reporust_rebootcancel

139,813 Commits over 4,383 Days - 1.33cph!

2 Months Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
2 Months Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
2 Months Ago
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2 Months Ago
fixed Ornate LNY horse mask missing world outline
2 Months Ago
ran manifest and localization
2 Months Ago
screen mesh and material setup, updating prefabs and item
2 Months Ago
io state added to video screen
2 Months Ago
dialog screen tweaks
2 Months Ago
add close dialog to ui video screen config
2 Months Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
2 Months Ago
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2 Months Ago
Merge from exclude_fix
2 Months Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
2 Months Ago
Potential fix for UpdateExcludeLayers related bugs
2 Months Ago
Various UI fixes and tweaks
2 Months Ago
Door closer first pass implementation
2 Months Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
2 Months Ago
Data computer graph saving/loading
2 Months Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
2 Months Ago
Item setup for locked loot container
2 Months Ago
Fixed print node printing everything as floats Added NodeValue.AsString
2 Months Ago
merge from LNY26
2 Months Ago
Compile fix
2 Months Ago
merge from LNY26
2 Months Ago
added greybox clubs
2 Months Ago
Added execution logic and event nodes Can finally run some graph now
2 Months Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
2 Months Ago
merge from main
2 Months Ago
Fixed the input bar
2 Months Ago
Fixed the UI, kinda
2 Months Ago
codegen localization
2 Months Ago
cinema screen code
2 Months Ago
cinema screen ui, placeholder model and prototype code and prefab setup
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
2 Months Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
2 Months Ago
merge from main
2 Months Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
2 Months Ago
comps box removing temporary files
2 Months Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
2 Months Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
2 Months Ago
Tutorial island successfuly runs as a scene in a dedicated build
2 Months Ago
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2 Months Ago
Fix clientside golf ball stuttering
2 Months Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
2 Months Ago
Build stuff WIP
2 Months Ago
Compile fixes