reporust_rebootcancel

122,150 Commits over 4,048 Days - 1.26cph!

4 Months Ago
Copied spine avatar settings from main
4 Months Ago
primitive -> Aux2
4 Months Ago
Restore `ScreenText` functionality. FastDDraw has reached feature parity with DDraw. 🎉
4 Months Ago
Revert 'rock formation huge e' materials back to what they should be
4 Months Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
4 Months Ago
Incendiary bolt, doesnt spawn its world model on impact for now
4 Months Ago
primitive -> Aux2
4 Months Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
4 Months Ago
detatch tow when horse swims
4 Months Ago
Added walking bee model, textures and materials
4 Months Ago
natural beehive world model LODs materials and textures
4 Months Ago
Replaced old camera-based environment volume indirect lighting code with new spatial version
4 Months Ago
Add proc anim to croc tail
4 Months Ago
network++
4 Months Ago
merge from primitive/gameplay
4 Months Ago
Re-added debug capsule rendering 💊
4 Months Ago
Initial single plant pot setup
4 Months Ago
Tech tree updates
4 Months Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
4 Months Ago
merge from main
4 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
4 Months Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
4 Months Ago
renamed unclear player ragdoll param force->velocityOverride
4 Months Ago
Setup spine movement
4 Months Ago
* Fix text rendering by converting LineStrip topology to Lines * Allow world-positioned but screen-aligned text like DDraw.Text * Implement distance fade effect
4 Months Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
4 Months Ago
Made the deferred decals work with the new environment volume system
4 Months Ago
Cherry picking 111833
4 Months Ago
Merge main into spatially_aware_env_volumes
4 Months Ago
▊▇▅▄▊▍▅ ▄▋▌ ▌▉▇▆▍▄ ▌█▊▍▉▍ ▊▉▄▊▊ ▄█▌▍ █▉▇ ▆▇▌▇▊▋ ▊▇▄▆ ▍▌▍▌▅▊▌▉▆.
4 Months Ago
Fixed bottom siege tower drawbridge not having sound
4 Months Ago
Capture shadow mode setting
4 Months Ago
Minicrossbow ClientInit NRE fix
4 Months Ago
Cherry picking 111833
4 Months Ago
Subtracting previous shoreVector fuckery
4 Months Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
4 Months Ago
merge primitive->aux2
4 Months Ago
fixed horse ragdoll not updating horse pos/rot in builds
4 Months Ago
Console autocomplete now works for commands prefixed with "sv"
4 Months Ago
Single plant pot lods and materials have yet to setup scripts
4 Months Ago
reset saddle eye easing values when mount state changes
4 Months Ago
merge from primitive
4 Months Ago
Revert Playground scene, added Playground_Horses
4 Months Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
4 Months Ago
Merge from train_tunnel_altitude_2
4 Months Ago
Texture update for ballista
4 Months Ago
Merge from train_tunnel_altitude
4 Months Ago
Added EnvironmetnVolumeCheck to cliff_coastal
4 Months Ago
added printbinds command to print all your binds to the console
4 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming