fixed poker UI showing hand "results" even for players that hadn't revealed their cards. These results didn't really reveal anything as they were based off placeholder "unknown" cards and would give bogus info.
1 Year Ago
Filter fail conveyor output will now activate if no items were able to be moved due to the Max filter option (this behaviour only applies if the conveyor actually has output containers)