reporust_rebootcancel

141,773 Commits over 4,413 Days - 1.34cph!

47 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
47 Days Ago
Change the button colour in command list if its been changed from the default value
47 Days Ago
Setup correct anchors for console output
47 Days Ago
Setup tooltips for each of the commands
47 Days Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
47 Days Ago
Tweaks. Scene backup.
47 Days Ago
SimpleLight consistency fixes & improvements.
47 Days Ago
Consistency fixes.
47 Days Ago
Spotlights
47 Days Ago
Office lights. Anisotropic texture tweaks.
48 Days Ago
merge from water_ssr_taa_flicker_fix
48 Days Ago
merge from water_reflection_probe_seam_fix
48 Days Ago
merge from vclouds_macos_reflection_fix
48 Days Ago
Fixed rogue materials drawing hair cap textures over face
48 Days Ago
Fix player seed with broken eyes
49 Days Ago
jungle rock offset fix
49 Days Ago
binoculars offset fix
49 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
49 Days Ago
Fixed 3p flashbang player offset
49 Days Ago
a lot more weapons charm setup
49 Days Ago
fixed 3p skull player offset
49 Days Ago
merge from path_preview
49 Days Ago
Fix "Unlocked" button appearing clickable
49 Days Ago
fix missing shader referene
49 Days Ago
Clean up and format the whole file a bit, it was a mess No functional changes
49 Days Ago
Set up small hunting trophy with updated rig (still not working though)
49 Days Ago
easier deployment on sloped river banks, improve river checking
49 Days Ago
Office light file tweaks & setup.
49 Days Ago
fixed 3p cake offset
49 Days Ago
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49 Days Ago
Optim: FPTask.Run is now 0 allocs Using reflection, manually invoke internals while sneaking in our cached callback Tests: ran unit test
49 Days Ago
49 Days Ago
Merge from improved_network_groups/variable_cell_size
49 Days Ago
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49 Days Ago
Work scene backup
49 Days Ago
49 Days Ago
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
49 Days Ago
added an alt version of the big button so they can be coloured.
49 Days Ago
easter wip wallpaper textures, icons
49 Days Ago
Wood tilable texture update
49 Days Ago
Kitchen Modular Kit updates
49 Days Ago
Add support for different entity ranges per entity Internally the overworld now has three overlapping network group grids with different cell sizes Players subscribe to all layers with different radii Entities can be configured with a preference for which network layer to place them on
49 Days Ago
Icons are now processed through the backend instead of through the editor
49 Days Ago
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49 Days Ago
Merge from hab_altimeter
49 Days Ago
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
49 Days Ago
ao resize
49 Days Ago
Update: add UniTask for evaluation In simle case only has 1 alloc that's not pooled, same as FPTask - will try to solve it locally first Tests: ran unit test
49 Days Ago
FIx isStopped incorrectly clearing path, path is cleared on disable instead
49 Days Ago
Merge from hab_altimeter