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116,457 Commits over 3,987 Days - 1.22cph!

1 Year Ago
Pose data updates
1 Year Ago
Don't call SetupRigidBody if the corpse is the rigidbody
1 Year Ago
PlayerBonePositionData now supports loading bone position data from any specific point in any animation. Updated current data.
1 Year Ago
Send simple network updates when flags, building grade or conditional models (modelstate) changes
1 Year Ago
Add `global building block` field to baseEntity to manually mark entities for cut down global networking Set high walls & barricades as global
1 Year Ago
initial vm diver ak setup
1 Year Ago
Merge from water5_final
1 Year Ago
Another attempt
1 Year Ago
Merge from water5_final
1 Year Ago
Unfucking ifdef mess (by making it even messier)
1 Year Ago
cherrypicking 83244
1 Year Ago
cherrypicking 83244
1 Year Ago
Merge from water5_final
1 Year Ago
Compile fixes when neither CLIENT nor SERVER is set
1 Year Ago
moved front of trailer up a bit so it doesn't clip lorry cab
1 Year Ago
Merge from water5_final
1 Year Ago
Ferry terminal S2P
1 Year Ago
Set volume of train tunnel entrance in terminal to No Sun Added some shadow proxies to level to block sun bleeding in interior
1 Year Ago
Reduce spas12 AI effective range
1 Year Ago
Ferry terminal S2P
1 Year Ago
Salvo of bugfixes for ferry terminal
1 Year Ago
Fix UI NRE when inserting a redirect skinned inner tube into a research bench
1 Year Ago
50% chance to switch weapon based on target range, when in cover.
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Adding fallback shader when no tessellation is supported
1 Year Ago
Diver Suit model/materials/textures
1 Year Ago
merge from ai_tweaks
1 Year Ago
Add a LOS and distance check to turn and run for cover
1 Year Ago
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1 Year Ago
merge from ai_tweaks
1 Year Ago
Increase acceleration of all human AI to eliminate sliding when initially moving at full speed
1 Year Ago
merge from ai_tweaks
1 Year Ago
merge from main
1 Year Ago
Reverting Kayak, RHIB, Rowboat and SubmarineDuo prefabs to pre-merge versions from this branch
1 Year Ago
CodeGen
1 Year Ago
pivot fix, fixed decals, set up lod values correctly, shadowproxies
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
merge from save239
1 Year Ago
merge from ferry_terminal
1 Year Ago
network++ save++
1 Year Ago
1 Year Ago
Fixed incorrect joint behaviour in ragdoll due to init order changes
1 Year Ago
big clean up, combined materials, lodded, shadow casters, decals wip, collision
1 Year Ago
Fixed incorrect offset for initial corpse limb positioning on server.
1 Year Ago
Merge Main -> RagdollRewrite2
1 Year Ago
Texture resizing
1 Year Ago
Diver Assault Rifle LODs, materials and textures
1 Year Ago
Simplified small boat fx down to 2 emitters, from 17(!).
1 Year Ago
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