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121,141 Commits over 4,018 Days - 1.26cph!

57 Days Ago
57 Days Ago
Added the ragdoll prefab and corpse prefab for the tiger Updated the tiger prefab to link to the corpse and ragdoll prefab Set up the hunting trophy for the tiger
57 Days Ago
Optim: store all row values into a continuous aray - Inserts are now 50% faster than the old table, 99% less allocs - ToText is 10% faster than old table, 99% less allocs - ToJson is 47% slower than old table, 99% less allocs Json serialization is a head scratcher - need to look through the utf8jsonwriter. Tests: unit tests
57 Days Ago
Revert root motion extractor workaround as we found a proper fix
57 Days Ago
crocodile animation exported after rig edit
57 Days Ago
wip float support for preset values
57 Days Ago
exported crocodile sprint attack and turn animations after rig edit
57 Days Ago
merge from crafting_update
57 Days Ago
merge from crafting_update/visual_cooking
57 Days Ago
Disabled pooling on cooking wb
57 Days Ago
Optim: don't serialize bool in memory - we can rely on const strings instead Brings us a smidge closer to original api, but still slower(-12%). Tests: unit tests
57 Days Ago
Add missing state to croc
57 Days Ago
Delete unused asset
57 Days Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
57 Days Ago
Optim: allow pre-allocating of columns and rows - Rows were supported previously, but I didn't realize the call was going to the params overload, breaking the optim Inserts are 22% faster now, with 6 allocs per test run (except first run, for what-ever reason - need to explore) instead of previous 12k Tests: unit tests
57 Days Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
57 Days Ago
Update: update perf tests to use new apis Rip#2 - was testing old compat apis. And suprisingly, they were faster than new APIs. Well, there's still options that I haven't tapped into. Tests: unit tests
57 Days Ago
Wip croc intimidate turns
57 Days Ago
Fixed campfire ignition lag.
57 Days Ago
Visibility tweaks.
57 Days Ago
Optim: allow user to provide an optim hint if we'll be serializing to json This allows to skip table alignment logic. Still no effect on json perf tests(wat), I'm suspicious. Tests: ran the unit tests.
57 Days Ago
Fixed a bunch of shit making the cauldron FX hate the cooking wb. Cauldron flame no longer flickers. Cauldron visual meats are now fully submerged for lighting reasons, and you should always fully boil your human meat anyway.
57 Days Ago
Added shadowProjection to mandatory defaults, set to Stable fit. Remove option to change to close fit, removed convar.
57 Days Ago
force anything derived from BaseVehicleMountPoint to opt-in to get a VehicleFixedUpdate, no current cases as they don't need the boundary push behaviour and nothing is implementing it currently - avoids adding it to the AllMountables processing list so avoids unecessary null check overhead as well
57 Days Ago
Optim: disable json validation when streaming it with the new table Surprisingly has 0 effect on 4k perf - the bottleneck must be somewhere else. Tests: ran unit tests
57 Days Ago
exported crocodile turn anims with root motion
57 Days Ago
Bugfix: Fixing json serialization - Switching to System.Text.Json as it allows steamed serialization - Updated binaries, System.Text.Json deps got stale Text serialization is 2x faster in 4k perf test(62.5% less allocs), Json serialization is 12% slower(20% less allocs) Tests: ran the unit tests
57 Days Ago
merge from crafting_update
57 Days Ago
merge from crafting_update/visual_cooking
57 Days Ago
exported crocodile sprint atack anim after rig edit
57 Days Ago
Flame material test for culling bug.
57 Days Ago
Merge from crafting_update
57 Days Ago
PFX LOD tweaks.
57 Days Ago
Merge from cookingv2
57 Days Ago
Changed LightEx execution order, it was kickin in after AmbientLightLOD, causing it to register incorrect intensity values This fixes the cooking workbench oven turning into the sun when fading back in
57 Days Ago
Orchid, rose, sunflower clone seeds.
57 Days Ago
Bugfix: Fix ToString not aligning correctly for new table - Also increased correctness test data set to 128 rows Float size calculation could be improved, but I'll leave that till later as it's not trivial. Now to fix json serialization Tests: ran the unit tests
57 Days Ago
Use bool instead of trigger for croc intimidation
57 Days Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
57 Days Ago
stationary player helis return cached grounded state instead of always calculating it
57 Days Ago
merge from crafting_update
57 Days Ago
Remove temp edits that were added to root motion extractor
57 Days Ago
merge from crafting_update/visual_cooking
57 Days Ago
crocodile sprint attack anim re-exported
57 Days Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
57 Days Ago
Cooking workbench effect fixes: Split tea and oven effects, so cooking bread won't trigger the teas effects and vice versa While cooking bread, turning the BBQ on an off won't turn the fire off While cooking meat in the BBQ, starting and stopping bread from the mixing table won't turn off the fire
57 Days Ago
subs get boundary checks as well
57 Days Ago
merge from main
57 Days Ago
linked outbreak sprayer override controller to outbreak sprayer entity prefab
57 Days Ago
on by default