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126,617 Commits over 4,109 Days - 1.28cph!

56 Days Ago
Half Height Bamboo Shelf - Centered mesh, colliders and prefab more precisely
56 Days Ago
Setup basic navigation and routing system Setup home screen routing New MenuManager
56 Days Ago
cocoknight fbx update
56 Days Ago
New active/inactive scrollbar and dropdown for settings
56 Days Ago
Cocoknight gloves and torso WM and icon updates
56 Days Ago
Merge from spatially_aware_gentlemen_club
56 Days Ago
Codegen
56 Days Ago
Fixed Bamboo Wall Shelf position in prefab, was off center
56 Days Ago
Merge from main
56 Days Ago
S2P didn't commit first time
56 Days Ago
Fixed a gap in sewers of WTP S2P
56 Days Ago
Merge from main
56 Days Ago
Fix on destroy issue with foliage grid
56 Days Ago
Floor and Ceiling initial store setup
56 Days Ago
added blue light to industrial lights
56 Days Ago
Compile fixes
56 Days Ago
New item loot assets
56 Days Ago
Improve performance in the hierarchical culling job by reordering the culling tests by cost
56 Days Ago
Fix wrong index calculation in ArrayEx.RemoveAtNoResize()
56 Days Ago
Settings UI prefab variant setup Audio tab
56 Days Ago
Added directionalDropEnabled server convar. Cleanup.
56 Days Ago
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs
56 Days Ago
Experiment: Holding the directional drop key will drop items to the ground even when dropped over other inventory slots/ui, to make it easier to drop items with direction without needing to drag the icon all the way off the inventory. Tint item icon red and scale it down slightly when the directional drop key is held to make it clear the item is going to be dropped.
56 Days Ago
renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup
56 Days Ago
Fridge is now classified as an electrical item
56 Days Ago
Despawn rarity set for new silencers
56 Days Ago
Updated wallpaper wood floors, added painted variants
56 Days Ago
syncvars -> aux3
56 Days Ago
Only generate symbols if pdb exists Wrap inside of setter in if server block
56 Days Ago
updated import defaults of mattress
56 Days Ago
large wooden bullet container variant A and B collision and initial prefab setup
56 Days Ago
Settings slider tweak prefab
56 Days Ago
old single mattress prop blockout collision and initial prefab setup
56 Days Ago
removed viewmodel reference from outbreak suit
56 Days Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
56 Days Ago
S2P all
56 Days Ago
Fix ladder placement issues on jungle, frontier, and stone roof colliders
56 Days Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
56 Days Ago
Add keybind to control option UI
56 Days Ago
Make `ddraw.clear` work with Instanced DDraw
56 Days Ago
fixed van_b and van_c LOD4/5 occluding players inside
56 Days Ago
Merge from foliage_instancing
56 Days Ago
Merge from main
56 Days Ago
Remove unused variables
56 Days Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
56 Days Ago
Added basic, advanced and pure icons for warming and cooling teas
56 Days Ago
merge from main
56 Days Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
56 Days Ago
merge from main
56 Days Ago
Cooling tea recpie changed - white white blue blue Warming tea recpie changed - white white yellow yellow