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141,910 Commits over 4,413 Days - 1.34cph!

49 Days Ago
Compile fix
49 Days Ago
First pass of blend mask for kiosk trims (WIP)
49 Days Ago
more apartment building facade set dressing
49 Days Ago
Merge from hab_altimeter
49 Days Ago
Needle fix
49 Days Ago
merge from store_dashboard
49 Days Ago
Merge from main
49 Days Ago
Validate the json file before uploading to S3
49 Days Ago
Null checks everywhere to make sure the store init can't fail if the json is wrong
49 Days Ago
merge from triggersleep_ws_change
49 Days Ago
Revert bootstrap ToggleUIHack changes
49 Days Ago
Store now loads its overrides from the manifest directly instead of downloading the json file
49 Days Ago
merge from main
49 Days Ago
backup before merge
49 Days Ago
Fixed settings tab masking issues
50 Days Ago
Resolved merge conflicts
50 Days Ago
merge from main
50 Days Ago
Build compile fix
50 Days Ago
Merge from armored_ladder_hatch
50 Days Ago
Merge from engine_missing_parts_tooltip
50 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
50 Days Ago
Merge from main
50 Days Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
50 Days Ago
Setup a material and colour mask
50 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
50 Days Ago
Merge form armoured_ladder_hatch
50 Days Ago
Add door controller sockets to both hatches
50 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
50 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
50 Days Ago
reapply WaterCamera change in RRP
50 Days Ago
merge from main
50 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
50 Days Ago
Remove unneeded prefabs
50 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
50 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
50 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
50 Days Ago
Disabled read/write on models conflicting in last merge
50 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
50 Days Ago
Change the button colour in command list if its been changed from the default value
50 Days Ago
Setup correct anchors for console output
50 Days Ago
Setup tooltips for each of the commands
50 Days Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
50 Days Ago
Tweaks. Scene backup.
50 Days Ago
SimpleLight consistency fixes & improvements.
50 Days Ago
Consistency fixes.
50 Days Ago
Spotlights
50 Days Ago
Office lights. Anisotropic texture tweaks.
51 Days Ago
merge from water_ssr_taa_flicker_fix
51 Days Ago
merge from water_reflection_probe_seam_fix
51 Days Ago
merge from vclouds_macos_reflection_fix