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121,458 Commits over 4,048 Days - 1.25cph!

50 Days Ago
50 Days Ago
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More save+load work Fixed swings starting at wrong rotation briefly
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Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
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HBHF emission polish & light radiation.
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Cherrypick easter2025/cinematic
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Merge from easter2025
50 Days Ago
Progress / lotsa material and texture performance optimizations.
50 Days Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
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Viewmodel setup
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Increase coarse cull epsilon, and improve debug logs
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Spawn at the correct position + rotation
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merge into aux5
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test
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Scene change
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Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
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Proper throw setup with eye position validation and racyast before throwing
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merge from premium_servers
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subtracting disable_premium
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gantry kit
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Merge from vram_budget: Improve texture selection
50 Days Ago
Change 4883 texture metadata for streaming
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TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
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Various fixes to the texture optimisation tools
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Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
50 Days Ago
Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
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merge from main
51 Days Ago
Increase static bite hitbox
51 Days Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
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updated scientist outbreak sprayer anims
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Update croc and tiger dragging
51 Days Ago
Missing part of previous commit
51 Days Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
51 Days Ago
default dart v_ model material and textures