reporust_rebootcancel

128,310 Commits over 4,201 Days - 1.27cph!

7 Days Ago
Merge from parent
7 Days Ago
Floating city 3 / replaced redundant entities / scene2prefab
7 Days Ago
Remove dismount transforms from PlayerBoat prefab
7 Days Ago
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7 Days Ago
Optim: Set Pool<BufferStream> capacity to 32k (sum of NetRead and NetWrite caps) We end up eating up default capacity on busy servers(1.1k BufferStreams on 330p server), causing allocs. This should help avoid that. Tests: none, trivial change
7 Days Ago
Shortened bird poo decal effect. Cabin no longer enterable
7 Days Ago
Remove dismount overrides from PlayerBoat now they're not needed
7 Days Ago
Renaming paintball rig
7 Days Ago
Adding paintball gun rig
7 Days Ago
merge from parenting_improvements
7 Days Ago
compile fix for BaseMountable change - switched out client-incompatible check to an explicit disabling of the behaviour from the vehicle parent instead - set flag on PlayerBoat only
7 Days Ago
Refactors to LoadedAmmoWorldModel from feedback
7 Days Ago
Optim: UsePlayerTasks - pre-allocate NetWrites when sending snapshot queues This should reduce contention on the Pool<NetWrite>'s lock and let worker threads blast as fast as possible. Will need to revisit after measuring the pre-alloc overhead for main thread. Tests: On Craggy with UsePlayerUpdateJobs 2 flew away from island's network range then back - entities were where there have been before flying away.
7 Days Ago
Restore return for invalid dismount positions, not affecting us anymore after moving seat positions
7 Days Ago
Replaced redundant entities with props in all floating city barges and walkway prefabs Created a prop version of the electric furnace prefab
7 Days Ago
Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
7 Days Ago
merge from parenting_improvements - just the stairs parenting volume
7 Days Ago
gave boat stairs their own parenting trigger volume
7 Days Ago
Merge from bbb_deploy_changes
7 Days Ago
Fix hit particles not rendering
7 Days Ago
Disable MarkAttackerHostile on two more entities
7 Days Ago
Fix MountedWeaponSeat NRE
7 Days Ago
Push the wander direction away from the wall if it gets too close. Hopefully this will stop scientist boats congregating at the corners of the deepsea for no reason
7 Days Ago
naval_update -> pt_boat_2
7 Days Ago
scientist_boats_gameplay_2 _> naval_update
7 Days Ago
pick up fuel when picking up boat engine
7 Days Ago
Fix fingers not working on reload animations
7 Days Ago
More PlayerBoat prefab cleanup
7 Days Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
7 Days Ago
Merge the two separate layers/loops into one for GetDeployedEntities
7 Days Ago
Fixed broken towel lods and floating props in casino
7 Days Ago
Deep sea icon for the map and death screen toggle button
7 Days Ago
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
7 Days Ago
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7 Days Ago
Removed the collision on the deep sea portal buoys
7 Days Ago
merge from boat_mountable_fixes
7 Days Ago
set steering wheel as DirectlyMountable, behaviour is the same but shortcuts checking the vehicle parent MountInfo in some cases
7 Days Ago
check whether the BaseMountable is a MountPoint for its vehicle parent when checking HasValidDismountPosition - already being checked for retrieving the actual positions, this just stops the menu item being hidden in some cases
7 Days Ago
single 50cal animation update
7 Days Ago
Fixed error with towel LOD materials
7 Days Ago
merge from deep_sea
7 Days Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
7 Days Ago
Remove unintended building volume from PlayerBoat
7 Days Ago
All heads LODs Heads combined into 1 object per LOD
7 Days Ago
Merge from render_pipeline_testing
7 Days Ago
setting ForceDeployableSetParent to true for the PlayerBoat so parenting deployables actually works
7 Days Ago
Mark small ramp colliders as r/w
7 Days Ago
S2P on FC3 to incorporate new HLOD changes
7 Days Ago
RRP: Fixed shadow bias calculations for point and spot lights
7 Days Ago
Regenerated FC3 HLOD from scratch to remove weird stacking error