128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                All general store page have their content setup
                
                
                
                
             
         
        
        
            
            
            
                
                Restored store DLC page content
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: BaseRaidBench - local player now rotates properly
Tests: ran the scene
                
                
                
                
             
         
        
        
            
            
            
                
                improvised walkway progress
prefabed food market barge area
                
                
                
                
             
         
        
            
            
            
                
                Fixed general tab featured item sorting issues
Restored weekly featured skin tile 
Added skinviewer2.printsupporteditems
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
                
                
                
                
             
         
        
            
            
            
                
                Steam inventory debug convar
                
                
                
                
             
         
        
        
            
            
            
                
                Added portrait and square image override for store takeovers
                
                
                
                
             
         
        
            
            
            
                
                WIP work to speed up culling
                
                
                
                
             
         
        
            
            
            
                
                WIP work to speed up culling
                
                
                
                
             
         
        
            
            
            
                
                Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
                
                
                
                
             
         
        
            
            
            
                
                Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
            
            
            
                
                Fix connect modal showing duplicate tags
Fix NRE when receving a chat
Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
                
                
                
                
             
         
        
            
            
            
                
                Show loading screen when returning to the main menu
                
                
                
                
             
         
        
            
            
            
                
                Pause LoadBalancer when unloading the world
                
                
                
                
             
         
        
            
            
            
                
                Merge from improvised_planks and very basic initial setup
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect
Probably fix NRE in PlayerModel on disconnect
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken server browser categories
Removed logs that were causing some performance issues when a server was added to the list
Hid quick join for now
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixing up floating walkway transforms in level
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: BaseRaidBench - local player now spawns on the spawn marker
Looks in the wrong direction - will fix next
Tests: ran the scene
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - add a run that spawns base and players in it under attack
- Removed baseRaid5 and baseRaid25
Local player spawns/teleports to the wrong position - will fix next.
Tests: ran the scene locally
                
                
                
                
             
         
        
        
            
            
            
                
                Fix BBS bone name conflict with ladders
                
                
                
                
             
         
        
            
            
            
                
                reduce initial capacity of the projectile stable index cache
                
                
                
                
             
         
        
            
            
            
                
                Update Naval Improvised Planks Textures and Materials
Added Naval Improvised Planks Model and LODS
                
                
                
                
             
         
        
            
            
            
                
                Re-add party invite modal
                
                
                
                
             
         
        
            
            
            
                
                Base for Quickjoin system
                
                
                
                
             
         
        
            
            
            
                
                Reimplemented Discord/Friends changes from the latest update (still missing a few minor things)
UIChat supports canvas disable rather than set active
Better store hero error handling
Better store hero retry
Fixed bootstrap
                
                
                
                
             
         
        
            
            
            
                
                Add command to list reported players with count of how many reports, server only
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed limited tab scrollbar
Added on hover shadow anim
Removed saved true on store and inv convars
                
                
                
                
             
         
        
            
            
            
                
                Add newly generated projects to the solution build configuration, otherwise the solution won't build. 
TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
                
                
                
                
             
         
        
            
            
            
                
                Cannons can now be placed after boat construction
                
                
                
                
             
         
        
        
            
            
            
                
                Update: DemoBuildingsViewer - always visualize spawn markers
Simplifies scene setup
Tests: used in editor
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: SpawnMarker.SpawnType are now proper bitflags
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
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                Clean: move Building to Benchmark namespace
Tests: compiles in editor
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoBuildingsViewer - export spawn markers
Tests: ran the export with couple markers
                
                
                
                
             
         
        
            
            
            
                
                Updated limited tab styling