112,362 Commits over 3,928 Days - 1.19cph!
Revert the Network visibility grid changes to allow proper layered network grids
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Merge from elevator_vehicle_parent
Added trike to office lift allowed list
Updated office_ceiling_light_a prefabs to include new mesh. Added new materials and textures. Let there be light!
updated, created and added AO for the following models:
AK47u (two materials missing AO)
Bone Knife
Cleaver Big
Double Shotgun
Eoka Pistol
F1 Grenade
Flamethrower
Hacksaw
Sickle
Hammer
Hatchet
M249
Mace
Machete
Nailgun
Paddle
Pickaxe
Pipe Shotgun
Salvaged Axe
Salvaged Hammer
Salvaged Ice Pick
Spas 12
Stone Spear
Sword
Sword Big
Thompson
Toolgun
Torch
Wooden Spear
Weapon Module - Flashlight
Weapon Module - Holosight
Weapon Module - Muzzleboost
Weapon Module - Lasersight
Weapon Module - Muzzlebrake
Weapon Module - Silencers
Weapon Module - Small Scope
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Boomerang Material Update
added shoals to junkpile_water prefabs
A range of shoal prefabs.
Critter displacer added to main camera.
Surface culling still buggy (WIP)
Replace coroutine by invokes, pool the lists, also allow new montages to cancel currently playing one
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Add pedal trike to vehicle whitelist
soft bush rustle sounds have faster falloff
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Allow new wolf to deal damage and drop a corpse
Merge from event_record_pool_increase -> main
Increase EventRecord pool size from default of 512 -> 16k
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More accurate terrain anchors for hill cliffs
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Jungle ruin stone albedo test
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Merge from fix_reserved_slots_expiry -> main
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot
Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
Cancel wire deployment if the player died
Demo NRE fix
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
player update. sks set up
Tweaked the deploy volumes to allow closer placement from other deployables
Improved wire through walls checks
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