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133,066 Commits over 4,293 Days - 1.29cph!

3 Months Ago
initial setting up of viewmodel paintballgun prefabs/anims
3 Months Ago
merge from main
3 Months Ago
Tweak cannon ball velocity/gravity.
3 Months Ago
Reset pitch and prevent aiming while reloading cannons, re-introduce third person reload animations for cannons, fix cannon animator never resetting reload progress when cancelling a reload.
3 Months Ago
Roadsign Glove LODs - Male/Female
3 Months Ago
Rust Birthday Balloons - Added all balloon variations, with gibs and lods, models, textures and setup materials, created the first balloon prefab and ran manifest
3 Months Ago
Throw and fail the test if SpawnEntity failed
3 Months Ago
Adjusted Viewmodel Sway Test values to 20 on 28 items that didn't have it set to 20
3 Months Ago
Merge: from main
3 Months Ago
merge from sorted_protobuf_gen
3 Months Ago
Fix military tunnel scene not being playable in editor Fix puzzle reset not covering a small part of the underground area S2P
3 Months Ago
Merge: from spectate_dontfloodsnapshots - reduce potential delay when starting to spectate a far-away player Tests: flew around 2k procgen map, got to the other side of it then spectated player on the opposite end.
3 Months Ago
merge from military_tunnels -> puzzle_reset_changes
3 Months Ago
Merge: from main
3 Months Ago
sort ProtoMessage Messages for codegen consistency
3 Months Ago
Connect all IO to single puzzle reset generator since we already got rid of the other puzzle reset S2P
3 Months Ago
Added laser detector tests
3 Months Ago
Update: spectator's snapshot queue is cleared when switching between far-away targets This should speed up switching around on a server. Doesn't help if the network write queue is backed up Tests: on a 2k procgen map and fast noclip, flew around the island to load up the snapshot queue, then spectated on a player that's on the other side of the island. Observed player moving.
3 Months Ago
compile fixes
3 Months Ago
anim setting and mask updates for various mount animations
3 Months Ago
Knights armour helmet repose
3 Months Ago
update puzzle_reset_changes/military_tunnels
3 Months Ago
Shrink water treatment puzzle resets slightly S2P
3 Months Ago
merge from boat_building
3 Months Ago
Dome shrink puzzle reset from 60m -> 6m S2P
3 Months Ago
Occlusion gymnastics.
3 Months Ago
Harbor 2 shrink puzzle reset 50m -> 7m S2P
3 Months Ago
Harbor 1 shrink puzzlereset from 60m -> 7m S2P
3 Months Ago
Unfuck
3 Months Ago
trimming on FC4, FC2 S2P FCs
3 Months Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
3 Months Ago
Merge from refactor_creation
3 Months Ago
turret_viewmodel -> naval_update
3 Months Ago
corrected Sail's CacheIsWindBlocked check to handle realmed colliders - tried batching this but there's not enough casts for it to be worth the overhead
3 Months Ago
Turn off viewmodel for now
3 Months Ago
comments
3 Months Ago
Remove double call to cache parts when loading. Fix trigger issue.
3 Months Ago
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Combine create and load init, remove now redundant duplicated code.
3 Months Ago
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3 Months Ago
Metal Plate LODs - Male/Female
3 Months Ago
FC3 s2p
3 Months Ago
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
3 Months Ago
Undo: 135590 - ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions After implementing throttling realized there's a better way(invalidate grid sbuscriptions for spectator) - thottling solves only half of problem Tests: editor compiles
3 Months Ago
wip cleaning up creation code
3 Months Ago
Roadsign pants LODs + fixed normals
3 Months Ago
merge from untranslated_strings_fix