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139,962 Commits over 4,383 Days - 1.33cph!

2 Months Ago
Added visible par number, hole number and current players as text on the Tee Clock
2 Months Ago
Added delay node Added tooltips on the node ports, shows the type
2 Months Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
2 Months Ago
Bugfix: fixing ~24 missing Pool.Free Tests: editor compile test, built C and S standalones
2 Months Ago
Player scoring system. Player scores increase with each hit
2 Months Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
2 Months Ago
Minor cleanup and comments
2 Months Ago
Buildfix: undefine local GetFromGrid method when in None mode Tests: None builds
2 Months Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
2 Months Ago
Update: PoolAnalyzer - support ArgList syntax in ObjCreationSyntax - debug bin built from 0fbab248 C+S Editor now boots! Now to check individual modes Tests: unit tests + started editor
2 Months Ago
Added multi selection in the node graph
2 Months Ago
Update: PoolAnalyzer - further reduce false-positives - better escapes for await, try blocks, using statements - debug bin built from a2005dd2 Only 2 false-positives remaining in C+S Tests: unit tests and started unity
2 Months Ago
2 Months Ago
Can now Tee-Off from the Tee
2 Months Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
2 Months Ago
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
2 Months Ago
golf tee dressing
2 Months Ago
- Fixed swap to driver popup not working
2 Months Ago
Create item for golf hole bucket - can now place it
2 Months Ago
Update: PoolAnalyzer - in cases of assignment, scan all block hierarchy up to local var declaration block - debug binary built from cb708ddf Down to 15 confirmed false-positives (5 different types) Tests: unit tests + started unity
2 Months Ago
- Improved hitting workflow again - Will now auto dismount if you've hit the ball then walked after sending it - Fix phrases not poping off
2 Months Ago
ao tweaks
2 Months Ago
deployable golf tee initial setup
2 Months Ago
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated - Dont draw trajectory if you have shot your ball
2 Months Ago
Show phrase when swapping golf club type
2 Months Ago
Ensure mountable dies when dismounting from a ball
2 Months Ago
Missed file
2 Months Ago
Update: PoolAnalyzer - check finally and using blocks - debug binary built from b28334fc Down to 48 potentially false-positive errors Tests: unit tests + started unity
2 Months Ago
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2 Months Ago
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
2 Months Ago
Update: PoolAnalyzer - more escape cases - recursively process expression statements to detect deeply nested escape cases - add support for field initializer escapes - debug binary built from e61378eb Currently detecting 54 errors (still a bunch of false-positives present) Tests: unit tests + started unity
2 Months Ago
Set power node fixes
2 Months Ago
Data cable icon updated
2 Months Ago
Apartment complex B / small and large greyboxes Added prefabs to the scene
2 Months Ago
Update: PoolAnalyzer - escape analysis if assigned to a variable as part of method arg list - debug binary build from 8b392070 Currently seeing 60 errors in C+S (3 valid, 2 false-positives, rest unknown). Tests: unit tests + launched unity
2 Months Ago
Add TriggerParent
2 Months Ago
Fix buoyancy submerged states being incorrect while batching. Slight perf improvement from no longer calling submerged callbacks for no reason. (thanks BlackLightning)
2 Months Ago
reduced size of cable heads in the viewmodel
2 Months Ago
set up 3p data cable
2 Months Ago
Add Construction component so the sockets actually work and add 2 extra window sockets
2 Months Ago
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
2 Months Ago
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2 Months Ago
Biome experiments / backup
2 Months Ago
data cable viewmodel setup, model name changes
2 Months Ago
Basic worldmodel tests, already catches 30+ misconfigured ones
2 Months Ago
Add sockets for doors and a window to the trailer
2 Months Ago
- New Iron position - New Driver position - Better hand IK positions
2 Months Ago
Update: PoolAnalyzer - handle more valid cases - added support for Dispose handling - added if(obj != null) Free(ref obj) handling - added support for using directives (both scoped and inline) I give up on trying to handle local data flow involving pooled objects - there's just too much work here Tests: unit tests + started unity (our Pooling unit tests no longer flag false-positives, this was kind of funny)
2 Months Ago
Codegen
2 Months Ago
Scale trailer hackweek entity by 2.5x