reporust_rebootcancel

138,568 Commits over 4,505 Days - 1.28cph!

12 Days Ago
Fixed typo in satellite control UI panel, added reference to aiming module
12 Days Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
12 Days Ago
missed small shark material
12 Days Ago
Fixing SAR LOD 2 not being skinned and assigning correct mats
12 Days Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
12 Days Ago
game_room_dlc -> main (just some minor animation tweaks)
12 Days Ago
Revert packages-lock.json, commited by accident
12 Days Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
12 Days Ago
merge from main
12 Days Ago
Simplified proc map for quickly testing tunnels
12 Days Ago
merge from water_wheel_gibs
12 Days Ago
re-adding removed gameobjects/scripts.
12 Days Ago
Pool animation updates to fix hit animation issues and loops
12 Days Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
12 Days Ago
Merge from satellite_crash
12 Days Ago
UI cleanup
12 Days Ago
merge from footstep_frequency_fix
12 Days Ago
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
12 Days Ago
Moved another UI file before starting UI cleanup
12 Days Ago
Move UI scripts to own folder
12 Days Ago
Fixed the jacket alpha cutoff in builds
12 Days Ago
Delete unused script
12 Days Ago
Descent cleanup
12 Days Ago
merge from main
12 Days Ago
Inspector cleanup
12 Days Ago
Fix for console error on gibbing water wheel
12 Days Ago
Cleanup
12 Days Ago
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup
12 Days Ago
Cleanup.
12 Days Ago
Fix horse saddle sounds not playing
12 Days Ago
Move CrashTargeting struct to its own file
12 Days Ago
Final pos/radius save tweaks.
12 Days Ago
Merge from PMM
12 Days Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
12 Days Ago
merge from masterkey -> main
12 Days Ago
merge from playermaintainedmonuments -> masterkey
12 Days Ago
Update phrases
12 Days Ago
Update manifest
12 Days Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
12 Days Ago
12 Days Ago
Add icons for up and down
12 Days Ago
Add keylock position to door prefabs
12 Days Ago
Additional events for IO entity connectivity.
12 Days Ago
Re-removed powerplants green room recyclers Adjusted red recyclers position Ran s2p for powerplent
12 Days Ago
Add further events for chinooks and satellites.
12 Days Ago
Render queue mat fix.
12 Days Ago
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
12 Days Ago
Move apartment door menu options to new file
12 Days Ago
Relit building A in Launch Site for the control panel update.
13 Days Ago
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.