reporust_rebootcancel

128,589 Commits over 4,201 Days - 1.28cph!

1 Year Ago
Fixed the fix.
1 Year Ago
Fixes
1 Year Ago
Grenades
1 Year Ago
- added steam rich presence for waiting in queue and connecting to a server - basic tracking of queue wait times and status
1 Year Ago
- take sun and ambient colors from proper TOD scattering components - make sunset/sunrise lighting on clouds MUCH prettier
1 Year Ago
cape balance mummy + frankenstein mask loot tables
1 Year Ago
occupancy stripping
1 Year Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
1 Year Ago
Small rock formations
1 Year Ago
Make fsm declaration syntax more compact, fix scientist death
1 Year Ago
Update scientist FSM to new system
1 Year Ago
Fix scientist spinning when coming to a stop
1 Year Ago
Fix scientist not moving (merge)
1 Year Ago
Fix compile errors from merge
1 Year Ago
Minor cleanup and code move
1 Year Ago
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1 Year Ago
- Code cleanup. - Added metrics.
1 Year Ago
Added fake physics rope to use for towing: puts a rational bezier curve along a line renderer. Added support for some fake wind and sway.
1 Year Ago
Update: changing starting scene to be Bootstrap when running a perf test - Also removed direct world setup settings modification, instead pushing them to global World static params We have to go via Bootstrap because that's what initializes global systems. Will need to massage platform-specific transition logic to account for perf testing workflow (need to support CLIENT+SERVER flow). Tests: Test player fails because of CWD, but if I run TestPlayer manually it boots and loads to main menu, so I count it as pass-ish
1 Year Ago
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1 Year Ago
Update: Symlink assetbundles on test player build Tests: ran the test, validated that they got symlinked to expected path (but there are other issues, investigating)
1 Year Ago
Ensure ride horse shows up higher in menu before towing options
1 Year Ago
io research table gibs
1 Year Ago
client compile fix
1 Year Ago
Server build errors
1 Year Ago
Changed towing/detaching to be menu items on the horse rather than automatic/keybinds
1 Year Ago
pivot work on battering ram wheel
1 Year Ago
merge from Halloween24
1 Year Ago
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
1 Year Ago
merge from main
1 Year Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
1 Year Ago
battering ram shell temp preview
1 Year Ago
Update: Sneak in console cmds via command line Need a better way in the future, but for now this should allow to control test conditions. Tests: none (need to fix assetbundle copying first), though validated it sohuld work by reading through code
1 Year Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Added Ballista item and constructable prefabs
1 Year Ago
test scene
1 Year Ago
merge from main/Halloween24
1 Year Ago
Merge: from profiling_improvements Just additional profiling annotations to fill in voids on FixedUpdate and UpdateLOD. Also editor microoptim in GamePhysics. Tests: Rode a horse on Craggy and checked profiler for changes
1 Year Ago
BC: handling null player properly in teleport check (player preview)
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Fix wolf slowing down before jumping on foundation
1 Year Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
1 Year Ago
Fix for several item names when rendering unapproved skins.
1 Year Ago
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1 Year Ago
Remove "shh" sound from Shush gesture. Added asecondary "Shush Vocal" gesture which keeps the sound. Updated gesture assets with new icons.
1 Year Ago
Updated gesture icons