reporust_rebootcancel

130,558 Commits over 4,232 Days - 1.29cph!

1 Year Ago
Bunch of work to ensure perfect alignment no matter the combination of elements enabled/disabled on the feed entries
1 Year Ago
Added scrollview around listings
1 Year Ago
Siege tower gibs. Updated plank texture
1 Year Ago
codegen
1 Year Ago
merge from hackweek_car_radio
1 Year Ago
Minor mat tweaks for other TODs
1 Year Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
1 Year Ago
Organized files & moved only those that we use out of the test_material folder.
1 Year Ago
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)
1 Year Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
1 Year Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
1 Year Ago
Slowed cold fumes.
1 Year Ago
Added BindRendererBounds for SSS Ice material tweak
1 Year Ago
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
1 Year Ago
Update: Delete the symlink on end of test run This was previously causing deletion of blobs on unity close/open Tests: ran LoadProcTest couple times
1 Year Ago
Fixed impacts.
1 Year Ago
assigned impact effect to WIP effect
1 Year Ago
Add a bunch of safety checks, utility methods and convars
1 Year Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
1 Year Ago
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
1 Year Ago
Update Game Manifest for Medieval Barricade Created Medieval Barricade Icon Setup Medieval Barricade Icon on Item Prefab
1 Year Ago
- Added some small extra stats to the side - Further Localisation - Profiling
1 Year Ago
merge from ice_sculptures
1 Year Ago
merge from main
1 Year Ago
Merge from auto_cpu_affinity
1 Year Ago
Server compile fix
1 Year Ago
Added Medieval Barricade Model, Textures, Materials, LODS and Colliders Created Basic Medieval Barricade Prefab Setup Basic Medieval Barricade Item Prefab
1 Year Ago
Codegen, add toggle to options menu
1 Year Ago
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1 Year Ago
fixed river source prefab
1 Year Ago
merge from hackweek_car_radio
1 Year Ago
Car radio deploy sfx and impact effects
1 Year Ago
Prevent car radios being able to be deployed in eachother
1 Year Ago
sculpting doesn't consume item condition
1 Year Ago
cleaning up deprecated rocks references in prefabs and scenes
1 Year Ago
Mounted length set to 1.0
1 Year Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
1 Year Ago
adjusted binocular lod distance to be a bit more accomodating
1 Year Ago
Mounted length set to 1.0
1 Year Ago
Quick burst cloth setup on flag
1 Year Ago
car radio deployment is no longer blocked if the modular car is on a road
1 Year Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
1 Year Ago
merge from main
1 Year Ago
compile fix + cleanup
1 Year Ago
missing v_hammer.mat
1 Year Ago
creation gibs list for floor and wall frames
1 Year Ago
foundation step doesn't need detail collider as it isn't see-through
1 Year Ago
merge from main
1 Year Ago
roof alignment fixes, eliminating zfight in a few places
1 Year Ago
Merge from simple_upgrade