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119,329 Commits over 4,018 Days - 1.24cph!

8 Days Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
8 Days Ago
merge from softcore_update
8 Days Ago
merge from main
8 Days Ago
3p blowpipe animation updates
8 Days Ago
Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration - Expanded unit tests to cover the new util and a couple more code paths Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL
8 Days Ago
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8 Days Ago
Remove blank line
8 Days Ago
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8 Days Ago
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9 Days Ago
Merge from parent
9 Days Ago
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9 Days Ago
merge from fix_tc_corpse_building_split -> main
9 Days Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
9 Days Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
9 Days Ago
Merge from main
9 Days Ago
Update prefab with new model
9 Days Ago
Kapok tree progress
9 Days Ago
merge from fix_lock_ownerid_debris -> main
9 Days Ago
Fix lock not saving ownerid for deployable debris
9 Days Ago
merge from softcore_update -> main
9 Days Ago
merge from cinematic_export_pipes -> main
9 Days Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
9 Days Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
9 Days Ago
merge from main -> cinematic_export_pipes
9 Days Ago
merge from copy_paste_clientside_fixes -> main
9 Days Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
9 Days Ago
Print out "Pasted 5 entities" in F1 console
9 Days Ago
merge from main -> copy_paste_clientside_fixes
9 Days Ago
merge from softcore_update -> aux2
9 Days Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
9 Days Ago
Fix another NRE from wounding in softcore
9 Days Ago
Changeset 117626 optimizations (river / rail / road intersections)
9 Days Ago
merge from softcore_update
9 Days Ago
merge from softcore_update/deployable_corpse
9 Days Ago
Fixed corpse data request issues Cleanup
9 Days Ago
Add texture streaming support to indirect instanced rendering
9 Days Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
9 Days Ago
merge from softcore_update
9 Days Ago
merge from softcore_update/deployable_corpse
9 Days Ago
Enabled condition on TCs, so their corpses can be picked up broken
9 Days Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
9 Days Ago
merge from softcore_update
9 Days Ago
merge from softcore_update/deployable_corpse
9 Days Ago
Fixed corpses not being oriented properly when falling
9 Days Ago
Updated workshop OBJ models - Water purifier, Garage Door, Vending machine, Long Tshirt, Tshirt, Reactive Target, Table, Stone Hatchet, Stone Pickaxe, Spinning Wheel, Thompson, MP5
9 Days Ago
Update: translate ValidateMove to batched ValidateMoves Internally it's the same logic for now, as I've yet to properly intergrate TickInterpolatorCache and need to convert a lot of internal methods Tests: played back staging demo - got same numbers and no new errors
9 Days Ago
merge from softcore_update
9 Days Ago
merge from softcore_update/deployable_corpse