reporust_rebootcancel

138,643 Commits over 4,352 Days - 1.33cph!

2 Months Ago
p12
2 Months Ago
p11
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p10
2 Months Ago
14k files to go
2 Months Ago
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
2 Months Ago
p8
2 Months Ago
p7
2 Months Ago
p5
2 Months Ago
p6
2 Months Ago
p2
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p3
2 Months Ago
p4
2 Months Ago
Reserialize Prefabs - 15k file changes. improve build times Day 2, Attempt 201 uploading, fuck plastic Sometimes errors are unknown because fuck plastic Sometimes errors are unsupported because fuck plastic maybe it'll work this time NOPE Again? No Day 3, reattmpting is the meaning of life pressing check in over and over again? insanity is doing the same thing over and over again and expecting different results, yet here I am I'm going look like a idiot once this finally works I'm going put something heavy on my enter key so it keeps retrying what the heck is method 190 This is peak games development Lets try parts again - Part 1
2 Months Ago
Updating the shadow cascade splits when the shadow preset convar is set
2 Months Ago
More old menu deleted prefabs
2 Months Ago
mountplayersync_ai_bypass
2 Months Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
2 Months Ago
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
2 Months Ago
Buildfix: add SERVER guards Tests: none, trivial change
2 Months Ago
Fixed incorrect set parent check on the right branch this time
2 Months Ago
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
2 Months Ago
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
2 Months Ago
Fixed incorrect set parent check
2 Months Ago
corpse tweaks for various boxes
2 Months Ago
surface material for various boxes
2 Months Ago
Deleting more old menu stuff
2 Months Ago
pt_boat_fixes -> main
2 Months Ago
main -> mountplayersync_ai_bypass
2 Months Ago
Add another query check for native grids. dont set water infos if queries dont find anything
2 Months Ago
Audio chanes for the large creak sounds on modular boats steering
2 Months Ago
Started deleting old menu stuff, moved things around
2 Months Ago
Get rid of a .toarray
2 Months Ago
stone box matrix added, icon updated, prefabs updated
2 Months Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
2 Months Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
2 Months Ago
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2 Months Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
2 Months Ago
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2 Months Ago
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
2 Months Ago
merge from sss_profile_cleanup
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_ITem_desc
2 Months Ago
main -> naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from planner_viewmodel_clipping_fix
2 Months Ago
merge from adventcalendar_resetstate
2 Months Ago
merge from rpg_redirect_fix
2 Months Ago
merge from Youtooz_GroundwatchFix
2 Months Ago
merge from TechTreeT2_Muzzlebrakefix
2 Months Ago
merge from BearSkinRug2_Reloaded