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133,442 Commits over 4,293 Days - 1.30cph!

4 Months Ago
Cherrypick CS 113029
4 Months Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
4 Months Ago
Fixed warmup method not waiting before calling PostWarmupPage
4 Months Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
4 Months Ago
merge from modding_max_hp -> main
4 Months Ago
- fix ent commands sometimes showing "no command found" - modified setmaxhealth command to work with new maxHealthOverride - clamp maxHP after overriding it - fix compile errors
4 Months Ago
Code review: - Use ForceMode.VelocityChange - Scale by bike performance fraction - Max 10 bunnyhop multiplier force - Recalibrated bunnyhop force values during testing - Cleanup of old and new input state checks
4 Months Ago
merge from main -> modding_max_hp
4 Months Ago
Add `maxHealthOverride` to BaseCombatEntity so any entity can have their max HP overridden - setting it to anything >0 will cause MaxHP to be overridden on both server & client - check for maxHealthOverride in every MaxHealth() override - works for all entities (except nodes because they don't show their HP to client) Add `ent maxhp` command to allow setting max HP to a non-default value
4 Months Ago
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4 Months Ago
Halloween Wallpaper - Final textures, WIP Icon placeholder
4 Months Ago
Merge from main
4 Months Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
4 Months Ago
Boat building station triggers setup. Cleanup.
4 Months Ago
merge from fix_turret_interference_order -> main
4 Months Ago
merge client_io_standalone_lines to naval_update
4 Months Ago
merge from naval_update
4 Months Ago
merge from main
4 Months Ago
Comment
4 Months Ago
Added new emission features to the Standard (Specular Setup) shader and fixed a null ref
4 Months Ago
Serialize list of interfering turrets during save so we can restore the same state after restart
4 Months Ago
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
4 Months Ago
Regenerate manifest
4 Months Ago
Added a generic await WaitForWarmedUp method in UI_Page
4 Months Ago
Fixed a tmp nre caused by UI_Page text caching
4 Months Ago
Added comments in store warmup methods
4 Months Ago
Anim updates for smg and l96
4 Months Ago
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
4 Months Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
4 Months Ago
Hooked up the custom emission mask UV tiling and offset and made the emission scroll velocity only show the X and Y fields
4 Months Ago
added some mannequin prefab variants for poses
4 Months Ago
merge from workshop_colourpicker -> main
4 Months Ago
fix compiler errors
4 Months Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
4 Months Ago
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
4 Months Ago
Added optional blinking and scrolling features for emission on the standard shader
4 Months Ago
Merge from main
4 Months Ago
re added skeletonjail prefab
4 Months Ago
security prison lod distances and bug fixes. hanging tarp collision fixes. skeletonjail lods and prefab
4 Months Ago
placeholder halloween wallpaper skin assets
4 Months Ago
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4 Months Ago
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
4 Months Ago
Casino barge prrefab
4 Months Ago
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4 Months Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
4 Months Ago
Manifest
4 Months Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
4 Months Ago
merge from hackweek_crosshair_customization