reporust_rebootcancel

129,582 Commits over 4,232 Days - 1.28cph!

1 Year Ago
re-added early exit on flipped check loop
1 Year Ago
minor cleanup and crunching meshes down for 20% reduction
1 Year Ago
fixed a ton of floating foliage in underwater divesites, some ground gaps
1 Year Ago
Added bespoke textures for removeable battering ram scoop. Added LODs for ram hardware.
1 Year Ago
removed older underwater rock formations from procmap stack and autospawn folder
1 Year Ago
Allow the user to choose which UV set to use for AO map slot specifically in standard shaders
1 Year Ago
Support min/max item def IDs for uploading item icons via the WorkshopIconRender component
1 Year Ago
Updated icons for cinematic gestures (for preview in wheel)
1 Year Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks
1 Year Ago
Added road/tarmac tiled cube prefabs
1 Year Ago
Unsaved mat tweak
1 Year Ago
Updated Glass_Type_Reinforced_4 - created material variant using previous underwater_lab_glass values
1 Year Ago
Fixed material changes on cube_glowing_cool + _warm prefabs
1 Year Ago
Increased Y inertia tensor to fix the residual rotation caused by gravity Reduced drag so the horse takes longer to decelerate from max speed to 0 after releasing inputs
1 Year Ago
Fixed NRE in SkeletonEditor
1 Year Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
1 Year Ago
Undo: unintentional change to ProjectSettings, reverted by hand Tests: none, trivial change
1 Year Ago
Update: rewrote ServerProfiler TLS storage - Instead of having per-frame storage, we now have one big buffer - Rewrote ProfilerExporter to support changes - Removes a weird stall on EndOfFrame invoke in standalone I couldn't find a way to implement lock-free perf mark recording with previous approach, but now I should have a way - will attempt next. Tests: exported profile from Craggy in editor and standalone 6k server - both open in Perfetto and look coherent
1 Year Ago
Generated code compile errors
1 Year Ago
- Added sync var handlers to detect changes in sync vars - Generated at code gen - Overridable methods to check if should update and reset update checks
1 Year Ago
Removed debug Tweaked prefab rigidbody
1 Year Ago
Better ground alignment
1 Year Ago
- Successfully made read/write serverside methods for any sync var contained inside an entity - Managed to remove variable ids and rely on constant ordering/reading (sync vars are now cheaper than RPCs bandwith wise) - Pack all sync vars into one packet (might need adjustment) - Cleaned up code - Fixed a bunch of generation errors
1 Year Ago
reduce vertex lookups in simplification
1 Year Ago
switched out normal parallel check in simplification with a dirtier cross product based one to remove a couple of normalize calls - 75% perf improvement
1 Year Ago
chicken coup progress better uvs and mesh. now has hay on the inside too.
1 Year Ago
- Added sync var receive code gen (net read method infered from variable type) - Sync var pooled strings added to manifest
1 Year Ago
Bury empty player corpses with a shovel to place a grave, pay respects at grave to view player name, killer name, born and death dates and times and the name of the player who laid them to rest.
1 Year Ago
more cleanup, profiling, and some micro optim
1 Year Ago
adjusted strap for improvised shield
1 Year Ago
Smoke grenade / rocket WIP.
1 Year Ago
cherry pick carve radius change
1 Year Ago
dropped carve radius for testing
1 Year Ago
chicken coup model blockout with temp uv's
1 Year Ago
arctic base s2p
1 Year Ago
fixed some floating rock at arctic base
1 Year Ago
fixed glitchy pump pipes on small oilrig
1 Year Ago
updated tutorial island cliffs, rock formations for new style
1 Year Ago
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1 Year Ago
Added a bunch of coloured wood panel tiled cube prefabs for map makers/modders. https://files.facepunch.com/paddy/20241112/woodpanel_tiledcubes_preview.jpg
1 Year Ago
Merge from localcoord-blend-layer
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Update: export snapshots into separate folder Makes it easier to build tooling for it Tests: generated an editor snapshot
1 Year Ago
missing readonly access
1 Year Ago
cleanup and correct ref access to ref readonly access where appropriate
1 Year Ago
- SyncVar write and send methods - Start of codegen
1 Year Ago
move ApplyBlend4WayLayer into StandardLayers