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134,410 Commits over 4,444 Days - 1.26cph!

2 Years Ago
work on radtown Storage Warehouse. created prefab and unique dif mat setup.
2 Years Ago
Keep showing monument building blocked outline for prefabs that can bypass building privledge (floors, ladders) - instead manually mark every prefab that shouldn't show an outline
2 Years Ago
Damage materials that belonged to this branch.
2 Years Ago
Reverted trail path snow albedo texture (arctic base) to normal quality due to a bug in HQ compression
2 Years Ago
Water trail improvements.
2 Years Ago
phrases
2 Years Ago
Fix teammate building guide staying visible after the teammate has disconnected
2 Years Ago
Extra wheel FX sorting for the trike.
2 Years Ago
player update. 3p minigun anims exported and set up
2 Years Ago
Bezier.ApplyLineSlack micro optims
2 Years Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
2 Years Ago
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
2 Years Ago
Moved wire slack calculation to job system, wip
2 Years Ago
merge from nexus
2 Years Ago
merge from fix_queueskip
2 Years Ago
merge from fix_staging_client_analytics
2 Years Ago
merge from fix_runtime_profiling_hook
2 Years Ago
Try catch serialization so 1 error doesn't stop the entire thing from working
2 Years Ago
Fix runtime profiling hooks not being called on the server (due to UpdateHandler only bein on client) - move hooks from UpdaetHandler -> UnityHookHandler - ensure hooks get created in bootstrap
2 Years Ago
Localise travelling vendor
2 Years Ago
Added various resources and materials
2 Years Ago
Fix reserved slots not being added to list when created
2 Years Ago
Added 20 weapons to travelling vendors orders
2 Years Ago
Added setting to show display names rather than shortname
2 Years Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
2 Years Ago
Fixed editor entry not being marked as dirty
2 Years Ago
NPC Vending Order now colours entries according to rarity
2 Years Ago
Imported Double and Single Residential Bed Props Added Textures and Materials for Residential Beds Setup Residential Bed Prefabs, Colliders and LODS
2 Years Ago
Merge main
2 Years Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
2 Years Ago
some optimizations on icicles set prefabs
2 Years Ago
some more prefabs converted to MeshLOD
2 Years Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.
2 Years Ago
Adjusted slacked wires min and max tesselation values
2 Years Ago
Merge from main
2 Years Ago
Merge RepairBenchSkinName -> main
2 Years Ago
Merge RepairBenchSkinName -> main
2 Years Ago
Compile fixes
2 Years Ago
trike lod fix and parenting adjustment
2 Years Ago
Additional sweep over props folder uncovered some left overs
2 Years Ago
Merge from main
2 Years Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Converted deployables prefabs to MeshLOD when possible to do so
2 Years Ago
Fixed convar defaulting to disabled instead of enabled
2 Years Ago
reapplying 98204, stomped
2 Years Ago
merge from main
2 Years Ago
merge from fix_barricade_building_error
2 Years Ago
merge from fix_icelake_building_blocked_preview