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126,617 Commits over 4,109 Days - 1.28cph!

2 Months Ago
sub navigation, more featured content styling
2 Months Ago
Added initial volumetric god rays implementation
2 Months Ago
merge from main
2 Months Ago
merge from ballista_climb_fix
2 Months Ago
Moved mount chaining up from BaseVehicle to BaseMountable + some cleanup in Climb_ShowIf Disabled mount chaining on static ballista, fixes "Climb" interaction showing up when mounted near a ladder
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from oldhorse_purge
2 Months Ago
Removed old horse protobuf
2 Months Ago
merge from main
2 Months Ago
Revert changes to terrain maps, fix inaccurate heights by setting ignoreMipmapLimit on heightmap
2 Months Ago
Merge from industrial_perf_improvements
2 Months Ago
Some server industrial conveyor performance improvements -Cache at the start of a run if an output has empty slots, that way if an item isn't stackable we can immediately rule out the entire container instead of iterating over the whole thing -Compare slots by item id rather than object comparer -maxItemStacksMovedPerTickIndustrial convar is now enforced across an entire conveyor move operation rather than per input (this will slow industrial systems down, we may want to evaluate raising the default convar from 12) These changes take a problematic conveyor configuration from 670ms to 12ms processing time
2 Months Ago
Track total possible instance count and recreate buffer if required
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Fixed floating rock_formation_g on some seeds
2 Months Ago
Update: initial work on parallelizing prefab loading during editor procgen Loads too quickly(0.2s instead of 90) - I feel like it only loads the root-level gameobject, instead of the entire hierarchy. Will continue later. Tests: ran it once, got some telemetry, but already certain it's wrong.
2 Months Ago
Hura crepitans saplings / meshes, prefabs and spawn setup
2 Months Ago
Fix protobuf field ID 0 being used in RidableAnimal.equipmentContainer and ItemOwnershipAmount.username (field 0 is invalid according to protobuf specs)
2 Months Ago
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2 Months Ago
Added test ceiling and floor wallpapers
2 Months Ago
removed duplicated crossbow.skinnable.asset in the blowpipe folder
2 Months Ago
Fart Dart - Stackable flatulence dart. More darts, more farts. Farts heard and seen by everyone, giving away your position.
2 Months Ago
raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
2 Months Ago
Store page UI content blocks
2 Months Ago
set hat.miner material to specular setup
2 Months Ago
Deafening dart - mutes all audio for 10 seconds
2 Months Ago
Functional command block deployable
2 Months Ago
changed f1 grenade to use specular material setup instead of standard
2 Months Ago
Confusion dart: reverses movement controls and swaps jump/crouch.
2 Months Ago
merge from laserdetector_fixes
2 Months Ago
Fixed detection not working when deployed on foundations and frames
2 Months Ago
merge from bloodunfuckery
2 Months Ago
merge from vm_cam_convar_removal
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Added a rotating platform you can deploy items on, rotates 180 degrees when powered
2 Months Ago
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2 Months Ago
merge from item_take_split_fix
2 Months Ago
merge from hatch_water_volume_fix
2 Months Ago
merge from su_reskin
2 Months Ago
merge from jungle_transport
2 Months Ago
Modular cars and push bikes now spawn in jungle biome
2 Months Ago
Change detail metallic map to better match the blend2x mode paradigm
2 Months Ago
merge from shelf_smallbox_fix
2 Months Ago
small box placement fix
2 Months Ago
merge from quick_craft_broken_ingredient_fix