reporust_rebootcancel

141,213 Commits over 4,383 Days - 1.34cph!

2 Months Ago
re-factored shipping container prefabs, placed decals
2 Months Ago
Pull DragByAngle out of PlayerBoat into separate DragByAngle
2 Months Ago
Bump drag ddraw to 30 seconds
2 Months Ago
SplashableStaticGrid is now PartialMobileStaticGrid Added a PartialMobileStaticGrid to GrowableHeatSource so heat sources on boats (or any moving entity) work with planters Fixed PartialMobileStaticGrid not working on entities deployed on a boat being edited and then the boat was finished, now removes and readds itself to the grid in OnParentChanging (had to add a OnParentChanging override in a bunch of places)
Rin
2 Months Ago
merge from save282 - staging wipe
Rin
2 Months Ago
save++ persistance++
Rin
2 Months Ago
Merge from item_field_fix
2 Months Ago
Disable object motion vectors on model prefabs
2 Months Ago
Merge from boat_aim_sway
2 Months Ago
Apply boat aim sway if the player is mounted to an entity on a boat ADS aim sway is now applied while mounted, might be some unintended side effects of this (although it means things mechanics like clothing accuracy bonuses are now being applied correctly)
2 Months Ago
Merge from main
2 Months Ago
Change find source prefab code to ignore the model source asset when setting motion vector settings
2 Months Ago
Merge from baked_mesh_optim
2 Months Ago
Reprocess the island meshes, apply a 10 degree limited dissolve on the underwater portions of the island and apply a 0.5 degree dissolve the above water portions Doubles the size of the mesh, but brings the collisions more in line with the visuals and it's still about 75% smaller than last months version of the meshes Moved the original FBX exports of the islands to a SourceIslandMeshes folder in the root of the project in case we need to modify these setteings in the future
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
restore pixel radius based alpha feathering to hide wire aliasing
2 Months Ago
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2 Months Ago
merged main -> main/rust_relay_server
2 Months Ago
Added Packet relay layer + convars, Editor tool for exporting entire prefab folders to GLB
2 Months Ago
untabify
2 Months Ago
merge from painting_line_tool
2 Months Ago
remove unused "using"s
2 Months Ago
merge from painting_line_tool -> main
2 Months Ago
Remove kicked toast debug log
2 Months Ago
Fix crash with paddling pool unloading.
2 Months Ago
missing reference
2 Months Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
2 Months Ago
cargo_crate_layering_fix -> main
2 Months Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
2 Months Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
2 Months Ago
Forgot to save, material fixes
2 Months Ago
Added collision back to shop E. Small material changes.
2 Months Ago
added HUD element for line tool, new convar for configuring direction lock distance threshold
2 Months Ago
First pass of materials on rentable shop E (still WIP)
2 Months Ago
merge from naval_update/io_boats/privilege
2 Months Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
2 Months Ago
labs_crate_player_input -> main
2 Months Ago
Slight changes in GetPrivilege to support tugboats
2 Months Ago
Flame turrets deployable on boats
2 Months Ago
boat_hand_animation_fix -> main
2 Months Ago
Fixed steering wheel and throttle issues on the PT Boat
2 Months Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
2 Months Ago
Shotgun trap deployable on boats
2 Months Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks