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130,688 Commits over 4,232 Days - 1.29cph!

57 Days Ago
Apply changes to default prefab
57 Days Ago
Make turret entity invinsible Position changes
57 Days Ago
Rename internall turret seat Move aim position Manifest
57 Days Ago
Interpolate server states with IGenericLerpTarget, thanks Bill!
57 Days Ago
Fix cannon rotation being independent of the boat when turning.
57 Days Ago
Add a way for oneshots to disable the leg animator, blend the weights for it in/out.
57 Days Ago
Fix wrong gibs on cannon
57 Days Ago
Swap yaw/pitch sync vars over to a single ServersideMountedWeaponSnapshot syncvar
57 Days Ago
Fix more rotation issues, offset the parent correctly
57 Days Ago
Point guns in the correct direction
57 Days Ago
Spawn 2 50cal guns for the dual version and point both slightly inwards to rotate towards the same forward Ensure you cant loot the front turret ammo (this will be used by NPCs for reloads)
57 Days Ago
floating city4
57 Days Ago
Merge from monument_notification_sounds
57 Days Ago
Merge from main
57 Days Ago
Fix issues with oil rig sound notification prefab
57 Days Ago
fix flexelement issues with screen resizing
57 Days Ago
Add floating city to "Scenes/Monuments/" menu in editor
57 Days Ago
merge from disable_island_parenting -> deep_sea
57 Days Ago
Pushed a debug change by accident
57 Days Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
57 Days Ago
don't update steering wheel sounds when out of range use TimeSince instead of incrementing a timer for steering wheel sound stop delay
57 Days Ago
Added favourite colours controls for painting, with convar support to create up to 10 (default 3) - this was sorely needed with the addition of the colourpicker
57 Days Ago
Unparent all the child entiites on the deep sea islands so they only network when up close - simplier and easier than dealing with inheriting network groups
57 Days Ago
merge from mesh-guide-shader-improvements (several fixes)
57 Days Ago
merge from main
57 Days Ago
remove most junk from elite crates
57 Days Ago
fix construction guide flickering from rendering multiple LODs on top of each oither
57 Days Ago
Update: Initial rewrite of the analytics core - Only implements NullUploader, I'll implement actual uploaders after tests are good - Added basic tests for it, but they don't validate anything - that'll be next. - Renamed existing AnalyticsTests.cs to Test.EventRecord.cs (+ internal rename) - those tests validate EventRecord serialization Goal is to use one implementation to cover needs of both Client and Server. Got the basics done, need to add telemetry to be able to test better, support EventRecord pooling and implement the existing uploaders. Tests: ran new unit tests
57 Days Ago
Fix nothing rendering for real this time.
57 Days Ago
fix some missing guides, render alpha cutouts
57 Days Ago
Try a holistic approach to detect entities that can trigger a navmesh rebuild, remove component on foundation and barricade, fix navmesh not being rebuild sometimes after entity gets destroyed (collider still detected in same frame, or client collider picked up in editor), increase navmesh definition in and around player constructions
57 Days Ago
Mannequin Setup
57 Days Ago
Fix meshes not being properly collected, log time when building navmesh synchronously, fix not accounting for biome specific ores when adding nav blocker
57 Days Ago
scale lighting by scene ambient luminance, so it's not overly bright at night
57 Days Ago
Remove logs
57 Days Ago
Move everything to ai namespace, delete unused classes, move navmesh params to own file, add more safety checks in native code when creating empty navmesh, also save/load pending build operations, ignore trees, add navblocker to ores
57 Days Ago
Change undo/redo painting icons to be distinct from rotation controls
57 Days Ago
Add colourpicker to painting menu
57 Days Ago
Change OutlineManager to only use "PhysicsDebris" as the Vis.Entities() layer instead of every single layer - fixes 0.5ms lag spike every 0.5s
57 Days Ago
Added model greybox and material for Rust 12th birthday cake
57 Days Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
57 Days Ago
Rust 12th birthday cake greybox model pass. Added viewmodel, world model. Updated cake entity, item and projectile with new greybox assets.
57 Days Ago
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