reporust_rebootcancel

133,231 Commits over 4,293 Days - 1.29cph!

3 Months Ago
skinnable asset file for tactical gloves
3 Months Ago
Adding new sitting animations for v4 update
3 Months Ago
Added skin viewer in the RPG store page
3 Months Ago
Fixing spinner light fixtures that got broken by shader modifications, part 1
3 Months Ago
Missing files
3 Months Ago
More leg fixes
3 Months Ago
Fixing offset in cake candle hat rig
3 Months Ago
birthday hat wearable prefab setup
3 Months Ago
Disable leg animator to stop hand IKs going crazy
3 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
3 Months Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
3 Months Ago
█ ▌▄▆▍█ ▋▇▋▉ █▊▋▍▄▊▆█▊▌▋▋▆▋▅▉▄▆▍▇▇▅▇▆▉▊▍▆
3 Months Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
3 Months Ago
Updated material Tactical Gloves
3 Months Ago
▌ ▄▍▉ ▊▌█▌▇█▆▇▋█▍▌ ▍▉▉▋▇▄▋ ▊▌▊ ▉▇▅▍▆▇▅ ▅█▉█▆▌▅▇█ ▊█▅▅ ▇▆█ ▇▍ ▍▄ ▊▋ ▌▆▇ ▋▍▇▄▋█ ▆▌▅▉▍█▇▋▋▇▇ ▍▇▆▉▋▆▆ ▍▋▍▇▇▉█ ▊▆▅█▌▋▇▋▆▆▆ ▍▌▆▄ ▍▆▆▊▆▌█▄▋ ▍▋ ▄▄▍█▍▉▊▄▇▅▅▆▌▉▄▆▅
3 Months Ago
Enable arms on both turret seats
3 Months Ago
fix dictionary duplicate entry
3 Months Ago
Adding birthday cake hat rig
3 Months Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
3 Months Ago
Fixed more issues with shadow biases in the RRP shaders
3 Months Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
3 Months Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
3 Months Ago
Balaclava repose/lods
3 Months Ago
merge from anchored_boat_mass
3 Months Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
3 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
3 Months Ago
footer buttons on sorting
3 Months Ago
Final optimisation on floating walkway pieces
3 Months Ago
Scientists normals fix
3 Months Ago
▇ ▍▅█▋▌▊▋▇▊▉▉▆▍▅▌▌▊▌█▆▅▊▆ ▉▅ ▌▉█▊
3 Months Ago
▋ ▊█▆▇▄▆ ▆▆▆▌▌▉██▅█▄ ▌▄▄▌▉ ▍█▉▄ ▌▅ ▌▄▋▄ ▉▋█ ▋▅▉▍ ▅█▇ ▊▍▅▌▌▍ ▄▄▊▌▉ ▋▌▅▉▌▋ ▍▇▄ █▆▄▋ ▍▊▍ █▆▉ ▍ ▌▉▉▌▍▇ ▊▅ ▌▅▋▇▍ ▉▋▌▆ ▆▇▋▍ ▌█ ▌█▌▇ ▍▅▄▉▋▅▍ ▊▅▇▇ ▉▉▅
3 Months Ago
Flare animation updates
3 Months Ago
▆ ▌█▊▍▇ ▌▋▍▅▊██ ▌▇▇ ▅▅▋▌▊▅▄▌ ▅▊█▄▇ █▍ ▍▌█▊▇▆ ▅▄▆ ▌▊▊▇▇█▌ ▌▋ ▊▋ ▇▊▍▅▄ ▋▉█▇▍ ▌▇ █▆▊ ▉▍▅▄ ▄▄ ▅▉▄▄▉ ▊▉▊▋ ▊▇▋ ▊▉▇▍ ▇▊▉▋▊▊▆▄▆ ▅▄▋▌▍▊ ▊▉▊▅▅▌▅▉▅▍ ▌▊▇▉▊▌ ▊▇▊
3 Months Ago
fixed static tarp materials having wind enabled
3 Months Ago
material simplifications on temperate_portacabin_building_300_600
3 Months Ago
Merge from naval_update
3 Months Ago
- Fix deep sea map marker jitter - Clicking a mission in map view now centers on the deep sea marker if next objective is in the deep sea
3 Months Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
3 Months Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
3 Months Ago
shadow proxy mesh for smallOceanWreckBuoy
3 Months Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
3 Months Ago
made ProceduralMapEmpty more empty
3 Months Ago
merge from main
3 Months Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
3 Months Ago
merge from rpg_storepage
3 Months Ago
merge from deepsea_terraintexturing_leak
3 Months Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
3 Months Ago
Updated RPG store video
3 Months Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
3 Months Ago
RPG steam icon