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106,956 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Add an option to MapImageRenderer to render maps with alpha Area covered by ocean margin will fade to transparent when rendering with alpha Render maps with alpha when uploading to the nexus
2 Years Ago
Initial version
2 Years Ago
Adding supermarket & gas station to the desert WIP
2 Years Ago
mf hapis_mt_ai_test
2 Years Ago
2 Years Ago
Remaining locomotive damage states. Prefab application coming after slight mesh tweaks. TrainDecals are cutout instead of fade because they're on a single mesh all around the large train and it causes lighting issues in some circumstances
2 Years Ago
merge from main
2 Years Ago
re-enabled other monuments in scene
2 Years Ago
Unsaved changes
2 Years Ago
Setup puzzlereset to trigger main NPC respawns again
2 Years Ago
reduced npc fish to 1 material each, added new *fish_swim model so that the line-caught fish still look correct with 2 materials
2 Years Ago
Fixed jittering issue when using jittered projection matrix
2 Years Ago
respawns
2 Years Ago
reapply rotation
2 Years Ago
changed fish to include swim shader and removed rigged/bone anim fish
2 Years Ago
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2 Years Ago
Added a coal ore mesh that can be animated inside the coaling tower scrap bin
2 Years Ago
some material tweaks
2 Years Ago
A and B idle variants. Inventory anim controller now transitions between both clips + loops
2 Years Ago
Merge from main
2 Years Ago
Show lock state in camera info
2 Years Ago
Egg suit support (just shows the texture, showing on a 3d model would be problematic)
2 Years Ago
Fixed the stutter at the start of the ore emptying process
2 Years Ago
Merge from physical_camera_convar
2 Years Ago
Further tweaks to idle animation
2 Years Ago
Scene + animation backups
2 Years Ago
Added a start delay for removing ore, allowing the vacuum to lower first
2 Years Ago
Cleanup
2 Years Ago
Vacuum animation
2 Years Ago
Merge from main
2 Years Ago
client.showDemoCamInfo can now be used whenever the debug camera is active, not just in demos (still admin only)
2 Years Ago
Button animations, sync some more flag data
2 Years Ago
Coaling tower button setup
2 Years Ago
Only apply the physical camera defaults once
2 Years Ago
Add client.showDemoCamInfo to print a readout of the current camera settings to the UI
2 Years Ago
Changed ip to a string, added "faster browser" checkbox, optimized IsServerBanned, concept works now
2 Years Ago
When switching to physical camera settings, apply defaults of Super 35/35mm
2 Years Ago
Consolidate initial refresh into a new single command
2 Years Ago
Fix tooltips
2 Years Ago
First pass at a collection of tiled cube prefabs for map makers (wood, metal, brick, concrete, etc)
2 Years Ago
Refactored broswer logic through a new IUGCBrowserEntity interface rather than extending ISignage (since not all UGC is signage eg. cassettes) Signs that have been picked up are now visible in the UGC admin tab Fixed sign edit history being cleared when picking and redeploying a sign
2 Years Ago
Cherrypick 71886
2 Years Ago
Pre merge cleanup, fixes
2 Years Ago
Merge from main
2 Years Ago
A basic editor window to "drive" objects around in the editor scene view
2 Years Ago
Fix outline around the island billboards in certain lighting Increase the size of island billboards so they are a bit easier to see
2 Years Ago
FX/Lighting/Damage iteration for locos & carriages.
2 Years Ago
Possible fix for server NRE when handling ping responses from other zones
2 Years Ago
Coaling Tower script rename