reporust_rebootcancel

134,410 Commits over 4,444 Days - 1.26cph!

2 Years Ago
merge from ScrapHeliSpeedoFix
2 Years Ago
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2 Years Ago
merge from LootFix
2 Years Ago
Let's fix this properly. - ALLOW swaps that take an item in a stack-limited container and try to swap it with another item that's stacked more than the container allows. - TRY to take just one from that stack and leave the rest in the old inventory, while also depositing the item that was dragged out. - CANCEL the process if the player has no inventory space for the new item (since unlike a normal drag-swap, we need an extra slot for the split item).
2 Years Ago
Frontier Hazmat viewmodel
2 Years Ago
Block drag swaps of this sort: An item is dragged out of a stack-limiting container onto a stack of items which have an amount too high to go into the container. Fixes all but one item in the stack being destroyed. Unlike the previous fix, this version of the fix does NOT prevent right-click or hover looting one item from a stack into limited-stack containers.
2 Years Ago
Lods + bakedLOD textures/material
2 Years Ago
Revert 98139. This revert: - Fixes hover looting stacks of items into containers with an item limit less than the current amount on the stack. - Fixes the same issue for right-click looting. - Breaks drag-swapping two valid items between inventory and a container with an item limit less than the current amount on the stack (e.g. dragging a stack of engine components into a modular car engine slot that already has a component of a different tier - all but one item on the stack will be lost).
2 Years Ago
Clamped culling.entityUpdateRate minimum to 2 instead of 0.015 Setting this to a low value was causing culling issues (potential invisible players, animals...)
2 Years Ago
Add convars to all of profiling analytics - profiling_server to enable / disable feature (instead of relying on if upload url is provided) - profiling_{feature} for each part we measure
2 Years Ago
merge from main
2 Years Ago
Fix unity hook not working by moving it from GameSetup -> Bootstrap
2 Years Ago
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
2 Years Ago
Made scrap transport lighting not be so performance heavy. Scrap transport instrument panel lighting tweaks. More gauge focused.
2 Years Ago
Rotor wash final distance and visual iteration.
2 Years Ago
Revamped CH47 lighting. CH47 interior lighting no longer performance hogs everybody within network range. FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)
2 Years Ago
Small RotorWash variant. Updated ground effects on all remaining helis.
2 Years Ago
Include "reserved" in serverinfo to see how many reserved slots are active Add `print_reserved_slots` to see how much time each reserved slot has left
2 Years Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
2 Years Ago
removed unecessary gc alloc in construction socket tests
2 Years Ago
player update. setup chainsaw 3p anim set
2 Years Ago
Broken vendor travel Hardcoded turning radius
2 Years Ago
material improvements for storage warehouse
2 Years Ago
vendor truck wip model and basic materials
2 Years Ago
Added test fur trim setup to viewmodel
2 Years Ago
cherrypicking fishing_village_vendor_loadfix
2 Years Ago
Also include the screen border effect when in debug camera Minor cleanup
2 Years Ago
Show the demo UI whilst recording when in debug camera
2 Years Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
2 Years Ago
player update. edited lr300 3p anims to match the view model
2 Years Ago
storage building large progress
2 Years Ago
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
2 Years Ago
Merge main
2 Years Ago
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
2 Years Ago
Updated Selection History editor tool
2 Years Ago
update client dash on load
2 Years Ago
shark not assuming non-vehicle mountables in water are inflatables
2 Years Ago
Merge from main
2 Years Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
2 Years Ago
sb toolcupboard progress initial prefab, textures and materials
2 Years Ago
weekly skins
2 Years Ago
merge from IsMobileFix
2 Years Ago
merge from fishing_changes_june_24
2 Years Ago
merge from fix_barricades_train_tunnels
2 Years Ago
merge from sprint_seed_fill
2 Years Ago
Ferry Terminal S2P
2 Years Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
2 Years Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
2 Years Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)