reporust_rebootcancel

121,458 Commits over 4,048 Days - 1.25cph!

50 Days Ago
zigg level backup
50 Days Ago
Fix remaining client/server compile errors
50 Days Ago
Add: PlayerCache utility - Comes with unit tests Intrusive cache that tracks if elements inside moved. Building block to allow persisting state between frames. Tests: ran unit tests
50 Days Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
50 Days Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
50 Days Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
50 Days Ago
Merge from main/premium_servers/manual_refresh
50 Days Ago
Merge from main
50 Days Ago
Client compile fix
50 Days Ago
IAlwaysOn wip
50 Days Ago
changed incorrect layers on recent props prefabs
50 Days Ago
fixed issues with 3p vine swinging anims
50 Days Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
50 Days Ago
Server compile fix
50 Days Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
50 Days Ago
ziggurat_a env volumes settings and bounds changes
50 Days Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
50 Days Ago
Merge from mfm (updating branch from main and fixing merge stuff)
50 Days Ago
Fix NRE from merges. Remove wildlife hazard UI.
50 Days Ago
Manifest
50 Days Ago
merge from spatially_aware_env_volumes_fixes
50 Days Ago
Merge from spatially_aware_env_volume_fixes
50 Days Ago
merge from premium_servers/manual_refresh
50 Days Ago
Merge from main
50 Days Ago
Merge from main
50 Days Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
50 Days Ago
Compile fixes for SERVER
50 Days Ago
Merge from main
50 Days Ago
Steam upload files for aux05
50 Days Ago
Update premium modal prefab Add blue refresh button style
50 Days Ago
Add manual refresh button code to premium modal
50 Days Ago
Implement route to manually refresh premium status
50 Days Ago
cherrypicking 116250 + 116251 premium_servers
50 Days Ago
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50 Days Ago
Merge from jungle_update
50 Days Ago
Merge from horse_handcuff_fix
50 Days Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
50 Days Ago
50 Days Ago
Merge from vehicle_optim
50 Days Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
50 Days Ago
Merge from main
50 Days Ago
Merge from repair_bench_redirect_fix
50 Days Ago
Fixed being able to apply same redirect skin twice
50 Days Ago
Merge from repair_branch_redirect_fix
50 Days Ago
More init refactoring, should support proc gen placement now (in theory)
50 Days Ago
Cherrypick main/sunkenknife
50 Days Ago
Parent merge
50 Days Ago
Merge from main
50 Days Ago
50 Days Ago