reporust_rebootcancel

139,310 Commits over 4,383 Days - 1.32cph!

1 Year Ago
Reset the vine position to it's origin when loading a save
1 Year Ago
Clean: move all CoarseQueryGridJobs to it's own namespace - rename the jobs to avoid duplication with namespace Tests: compiles in editor
1 Year Ago
Merge from jungle_update
1 Year Ago
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values Same bug as in WaterCollision that I fixed last friday. Tests: none, trivial change
1 Year Ago
▍ ▆▉▆▉▊▅▆ ▊▍▅▉ ▌▇█▅▉ ▇█▋▄▆▉▇ ▄▊▍▍ █▌█ ▉▌ ▊▆█▌▄█▍ ▉▌▊▆ ██▇▄▄▍▋▉▊▍▋ ▊▋▆▅▍▋▅▌▋ █▊▋▆▅▍ ▇▉▌█▅▆▊▇▌ ▊▆▌▍█▅
1 Year Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
1 Year Ago
Vines swings now need to be greater than 7m
1 Year Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
1 Year Ago
Merge from easter_event_2025
1 Year Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
1 Year Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
1 Year Ago
Fixed name label missing on small hunting trophy
1 Year Ago
▋▍▍▉▍▊ ▉▆▊▍▆ ▇▇▆▌ ▅▆ █▆▊▄▇▅ ▉▆█▄ ▍▆█▉█▊██ ▅▆▉▅█ █▊ ▄▆▆█▊▍▆▍ ▋▍▋ ▇▅█▋█ ▆▉▊ ▉▄▆█▌▊▍▋ ▋▍▊▆ ▋▆ ▇▆▌▆▌ ▋▅ ▋▇▊▉▊▇▆▍▇
1 Year Ago
Mesh Update
1 Year Ago
Fixed item condition bar on item icons not always updating correctly when moving items
1 Year Ago
Merge from main
1 Year Ago
merge from Easter_event_2025
1 Year Ago
Compile fix again
1 Year Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
1 Year Ago
merge from Easter_event_2025
1 Year Ago
Compile fix
1 Year Ago
brone egg primitive loot pass
1 Year Ago
primitive siliver and golden egg gameplay pass
1 Year Ago
merge from Easter_event_2025
1 Year Ago
merge from rustige_egg_g_fix
1 Year Ago
merge from rustige_animatorflag_lod_fix
1 Year Ago
merge from Easter_event_2025
1 Year Ago
progress on underwater effects using new way with underwater volume meshes
1 Year Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
1 Year Ago
Looping iteration.
1 Year Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
1 Year Ago
merge from vendingmachine_storageadaptor_fix
1 Year Ago
▉▌ ▇▍▍▉▊▊ ▌▉█▅▄ ▄▅ ▌▅▅▇ ▊ ▌▋▍▊▆▉▇▋▊ █▄▆▅ ▊▊ ▋▉ █▌ ▌▊▄▇ ▋▌▅ ▅█ ▅▌ ▅▍▆▄▍ ▌▌▊▊█▅▌▄▇█▅▍ ▇█▇▆▋ ▇▉▍▌ ▇▅▋▅█ ▍▉▌▆▅▄▅▋ ▋▌▍▋▇
1 Year Ago
merge from egghunt_fixes
1 Year Ago
Blank slate to start work on a new menu
1 Year Ago
Fixed eggs spawning in ice lakes Fallback to terrain height when the raycast didnt hit
1 Year Ago
initial prefab setup and folders for jungle/aztec ak
1 Year Ago
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set Tests: ran unit tests + staging demo playback
1 Year Ago
added pipe mesh to the ziggurat
1 Year Ago
Cleanup, removed logs
1 Year Ago
Cocoknight armor update
1 Year Ago
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
1 Year Ago
Eggs spawn at water level
1 Year Ago
Updated LOD distance
1 Year Ago
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong Tests: ran new unit test, it does fail as begrudgingly expected
1 Year Ago
Client optims: - Removed Update call from egg entity, moved to a single manager updating all of them - halved the cpu time - Enabled pooling
1 Year Ago
Prevent tigers from fighting panthers all the time
1 Year Ago
Zigg tank large -Collision update -LODs -Repack UVs -Feedback pass
1 Year Ago
Allow setting a custom initial orientation for projectiles
1 Year Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other