126,618 Commits over 4,109 Days - 1.28cph!
Added AnimalModifiers. Setup on Bear, Boar, Chicken, Stag and setup their ModifierLimits
Incapacitate slow effect now works on these animals.
main -> hackweek_drawbridge
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First pass of wire snapping
More detailed colliders for small rock formations
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
fixed blocker by train car in mil tunnels slope
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
More clean up, primitive rendering improvements using the vertex buffer instead of a structured buffer, fix issue incorrectly limiting wrapping grid, error when placement counts don't match, integrate with Jungle biome, compare triangle counts when binning meshes to avoid false positives, better toggling between instancing for performance comparisons.
fixed snowy checkpoint baked LOD material maps not being linked anymore
Fixed a building variant in compound not having its own baked LOD, re-linked material slots
Compound S2P
LOD distance review on bamboo scaffoldings
Restore climate values - clear was to 100%, my farm needs water
merge from vendingmachine_onlyoneuser
merge from boomerang_createworldmodel_nre
Fix modded and hapis vending machines only allowing one user to interact with them at a time
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)
Scale all damage types rather than bothering with an index
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New autoturret test to cover a recent exploit
Route Boomerang catch code through modelstate - like it always should've been
merge from ziggurat_bleedfix
merge from computer_station_chat
merge from isfullyads_nre_fix
merge from fix_crocs_dying_at_jungle_pond
- compute ambient from averaged sky light over hemisphere
- ambient lighting improvements for better 3d-ness
- better shadow application on world (no longer tied to cascades, also shadows transparents)
- better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps)
- code cleanup
Allow sending sync vars to specific players
Correct send info from client -> server