reporust_rebootcancel

134,410 Commits over 4,444 Days - 1.26cph!

2 Years Ago
Implement spawning in a scene when a monument's prefab is spawned in the world - async loads the scene - supports multiple scenes with same name loading at once - unloads the scene when the monument's prefab is destroyed - keep track of both server & client version of the prefab
2 Years Ago
2 Years Ago
Add /MemoryCaptures to ignore.conf
2 Years Ago
Revert arctic hazmat to old version without skin tests Disable hand mesh rendering on arctic, diving suit, lumberjack, nomad, spacesuit, twitch and vanilla hazmat suits
2 Years Ago
Add an empty check to the skin lists in SetSkinData
2 Years Ago
Merge from main
2 Years Ago
Fixed graphics.collapseRendererLOD getting set to false every launch
2 Years Ago
Added an awful developer model
2 Years Ago
Setup vendor fronts properly
2 Years Ago
Tag more components as [MapGeneration] Allow MapGeneration to overwrite delete status (to delete MaterialSetup)
2 Years Ago
Update manifest and ID, and materials after the rename
2 Years Ago
Fixed an Ian bug
2 Years Ago
Automatically enable scene output mode if the scene represents a monument - only enable it when running Scene2Prefab/Update All
2 Years Ago
Add ScenePrefab before removing components from output prefab Fix compile errors
2 Years Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle) part 2 (Plastic won't allow renaming files inside a folder that's also being renamed at the same time)
2 Years Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle)
2 Years Ago
Add an icon for the watercraft
2 Years Ago
Fixed industrial conveyor filter number fields scrolling when the player uses the scroll wheel on them
2 Years Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
2 Years Ago
Merge from main
2 Years Ago
Fixed sofa, card table, and chippy arcade machine being set to isMobile true, needlessly running the vehicle tick. Fixed DoPrepare automatically setting all vehicles to IsMobile true.
2 Years Ago
Allow permenantly deleting twitch drops from the in-game inventory UI
2 Years Ago
Model/Textures/Materials and prefab setup
2 Years Ago
Initial entity setup
2 Years Ago
Do multiple delete passes to ensure [Required] components get deleted (as it's easier than tracking everything that is required & only done inside editor)
2 Years Ago
Handcuffs block crafting.
2 Years Ago
Volumetrics track light changes.
2 Years Ago
Mark TerrainAnchor and TerrainModified with [MapGeneration]
2 Years Ago
adjusted trike sizing
2 Years Ago
Cleanup for a bit more readability Start processing output prefab in scene mode - remove everything except for terrain generation components - add MapGeneration attribute to tag components we want to keep - add ScenePrefab spawner onto the output prefab once S2P is done
2 Years Ago
player update. made holdtype override controllers for the different grenades and updated their entities so they now play a deploy anim when switching between the diferent grenades
2 Years Ago
Menu fix
2 Years Ago
Don't show push menu if player is dead or sleeping
2 Years Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
2 Years Ago
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
2 Years Ago
Add a tag to all existing twitch drops so they're easy to identify
2 Years Ago
player update. edited db shotgun reload animation
2 Years Ago
Merge from main
2 Years Ago
level update
2 Years Ago
some transforms reset
2 Years Ago
Converted the shed to use MeshLOD instead of rendererLOD
2 Years Ago
Minor change to the seismic sensor description
2 Years Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
2 Years Ago
Merge from main
2 Years Ago
Updated Cigarette Models to have 0,0,0 Transforms
2 Years Ago
Add the remaining drops
2 Years Ago
Update Residential Bed Models to close holes.
2 Years Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
2 Years Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
2 Years Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD