reporust_rebootcancel

111,244 Commits over 3,928 Days - 1.18cph!

3 Months Ago
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins - combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
3 Months Ago
cars ticking tow attachment properly and handling detaching
3 Months Ago
adjusting layering and position of towing anchors and triggers
3 Months Ago
Reduced AO on catapult trims
3 Months Ago
Show vending machine names in the F1 UGC panel
3 Months Ago
Deleted underwater_divesites scene folder, all divesites now use a prefab based workflow
3 Months Ago
Applied a force include SceneToPrefabTag to the rocks root in most affected monuments (rocks were being ignored by HLOD because their root was below the cutoff for HLOD generation) S2P Trainyard, Arctic Research Base, Satellite DIsh, Powerplant, NMS, Military Tunnel, Lighthouse, Harbor 1
3 Months Ago
More accurate HLOD warnings for renderer setup issues (missing materials, mismatched submesh counts, etc) Fixed "Create HLOD" button on HLODBounds component reusing previous bakes
3 Months Ago
Revert radtown scene to version from radtown_fixes, has more up to date fixes
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Merge from radtown_monument_fixes
3 Months Ago
Backups
3 Months Ago
Added a ServerTick method to HeldEntity, called when the player is holding it Added server side shield positioning to approximately map where the shield will be on the server to match the client (as held entities just get parented to the root on the server but we need accurate positioning for this) Shields can now take hits from server side projectiles like auto turrets and NPC's
3 Months Ago
Added ballista seat, prefabs setup
3 Months Ago
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3 Months Ago
viewmodel updates
3 Months Ago
Reduce wolf flee speed
3 Months Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
3 Months Ago
Ballista prefab setup, code baseline
3 Months Ago
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3 Months Ago
Gesture test
3 Months Ago
Same treatment for VM weapon flashlight
3 Months Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
3 Months Ago
Tweaked flashlight lighting setup to faciliate our creative look-down pose
3 Months Ago
Compile fix
3 Months Ago
Partial modifier and RPC build
3 Months Ago
- Scene updates - Prefab properties populated - Manifest
3 Months Ago
Merge fixes
3 Months Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
3 Months Ago
radtown_spline_fixes -> main
3 Months Ago
patrolheli_orbitstrafe_fix -> main
3 Months Ago
radioactive_water_convars -> main
3 Months Ago
buoy_spawn_fix -> main
3 Months Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
3 Months Ago
BCE setup
3 Months Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
3 Months Ago
removed dependency on BaseEntity from AttachTo
3 Months Ago
-Ballista Begin
3 Months Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
3 Months Ago
Polish to catapult art. Added decal renderer to catapult prefab.
3 Months Ago
HCR viewmodel anim updates
3 Months Ago
corrected body used by horse for towing and some hitch->tow renaming
3 Months Ago
Complete/fail setup
3 Months Ago
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3 Months Ago
Initial scene setup
3 Months Ago
merge from main