reporust_rebootcancel

110,902 Commits over 3,928 Days - 1.18cph!

26 Days Ago
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
26 Days Ago
merge from siege_weapons
26 Days Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
26 Days Ago
fixed pivot points on construction meshes
26 Days Ago
new merge from /main and /indirect_instancing
26 Days Ago
Merge from /main
26 Days Ago
Merge: from main Tests: none
26 Days Ago
Prevent scientists from magically knowing where you are and homing on you They now have to use their senses, guess and search methodically Allowing them to be surprised, baited and flanked Fix scientists seeing through opaque tarp
26 Days Ago
▋▆▇██ ▅▄▊▅ ▋▋▄▉
26 Days Ago
merge from main
26 Days Ago
▊▊▍▍█ ▇▅▊▍ ▍▆█_▅▋▉█▆▋▉_▉▇▇█ -> ▆▅█▌
26 Days Ago
Merge from main
26 Days Ago
▊▄▉ ▉▉▊▇▊▊▆ ▋▍▌▊▅▆ ▇▉▉▋▅ ▌▄ ▊▍▅▄▅▄ ▍▅▌ ▉▋▅▆ ▇▆▆▋▌▉▄▍█ ▌▆▄▊▍ ▊▋▌▍▄▋▍ ▍▊ █▉▅ ▉▋▄▍▇ ▄▉▍▌▅▇▋▍▉
26 Days Ago
merge from xmas2024
26 Days Ago
merge from fix_invis_nre
26 Days Ago
Move AnimationUtil to an editor only namespace
26 Days Ago
Merge from primitive/prop_offset
26 Days Ago
Merge from primitive
26 Days Ago
Applied to high caliber revolver as well
26 Days Ago
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
26 Days Ago
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
26 Days Ago
Parent merge
26 Days Ago
Codegen
26 Days Ago
Map backup
26 Days Ago
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
26 Days Ago
Map backup
26 Days Ago
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
26 Days Ago
Manifest fix
26 Days Ago
Parent merge
26 Days Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
26 Days Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
26 Days Ago
Merge from primitive
26 Days Ago
Backups
27 Days Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
27 Days Ago
▄▌▍ ▉▍▅▋▉▆▍▅▄ ▉▅▉▋ ▊▅▋
27 Days Ago
Regenerated fonts
27 Days Ago
Include the font update in the phrase update process
27 Days Ago
Enabled xmas event Enabled xmas tree craft Enabled ice walls low and high Enabled xmas portals Enabled xmas airdrop Enabled xmas advent calander craft Switched Burlap Sack to xmas edition Enabled ginger bread building skin Enabled xmas decor at compount Enabled xmas decor at bandit camp Network++ Ho-Ho-Ho
28 Days Ago
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
28 Days Ago
Regenerated Chinese, Korean and Japanese static fonts Added empty dynamic fallback fonts for each of them Cleaned up the fonts folder (without breaking the community UI this time)
28 Days Ago
Baseline of a tool generating static fonts based on localization content
28 Days Ago
Fix wolves not fleeing when damaged when their target is inside a safe zone
28 Days Ago
▉█▌▉▅ █▅█▄ ▉▉▉▅
28 Days Ago
merge from main
28 Days Ago
If a scientist loses sight of you and you pop from another angle they don't expect, they'll take more time to flick their crosshair to you If you reappear in the exact same spot though, they won't need to move their crosshair so they'll just shoot based on the average human reaction time
28 Days Ago
Clean up aim code
28 Days Ago
Fix invis NRE when invis player is killed
28 Days Ago
More CPR on the ancient christmas lights and their weirdo shader. Test save for Dayaan.
28 Days Ago
Fixed car radio not saving it's current radio station through a server restart or when reocnnecting to a server