128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Fix for the Steam auth ticket failing to return after lengthy client sessions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed a mask on skin tiles, not needed
Tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for "eject pistol shell not found" warning spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fogmethod1 (sky branch)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                switch colors to colorpalette variants, weigh ADC accuracy mods higher
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists potentially using the reload last frame pose instead of the aiming pose
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gradient glow for normal skins, looks better
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better glow, added shimmers for the featured skin
Skin viewer glow tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove flex graphic transitions from two buttons (unneeded)
 
                
                
                
                
                
             
         
        
            
            
            
                
                swap "builds" and "creative" priority around
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can now see and open server maps in the menu (super early version)
Ensure rust plus button refreshes on server connect
Some more quick join code, not plugged in yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▉▅▌▅ ▇▄▍█ ▊▄█▅▅▍_▌▅▆▄▅▋_▇▌▄▌▅▋▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                '▆▊▄▅▋▋' ▊█▄▉▌ ▄▅ ▉ ▌▍▌▇▍▍ ▇▊▇ ▄▉ ▆▅▍▉▊▋ ▋▍ ▉▉▆ ▇█▍▇▋ ▊▆█▇█▌▄ ▅▄▅▋▋▊█
- ▉▇▍▉▉▊ ▊▌█▌▅▄ ▉▍▊▉ ██▉ ▅▊█▌ ▊▅ ▇▄▋▉▉▄▍ '-▇▅▍▌▇▌▇▋' ▅▋ ▋ ▊▆▇▇▄▉█ ▋▇▅█▋▅█▇█ ▅▉ ▌▇▌▌ ▅▋▇▍ ▋▆ ▉▄▌ ▄▌ ▊▆█▋▍▍▆▅ ▌▋▋▍▇▌
- █▄█▅▅▆█▍ ▌▄▊▍▅▌▆▅ ▆▇▇▍▉▅▌ ▊▅▉▊ ▆▄▅█▌▍▅ ▆ ▅▅▌▊▌█▋ █▇ ▅▄▌▇▍▊ ██▉█▆▇▆ ▋▍ ▊▉▆▌▋ ▊▋▄ ▍▉▄▍▇▊█ ▉▌▊██▅▊▆▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed trueshadow glow on limited skin tiles, we now have a gradient image using a static color based on the icon
Added a glow behind the model in the skin viewer, using that color
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Mute hidden value finalizer if we're entering playmode with domain reload disabled.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP: Spraycan supports reskinning codelocks
https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
 
                
                
                
                        
                
                
             
         
        
            
            
            
                
                disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ownership share with buried weapons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Split MotionList in separate file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure official servers are hidden in both community and modded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible MapInterface.ResetMapView NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                mirrored version of rope drum model and collider to avoid negative scale
baked LOD4 for bumper tire bag
 
                
                
                
                
                
             
         
        
            
            
            
                
                - fixed mip level calculation errors for fallback objects
- fixed fallback objects not properly updating when in motion
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set client entities internal value instead of resetting the hidden value itself
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vis/parent checks for auth wip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix notifications for ultrawide
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for footstep NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update Abyss Pack and Industrial
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed pilot hazmat skin asset name to pilot pack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rare scale issue when opening skin modal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                removed duplicate lodgroups and set up mesh lod on pilot codelock
 
                
                
                
                
                
             
         
        
            
            
            
                
                update lumberjack and wallpaper pack with new media
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated backpack textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Loading Screen and Bootstrap views ultrawide fixing