reporust_rebootcancel

106,954 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Adjusted vacuum start delay per discussion with Alex
2 Years Ago
Merge from adminpanel_ugc
2 Years Ago
Compile fix
2 Years Ago
Can now click on UGC images to expand them for a better view Don't show signs in the UGC list if they have no data Better behaviour when cycling through images on a neon sign when some frames have no data
2 Years Ago
Merge from main
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Added options for modular car prefabs to spawn repaired, with parts and fuel. Set all Paddy's cars to start with fuel + T3 parts.
2 Years Ago
Motion vectors working!
2 Years Ago
Can now click on the track progress bar of the audio clip preview to seek to a position
2 Years Ago
Motion vectors are working-ish
2 Years Ago
Merge from async_loading
2 Years Ago
Start asset warmup in the background as soon as the main menu is ready
2 Years Ago
Run asset warmup in the background with a relatively low frame budget Prioritize loading prefabs needed to spawn the world when loading Automatically adjust backgroundLoadingPriority when the loading screen is shown/hidden
2 Years Ago
Merge from async_loading
2 Years Ago
Load prefabs in the background while spawning world
2 Years Ago
Preprocess prefabs on the main thread while loading continues in the background Implement AssetDatabase backend
2 Years Ago
Experimenting with async loading things from bundles
2 Years Ago
Rename NewAssembly to Rust.FileSystem
2 Years Ago
Code gen for new interaction item
2 Years Ago
Fixed wagon unloading ending early
2 Years Ago
Monument Island now collates train tracks (if there are any)
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Ping ponging displacement maps to calculate displacement delta.
2 Years Ago
Plaster_d green paint variant
2 Years Ago
Final iteration of the plaster_d texture Tweaked some corresponding materials
2 Years Ago
Updated brick wall materials and some plaster materials
2 Years Ago
Plaster_d update
2 Years Ago
Plaster_d update
2 Years Ago
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2 Years Ago
Allow weapons, but can't steer parachute while a weapon is held Can only deploy parachute if there's 20m of clear space beneath player Debug switch to bypass the repacking stage for easier testing
2 Years Ago
Fixes, more movement work
2 Years Ago
Merge from inventory_idle
2 Years Ago
Cherry picking 71982+71989+72002. Fixes for the vehicle full flag.
2 Years Ago
Idle animation posture adjustments. Updated controller & player preview.
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Unsaved scene change
2 Years Ago
Compile fix
2 Years Ago
Scene + anim backups
2 Years Ago
All train engines now have horns (LMB)
2 Years Ago
Remove UpdateFullFlag call from BaseVehicle.PlayerMounted and PlayerDismounted (redundant after previous changes)
2 Years Ago
Don't allow emptying wagon loot if the output bin isn't empty. Some more refactoring.
2 Years Ago
Backups
2 Years Ago
Basic movement and input
2 Years Ago
Moved the wagon ore loot data into a singleton scriptableobject, and reorganised everything around it. Now the coaling tower and the wagons, and server and client, can share information on the current loot situation with just an integer index and a float for percentage. The output hopper now sets its material correctly to match the current ore type.
2 Years Ago
Temp icons, communicates state changes better Add +jump support to TokenizedPhrase
2 Years Ago
Batch of buglist fixes.
2 Years Ago
Print out the edit history of a sign when using the "ent who" command on it
2 Years Ago
Remove some GC in admin commands Fixed search filter moving incorrectly at some resolutions
2 Years Ago
Merge from adminpanel_ugc