reporust_rebootcancel

139,800 Commits over 4,383 Days - 1.33cph!

2 Months Ago
Potential fix for UpdateExcludeLayers related bugs
2 Months Ago
Various UI fixes and tweaks
2 Months Ago
Door closer first pass implementation
2 Months Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
2 Months Ago
Data computer graph saving/loading
2 Months Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
2 Months Ago
Item setup for locked loot container
2 Months Ago
Fixed print node printing everything as floats Added NodeValue.AsString
2 Months Ago
merge from LNY26
2 Months Ago
Compile fix
2 Months Ago
merge from LNY26
2 Months Ago
added greybox clubs
2 Months Ago
Added execution logic and event nodes Can finally run some graph now
2 Months Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
2 Months Ago
merge from main
2 Months Ago
Fixed the input bar
2 Months Ago
Fixed the UI, kinda
2 Months Ago
codegen localization
2 Months Ago
cinema screen code
2 Months Ago
cinema screen ui, placeholder model and prototype code and prefab setup
2 Months Ago
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2 Months Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
2 Months Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
2 Months Ago
merge from main
2 Months Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
2 Months Ago
comps box removing temporary files
2 Months Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
2 Months Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
2 Months Ago
Tutorial island successfuly runs as a scene in a dedicated build
2 Months Ago
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2 Months Ago
Fix clientside golf ball stuttering
2 Months Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
2 Months Ago
Build stuff WIP
2 Months Ago
Compile fixes
2 Months Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
2 Months Ago
Fix compile errors in Server mode
2 Months Ago
Fixed server shutting down when player tried to connect Better line reading of logs
2 Months Ago
Merge from main
2 Months Ago
Refactored node config fields Added config fields UI
2 Months Ago
Codegen / manifest
2 Months Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
2 Months Ago
Add shipping container building block trailer prototype thingy
2 Months Ago
Disable the RendererBatching components on shipping container skin for the hackweek
2 Months Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
2 Months Ago
Fixed youtooz bobble heads breaking after 10 uses
2 Months Ago
tweaked guitar inUse position
2 Months Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction