119,194 Commits over 4,018 Days - 1.24cph!
Skinnable can now auto fill the name and Item name if the entity provided is a deployable
Set up the skinnable for the triangle planter
▅▉▌ ▄▍██ █▌▋▊▄█▄▆ ▇▊▋█▌▍ ▉▌ ▄▍█▋▆▍▊▄▄/▍▌▆▇▊▊▋▉▉▅▇ (▇▆▆'▆ █▆▅▄ ▌▉▇ ▊▉▊▋▅▉▋▅▉, ▅▋▊'▄ ▊▋▍ ?. ▊▍▍▌▆▋▆█)
▊▆▅▌█▊▍ ▍▋▇▍▆▋█▉▊▅ ▅██▌▇ ▊▋▌▋ ▍▊ ▊▌▊▋ ▉▋▍▆ ▋▄▊ ▍▋▌▋▆ ▊▇▌█▅▄▌▇▌▅
▅▍█ ▊▄▋ ▉█▊▄▅ █▅▍▌ ▄▋ █▇▄▋ ▅█▇ ▋▅▄▄▇▄ ▇▉▅▋▉ ▆▍▇ ██▄▊ ▅▅▅▉▉
Fixed blood spray fx not working properly
Better particle effects fade out
Merge from crafting_update (will need codegen)
Merge from io_research_table
Fixed flame positions and prevent building blockers on cooking workbench
Merge from io_research_table
Merge from chicken_update
Fixed sleep animation
Fixed chickens not moving again after sleeping
Fix broken nucleus grades
- Hurt trigger changes (beehive)
- Hurt trigger changes (beeswarm)
- Nucleus item type changes
Merge from chicken_update
Fixed Beehive inside/outside check
Hooked up idle sfx, doesn't look like the chicken had event driven sfx on any other animations
Placeholder beehive crafting costs
- Added chance for hives to spawn on other oak trees
- Bee grenade requires nucleus to craft
- Client compile errors
Ensure Bee Grenades prefabs reference the correct things
- Basic entity setup
- Spawn Bee Swarm on explode
- Copy/Paste of Flashbang
Better natural beehive collider
Missing files: New Damage type
- Bees can no longer damage players in Hazmat suits
- Bee sting damage type
- Beeswarm Damage updates
- Beehive Damage updates
merge from fonts_fallback
Bunch of arabic font tweaks to fix the weird line spacing
Crafting menu: fixed item name overlapping with the workbench level in some languages
Ensure phrase gets translated when shown as a tooltip
merge from fonts_fallback
First pass on ragdoll for new chicken model