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110,901 Commits over 3,897 Days - 1.19cph!

22 Days Ago
Manifest
22 Days Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
22 Days Ago
adjusted gui slider values
22 Days Ago
merge from main
22 Days Ago
adding the surface type mat for gibs
22 Days Ago
merge from server_baseplayer_optim
22 Days Ago
merge from primitive
22 Days Ago
merge from player_catapulting
22 Days Ago
merge from create_asset_menu
22 Days Ago
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22 Days Ago
merge from scrap_exchange_dynamic_pricing
22 Days Ago
Player dies on impact
22 Days Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
22 Days Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
22 Days Ago
Make killscientists command also kill new scientists
22 Days Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
22 Days Ago
fixed terrain blend map for Lake_a
22 Days Ago
Re-implemented player catapulting
22 Days Ago
Update spawns in desert mil base dwellings
22 Days Ago
/main/indirect_instancing:
22 Days Ago
battering ram - updated ik hand targets
22 Days Ago
Bake covers for mil desert base
22 Days Ago
merge from /indirect_instancing
22 Days Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
22 Days Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
22 Days Ago
initial ui sign.update.sculpture prefab variant
22 Days Ago
Started organising options layouts
22 Days Ago
exported edited wolf attack ledge rm animation
22 Days Ago
Merge from bag_pickup_auth
22 Days Ago
Fixed bag interactions when in auth
22 Days Ago
merge from /indirect_instancing
22 Days Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
22 Days Ago
Updated workshop scene set dressing for new rocks
23 Days Ago
merge from font_updater
23 Days Ago
merge from caminfo_barrel_squeeze
23 Days Ago
merge from fix_toolgun_LOD
23 Days Ago
merge from hexagontile_kill_fix
23 Days Ago
merge from fix_binocular_2024
23 Days Ago
merge from bag_pickup_auth
23 Days Ago
merge from store_gesturepack_uiscale_fix
23 Days Ago
More socket fixes
23 Days Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
23 Days Ago
WIP
23 Days Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
23 Days Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
23 Days Ago
merge from primitive
23 Days Ago
Speed and handbrake tweaks on slopes
23 Days Ago
Fridge is now an IO entity, requires 5 power
23 Days Ago
Fixed some old textures taking too much ram.