reporust_rebootcancel

132,639 Commits over 4,293 Days - 1.29cph!

2 Months Ago
Update analytics event
2 Months Ago
chainsaw 3p anims setup
2 Months Ago
Revert transform and collider changes that somehow snuck back in
2 Months Ago
Fix compile errors and reduce speed gained
2 Months Ago
merge from qol_dump_improvements -> main
2 Months Ago
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2 Months Ago
merge from main -> qol_dump_improvements
2 Months Ago
- Horses can now be healed with medical syringes, in the same way we can heal other players - Medical syringes act as performance enhancing drugs for horses, giving a temporary boost to max gallop speed and a small replenishment of stamina (horse drugs are in Rust now) - Bandages do not work on horses - only syringes - All of above subject to change - Modified MedicalTool so that it can work for other entity types other than players. Added IMedicalToolTarget which we can attach to entities which we want to targetable, and handling per entity is now done on the entity rather than on the MedicalTool - Add TryGetOwnerPlayer to HeldEntity and TryGetEntity to BaseNetworkable as slightly neater ways of calling their respective methods
2 Months Ago
Cannonball icon
2 Months Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
2 Months Ago
BBS build area volume fixes. More test block uipdates. Remove spammy debug drawing.
2 Months Ago
Add: profile.CountSyncMoveEntities server var Reports number of "Sync Positions" on the server. Some entities don't get into saves, so this is the only way to see what's putting pressure on InvokeHandler Tests: ran it in editor on craggy
2 Months Ago
wip BBS volume checks
2 Months Ago
merge from naval_update
2 Months Ago
Add more playables null checks
2 Months Ago
Fixed protobuf
2 Months Ago
merge from main -> helicopter_flare_balance_pass
2 Months Ago
setup chainsword 3p anims
2 Months Ago
Bugfix(editor): if invoke throws, don't lose Profiler.EndSample There's bigger problems out there, but this was making profiling a bit annoying Tests: loaded playtest save and profiled it in editor
2 Months Ago
main -> naval_update
2 Months Ago
Feedback changes
2 Months Ago
wallpaper_viewmodel_fix -> main
2 Months Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
2 Months Ago
merge from main
2 Months Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
2 Months Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
2 Months Ago
merge from ui_overhead_optims
2 Months Ago
merge from main
2 Months Ago
Coffecan helmet repose
2 Months Ago
Update: Enable AnalyticsV2 by default Staging servers ran this for a couple days now and this'll switch over clients as well. Tests: none, trivial change
2 Months Ago
revised unlock rareity costs 15, 30, 60, 120
2 Months Ago
Merge from parent
2 Months Ago
merge from main
2 Months Ago
Compile fix
2 Months Ago
mini fridge deployable test folder setup
2 Months Ago
merge from cobweb_wallpaper_fix
2 Months Ago
merge from cabins_puzzlereset_fix
2 Months Ago
merge from cargoship_cameras
2 Months Ago
merge from wm_outline_fixes
2 Months Ago
merge from puzzle_reset_train_tunnels_fix
2 Months Ago
merge from m15_emissive_fix
2 Months Ago
merge from guide_materials_tweaks
2 Months Ago
merge from server_history_dns
2 Months Ago
merge from fix_queryvisbug
2 Months Ago
Add one more camera, give all of them some more better names
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Cleanup
2 Months Ago
Reset the rads value
2 Months Ago
Save radiationReset value on PuzzleReset Compile fixes