reporust_rebootcancel

138,387 Commits over 4,352 Days - 1.32cph!

12 Months Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
12 Months Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
12 Months Ago
Dart thickness tweaks
12 Months Ago
merge from main
12 Months Ago
fix rasterization of manually double-sided LOD3s
12 Months Ago
Reduce croc sight range
12 Months Ago
Fix on back orientation
12 Months Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
1 Year Ago
New icon and inventory effects
1 Year Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
1 Year Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
1 Year Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
1 Year Ago
Moved ContainerCorpse file to another folder
1 Year Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
1 Year Ago
horse costume world model randomiser setup (currently not working, likely needs the proper lods)
1 Year Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
1 Year Ago
Random parts setup (material variations)
1 Year Ago
Burst cloth rig on horse costume
1 Year Ago
manifest
1 Year Ago
hinged doors for zigg security gates
1 Year Ago
Remove unneeded logs
1 Year Ago
Fixed client catch prediction (works well!)
1 Year Ago
Workbench 3 corpse ingredients
1 Year Ago
Shockbyte and retro tcs corpse prefabs
1 Year Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
1 Year Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
1 Year Ago
Desal Collision
1 Year Ago
Update for Desal tank collision
1 Year Ago
Compile fixes
1 Year Ago
Increased look at toggle command accuracy
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update/bag_changes
1 Year Ago
Added Colliders for Water Treatment Tank
1 Year Ago
Some refactor and allow non-admins to use commands.
1 Year Ago
Desal tank collider update
1 Year Ago
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag. Clamp radius command distance.
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
1 Year Ago
Merge from main
1 Year Ago
drawcolliders now works in demos
1 Year Ago
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
1 Year Ago
zigg scene backup, relinked props to prefabs
1 Year Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
1 Year Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
1 Year Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
1 Year Ago
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1 Year Ago
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1 Year Ago
Add normals and tangents to binned vert data, restructure foliage vertex shader to handle wind, fading and displacement with instancing (also might have improved edge masking), add optional vertex data macros to make passing data easier and reducing redundant calculations
1 Year Ago
Merge from workshop_scene_qol