reporust_rebootcancel

123,984 Commits over 4,171 Days - 1.24cph!

4 Months Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
4 Months Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
4 Months Ago
Wallpaper floor & ceiling pack - updates and tweaks
4 Months Ago
Removing extra default material from coco torso fbx
4 Months Ago
Jungle biome distribution teaks & fixes
4 Months Ago
Settings menu progress
4 Months Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
4 Months Ago
Cocoknight setup
4 Months Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
4 Months Ago
Cocoknight update
4 Months Ago
Cocoknight update
4 Months Ago
Re-enable texture streaming jobs
4 Months Ago
main -> new_menu
4 Months Ago
Updating coco armour female torso prefab with new mesh
4 Months Ago
Re-enable bootstrap check
4 Months Ago
main -> syncvars
4 Months Ago
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4 Months Ago
texture resize + optimisation
4 Months Ago
Add inventory page
4 Months Ago
4 Months Ago
bee catapult bomb basic prefab setup LODs
4 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
4 Months Ago
Separating coco armour torso mesh and updating viewmodel prefabs
4 Months Ago
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4 Months Ago
Setup options styling on main menu
4 Months Ago
Missed files
4 Months Ago
Tab system Wired up home and play Animation transitions
Rin
4 Months Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
4 Months Ago
Merge from foliage_instancing
4 Months Ago
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4 Months Ago
Fixed navigation architecture Setup Page system
4 Months Ago
Settings dropdown
4 Months Ago
* Restore damage tracking for command and instance buffers * Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
4 Months Ago
Add check for AsyncGPUReadback support
4 Months Ago
GenericSkin Overlay sub header and styling
4 Months Ago
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4 Months Ago
Settings menu search bar
4 Months Ago
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4 Months Ago
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4 Months Ago
Fixed a hole in tunnel.double.gate collision mesh
Rin
4 Months Ago
Updated inventory move sounds
4 Months Ago
Merge from directional_item_dropping
4 Months Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
4 Months Ago
Merge from ballista_disablelegs_fix
4 Months Ago
Also rebuild legs on dismount in case convar was turned on while mounted
4 Months Ago
Check for NRE
4 Months Ago
Added another painted ceiling for the wallpaper pack
4 Months Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
4 Months Ago
Add blue light to store