115,259 Commits over 3,959 Days - 1.21cph!
Updated homing missile reloadTime
merge from global_networked_bases
cityhall building greybox
basic rooftop dressing to figure out layout around helipad
merge from HomingMissileLauncher
merge from Attack Helicopter
update homing missile launcher override controller with correct idle stand animation linked
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
Minor wording change to the attack heli storage loot UI
Can no longer load normal rockets into attack heli - only HV or incendiary
thumb_up
19
thumb_down
11
New rocket/flare storage UI design and setup
merge from Attack Helicopter
Scraptransportheli v homing rocket damage changes
merge from HomingMissileLauncher
merge from Attack Helicopter
Added a zip up sound while repacking the parachute, cancels if the player stops
Involved adding an OnLongUseCancelled parameter to the Menu attribute and the accompanying code generator changes
Disable active loot panels in loot panel scene
Got SeekerTest working again
Merge Main -> Attack Helicopter
Merge Main -> HomingMissileLauncher
Only allow homing missile targeting when helicopter engine is on
Remove instancing from sandbag & stone barricades (they have skins) and from industrial combiner & splitter (left over from prototype)
Clear locked target when orphaned
Cherrypick
86942 (fix to enable multidraw by default in 2021)
Merge SwimSolution -> AttackHelicopter
Only keep track of one projectile, and forget about it if it goes orphaned. Let him have his freedom.
Region out texture streaming fix in 2019
Cherrypick
87152 (texture streaming fix)
Fix textures of instanced materials occasionally being blurry by requesting mipmap 0 manually
Subtract reloading changes as well.
87149 will cover it.
Subtract
87144 - no longer needed with the
87149 solution
Have "orphaned" rockets go crazy, fly off in random orientations
C# part of brick color fix wasn't commited
Re-enable emissive on IO light material
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course
An orphaned rocket cannot receive a target, regardless of what the player equips
Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight
UI missile in flight indicator will display if any launchers on the players belt have an active missile
moved attack helicopter emission to uv1 and re-exported base, skinned and gibs model, removed red dot from emissive and made much larger on the texture as it uses uv1 now
Fixed heli radar warning audio flag sharing a reserved flag with BaseVehicle Flag_SeatsFull
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
Increase forward acceleration when leaning forwards (40->50)
Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
Merge from mountinput_fix