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112,265 Commits over 3,928 Days - 1.19cph!

6 Months Ago
Updated industrial.ceiling.lamp.compact Model and Prefab Added New Textures and Materials for industrial.ceiling.lamp.compact
6 Months Ago
Optim: Avoid unboxing in Pool.Free(ListDictionary) Was reported by Clr Heap Allocation Analyzer and I missed it originally. Tests: none, trivial change
6 Months Ago
Merge: from main Tests: built all targets, ran around solo on CraggyIsland
6 Months Ago
merge from radtown redux branch
6 Months Ago
Added convar 'global.disable_clouds' to disable clouds
6 Months Ago
Update: disabling ServerTests to not mislead that they are working Tests: none, trivial change
6 Months Ago
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6 Months Ago
Merge: from main Tests: ran new unit tests - all green
6 Months Ago
Update: Refactoring code to not need Pool.FreeDynamic Since there's no more users of Pool.FreeDynamic, removing it as well. Tests: Ran CompanionServerTests - all green.
6 Months Ago
subtracting 102026 102036 102037 reapplying 102046
6 Months Ago
Clean: Makign tests available only in CLIENT+SERVER Also adding assert messages to CompanionServerTests for slightly more clarity Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
6 Months Ago
Bugfix: Tests now able to run after a play session - ServerMgr now cleans up players on shutdown in editor - Tests are able to temp overwrite TerrainTexturing - Tests disable gameplay analytics Tests: ran all tests multiple times - all green
6 Months Ago
Merge from main
6 Months Ago
Submit navmesh display line material
6 Months Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
6 Months Ago
Merge from main
6 Months Ago
Post merge cleanup
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
Fixed screen turning black when spectating a player in third person
6 Months Ago
merge from main
6 Months Ago
Use submeshes instead of 2 separate meshes for nav triangles and nav lines
6 Months Ago
cherrypicking Entity_Query_Improvments/dangling_profilesample_fix
6 Months Ago
fixed dangling profiler sample that would stack with following sample regions
6 Months Ago
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6 Months Ago
merge from SidecarEyePos
6 Months Ago
merge from news_flex
6 Months Ago
merge from DuplicateGUIDFix
6 Months Ago
merge from SBToolCupboard
6 Months Ago
merge from travelling_vendor_restock_change
6 Months Ago
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6 Months Ago
Fix RpcTarget.PlayerAndSpectators NRE if the player is invalid Fixes nexus transfers erroring out when removing players from their team
6 Months Ago
Minor edit - unassigned launch_site from MonumentIsland's PlaceMonument script, since having a monument assigned causes Unity to load it when the GameObject is clicked on (and Launch Site is huge).
6 Months Ago
Fixed motorbike speedometer not working when reversing
6 Months Ago
Merge main -> TrainDecouplingImprovements
6 Months Ago
Flame explosive orientation tweak for code review.
6 Months Ago
Napalm fixes.
6 Months Ago
Various post playtest fixes.
6 Months Ago
Fixed fire mode switch sound being replicated
6 Months Ago
Rocket type visual consistency & napalm effect.
6 Months Ago
Merge from main
6 Months Ago
Change the in game news to use FP.Flexbox - should fix all the random layout issues we get Also adds better ultrawide support by not letting it stretch across your entire screen
6 Months Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
6 Months Ago
Clock config UI wip
6 Months Ago
jackhammer
6 Months Ago
Replace calls to DDraw.Line with Graphicss.RenderMesh of a MeshTopology.Lines mesh, greatly reducing GC pressure
6 Months Ago
Combine `isFlushing` and `invalid` bools into single `disposed` bool Add `UsePooling` convar that allows you to turn pooling on and off for bulk uploaders - default to false to help debug why multiple types of events are uploaded to the same file Include serverid in uploaded path so we can see which server is sending errors inside ingest failures
6 Months Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
6 Months Ago
Added jungle door, window bar blockouts. More wall kit work.
6 Months Ago
seaweed pass