119,043 Commits over 4,018 Days - 1.23cph!
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- Proper deployed beehive guide mesh
- Proper deployed beehive item icon
- Setup proper despawn rarities
- Remove from loot tables
Set ceiling light AmbientLightLOD as dynamic
Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
mini crossbow sight alignment fix
Made the train tunnels environment volume type also block out sunlight. Also moved the indirect lighting shader and flags to their own IndirectLighting folder
base palceholder techtree
merge from train_prevent_building
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Fixed heater lights always on following the recent optims
Hook up egg world model and item
Merge from cookingv2/coop
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person
Also increased the culling distance
Fixed clearinventory and refillvitals commands not working when ran from a bind
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Changed the volume buffer to only reallocate if the total enabled volumes changes to prevent GC allocations due to frustum culling
Fixed incorrect stack amounts when harvesting corpses
Merge from media_projects
Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
Reapply dof exposer changes, changes got stomped because that script is cursed on this branch
Merge from shield_repair_fix
Fixed shield staying active when the weapon is holstered
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Adjusted blood fx, still not 100% working (pooling protobuf related maybe)
Fixed hopper breaking if an item was destroyed while it was in motion
Merge from main (will need codegen)