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121,141 Commits over 4,018 Days - 1.26cph!

55 Days Ago
copy more source mesh vertex columns, add saving of baked texture
55 Days Ago
merge from planter_stacking
55 Days Ago
Simplified FX for WM/Entity
55 Days Ago
Deployed, ent and worldmodel. Fixed missing outline.
55 Days Ago
Jar bee FX tightened.
55 Days Ago
Fixed - Prevent planter half height stacking
55 Days Ago
merge from crafting_update
55 Days Ago
merge from hopper_protection
55 Days Ago
Updated hopper protection and health Updated hopper crafting
55 Days Ago
merge from main
55 Days Ago
Remove workbenches from loot table
55 Days Ago
merge from crafting_update
55 Days Ago
merge from Item_Descriptions_update
55 Days Ago
merge from premium_servers
56 Days Ago
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56 Days Ago
missing/incorrect descriptions for tea, pie, inserts
57 Days Ago
couple missed minor tweaks to chicken petting sound defs
57 Days Ago
plant pot sounds
57 Days Ago
chicken coop sounds egg handling sounds chicken petting sounds <3
57 Days Ago
add occlusion to visual cooking sounds kettle boil sound tweaks
57 Days Ago
natural beehive impact sound beehive deploy/open/close sounds
57 Days Ago
bee swarms are more quiet no occlusion on natural beehive ambience
57 Days Ago
fridge powered sound
57 Days Ago
Updated female heads with Jedd's updated skinning
57 Days Ago
submesh/multiple material support
57 Days Ago
Fix premium tag having to be clicked twice to open premium modal
57 Days Ago
Include 2 more background images for the premium modal
57 Days Ago
Fix premium tag offset vertically in loading screen
57 Days Ago
Remove `premiumfilter` test convar
57 Days Ago
Merge from crafting_update
57 Days Ago
Merge from cookingv2
57 Days Ago
Fix for pie visual config not being applied when first person spectating/demos.
57 Days Ago
merge from main -> premium_servers
57 Days Ago
Merge from fix_texture_streaming_2
57 Days Ago
Disable mip map streaming early to prevent Unity from loading textures at a lower resolution
57 Days Ago
Update: Replace old TextTable with new - Also did a light convert of `GetPlayerListPosTable` - it was able to handle 300 players instead of 200 in 4.7ms - Updated ServerProfiler to exclude new System.Text.Json assemblies (and a couple extra bits) - built from f5b849e4 Tests: synthetic test in editor via constantly running getplayerlistpos command for 300 players, built server and client standalones(win64), booted server standalone
57 Days Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
57 Days Ago
Fixed LODs of debris not being mossy. Set dressing in zigg scene.
57 Days Ago
Fix croc turns
57 Days Ago
Fog machines now cache the building privilege they're attached to, like shotgun traps and co
57 Days Ago
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57 Days Ago
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57 Days Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
57 Days Ago
Clean: remove extra comments and finish TODOs Just gotta swap out the implementations and test it all builds/runs Tests: ran tests
57 Days Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
57 Days Ago
Regenerate root motion data
57 Days Ago
Merge from graphics_settings_changes: Adds LOD Bias slider. Adds LOD bias to all presets. Removed shadow projection option (forced to StableFit now). Adds support for float values in presets. Exported default graphics config again to include new lodbias and remove shadow projection (and associated convar).
57 Days Ago
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57 Days Ago
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57 Days Ago
Merge from float_support