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116,457 Commits over 3,987 Days - 1.22cph!

1 Year Ago
Renamed InstancedRenderComponent to InstancedMeshFilter Material & prefab changes after enabling GPU instancing / using InstancedMeshFilter
1 Year Ago
v_ & w_ diver assault rifle fbx file updates world model now has reduced lod chain, starting from the original LOD2 which is now acting as LOD0
1 Year Ago
Tweaks to make the chain look less floaty Add support for rotation constraints to FP.BurstCloth
1 Year Ago
merge from shader-improvements/merge/aux2merge/ merge hell
1 Year Ago
merge from aux2
1 Year Ago
Throw error instead of auto enabling GPU instancing (incase they don't spawn prefab while in editor and miss it)
1 Year Ago
Multiple materials will work with indirect rendering too Don't global network doors by default Send global network when entity is first spawned Automatically enable GPU instancing on materials when used with instanced rendering
1 Year Ago
diver ak setup
1 Year Ago
Volumes & lighting WIP
1 Year Ago
Tug water interactions
1 Year Ago
merge from main
1 Year Ago
Merge from water5_final
1 Year Ago
merge from weapon_switching
1 Year Ago
Fix instanced rendering to work with multiple materials
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Tweaks to weapon switching. Can now be enabled/disabled and also have a chance to be enabled. Updated prefabs to enable it with a 40% chance for now.
1 Year Ago
Added and Setup Vintage Alarm Clock Prefab
1 Year Ago
Steam upload files
1 Year Ago
Fix compile error by changing #IF UNITY_EDITOR to a convar `UploadAnalytics`
1 Year Ago
cherrypicking water5_final merge from Aux2-old
1 Year Ago
merge from save239
1 Year Ago
merge from ferry_terminal
1 Year Ago
merge from experimental
1 Year Ago
Merge from main/shader-improvements/merge
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
More fixes
1 Year Ago
Fixed post-merge shader errors
1 Year Ago
Added new oiljack model
1 Year Ago
merge from research_bench_nre
1 Year Ago
merge from main
1 Year Ago
merge from analytics_held_items
1 Year Ago
Merge from water5_final
1 Year Ago
merge from ferry_terminal
1 Year Ago
Merge from main
1 Year Ago
Removed unused high res media textures
1 Year Ago
Parent merge
1 Year Ago
Hold pose anim discards
1 Year Ago
Add `InstancedRenderComponent` to manually configure renderers used for instanced rendering Keep automatic conversion for building blocks
1 Year Ago
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1 Year Ago
A corpse init order that works for both client and server-side ragdolls, but this is very weird and needs investigating further
1 Year Ago
WakeDisturbance iteration
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Rhib polish pass. Fixed water disturbance mask being all whack and massive.
1 Year Ago
Rigidbody setup fixes
1 Year Ago
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1 Year Ago
More boat conversions & FX simplifications.
1 Year Ago
Minor edit, don't need to use euler here