reporust_rebootcancel

137,796 Commits over 4,352 Days - 1.32cph!

11 Days Ago
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11 Days Ago
Include VehicleLarge layer in growable entity sun raycast
11 Days Ago
bulky sofa greybox
11 Days Ago
Re populating skeleton skin bone array for frontier hazmat
11 Days Ago
floorpaper icon, renaming, engine file
11 Days Ago
set dressing rentable shop A
11 Days Ago
Updated apartment light textures
11 Days Ago
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Merge from main
11 Days Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
11 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
11 Days Ago
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
11 Days Ago
Better approach, only allow one device per index be connected at once
11 Days Ago
Gibs, colliders
11 Days Ago
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
11 Days Ago
reduce biome fogging when looking through a camera
11 Days Ago
exclude renderers with negative scale from instancing and warn about them
11 Days Ago
First pass regular armoured hatch setup
11 Days Ago
Date file and entity count are store in the data file Old files entity count is filled when pasted Added a way to retake screenshots when holding CTRL and clicking
11 Days Ago
merge from new_console-ui
11 Days Ago
Can paste and delete files from the copy paste tab Added search bar and refresh button Added copypaste.setscreenshot to set the thumbnail of an old copypaste file
11 Days Ago
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
11 Days Ago
first pass mat application shop A
11 Days Ago
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Adding skinning items subbed to wrong branch
11 Days Ago
merge from main -> deep_sea_sleeping_bag
11 Days Ago
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11 Days Ago
Add 'copy' button to the corner of each UI entry, allowing you to copy a block by pressing a button rather than getting the whole log and manually sending that
11 Days Ago
Missed files
11 Days Ago
kiosk b update. new doors added.
11 Days Ago
Cherry pick to compensate scientist dmg lowered by armor buff, should now be on par previous patch (fullmetal is same ttk, hazmat will take less dmg, naked will take more dmg)
11 Days Ago
Rustige Egg H (Amethyst) - Initial folder structure, prefab setup, item, anim controller, worldmodel, model, textures, materials, basic animations, translucency support, localization, manifest and placeholder icon
11 Days Ago
Rebalance scientist damage to compensate armor buff, should kill fullmetal when landing every shot in one full mp5 mag
11 Days Ago
front 50cal animation updates
11 Days Ago
Potential fix for red card room scientist turning invisible
11 Days Ago
exported latest salvaged axe refresh anims
11 Days Ago
cannon fuse anim update
11 Days Ago
Copy paste tab baseline
11 Days Ago
Added the motion vector mode of renderers to the render params for indirect instancing
11 Days Ago
Adding burst cloth for frontier hazmat and updating skinning
11 Days Ago
Camping Cooker Update
11 Days Ago
close more edge cases: - placing a lock on a box would show contents to everyone before master code was input - placing a lock on a box and then locking it wasnt hiding contents until next network update
11 Days Ago
wip floorpaper texture updates
11 Days Ago
Now sending packets over websocket, sending map via StreamContent, removed reliance on Time.frameCount (potential threading errors)
11 Days Ago
First pass trims/mat applications on kiosk A
11 Days Ago
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Client now takes a screenshot when running the copy commands and saves it into the copypaste files Set to 256x144 for now
11 Days Ago
Update: rewrite BasePlayer.UpdateSubscriptions into batch form Doesn't actually do anything different, just prep for adding managed tasks to it. Need to add unit tests and perf tests first Tests: booted into Craggy with jobs 3 - was able to see entities in the world