reporust_rebootcancel

156,842 Commits over 4,566 Days - 1.43cph!

6 Days Ago
meger from main
6 Days Ago
Compile fix
6 Days Ago
EntityFlag_Toggle events now skips one shot sounds the first time it runs, when entity spawns - fixes furnaces playing their extinguish sound when spawned (many other entities had the same issue: campfire, mixing table..) - it didn't cause any perf issues before: the sound manager drops one shot sounds beyond their audible range, and entities spawned at network range, far beyond it - now that we have base occlusion, you could hear them spawning which was an issue for both gameplay and performance
6 Days Ago
merge from entityspawning_optims
6 Days Ago
Codegen
6 Days Ago
Show TCs on the map - only enabled when the TC limit convar is enabled - combines TCs with sleeping bags into clusters just like bags - can toggle TC visibility on the map with a new button just like toggling bags - TC map icons are slightly larger than sleeping bag icons
6 Days Ago
Pooled industrial conveyors switch their hum off when retired
6 Days Ago
merge from misc_alloc_cleanup
6 Days Ago
Localize the "s" and "m"
6 Days Ago
Merge from underwaterlabs_mission_fixes
6 Days Ago
Merge from underwaterlabs_mission_fixes
6 Days Ago
merge from main
6 Days Ago
Fix some pool leaks (global entity data, copy paste ui)
6 Days Ago
merge from arabic_ellipsis_fix
6 Days Ago
merge from genericpopup_rrp_fix
6 Days Ago
Forgot a file
6 Days Ago
Fixed oversized and misplaced ellipsis "..." on Arabic text, was causing "Line breaking recursion max threshold hit"
6 Days Ago
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6 Days Ago
Fixed generic popup sorting issue with rrp enabled
6 Days Ago
merge from genericpopup_rrp_fix
6 Days Ago
merge from itemcrafttask_pooling
6 Days Ago
Fixed flying horse bullshit
6 Days Ago
merge from flyinghorse_fix
6 Days Ago
Replace the protobuf code generator exe in the repo The external bat/sh files will use the included csproj to build and run the same protobuf code the editor uses You'll need .NET SDK 8 or newer installed for it to run
6 Days Ago
Use SetText
6 Days Ago
merge from misc_alloc_cleanup
6 Days Ago
merge from vm_alloc_fix
6 Days Ago
fix allocations in viewmodel renderer feature
6 Days Ago
Fix wounded UI formatting every frame
6 Days Ago
Merge from main
6 Days Ago
Don't raise boombox mission event for team members if they are not on the same mission
6 Days Ago
Disable instancing on horse hair
6 Days Ago
merge from console_autocomplete_improvements
6 Days Ago
merge from console_autocomplete_improvements
6 Days Ago
merge from vclouds_always_on
6 Days Ago
Fixed entity and item auto completion always showing SERVER realm
6 Days Ago
merge from sentry_crash_timestamp -> main
6 Days Ago
Missed Poolable.cs
6 Days Ago
Same change as 166970 but for all furnace prefabs (furnace, electric furnace, large furnace)
6 Days Ago
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7 Days Ago
BoomBox shouldn't raise a mission event unless the instigator player has an active mission Misc code cleanup
7 Days Ago
Bugfix: fix late-arriving snapshots crashing client - also reset active scene name so we can identify LevelManager loading and skipping prefab pooling Tests: was able to reload into procgen then back to staging, but tripped some asserts
7 Days Ago
fix tattoos not saving between client-server properly
7 Days Ago
Include crash timestamp when uploading to sentry - sentry parses from the minidump but this includes it in the JSON body too - crashes happen in past then are uploaded on next startup so we want to know the difference
7 Days Ago
Conveyors are poolable We prewarm 10 copies
7 Days Ago
Fix sleeping bag map markers and death screen buttons allocating every frame
7 Days Ago
various BC improvements - collision as proper capsules again - colliders interpolate for sub-steps - fixed accumulator issue that would appear after a big spike frame - fixed issue with simulation space not actually being a simulation space
7 Days Ago
We now prefill our pool with up to 30 copies of the most used io entities. The first time you load a big base will be a tad faster at the expense of more upfront memory You're going to load them as soon as you load the local zerg base anyway
7 Days Ago
Make cpu affinity a warning instead of an error