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10,586 Commits over 3,653 Days - 0.12cph!

10 Years Ago
Doubled forest edge thickness
10 Years Ago
Stretched forest shape a bit Made forests in the arid biome smaller Tweaked overall forest shape and frequency Fixed forest 6 having snow Fixed off by one in dilation algorithm Made Deque force buffer size to power of two in EnsureCapacity
10 Years Ago
Added a few turd rocks back to the arid biome (they look okay there I think?) Removed some useless inspector variables from the decor scripts Tweaked the minimum terrain height at the terrain borders
10 Years Ago
Optimized colormap calculation Optimized splatmap calculation Added sand-colored dirt layer between beach and grass Improved island fadeout towards the terrain borders Made mountains in the arctic biome slightly bigger again
10 Years Ago
Inverted forest edge dilation to keep tiny forests from expanding to dot-shaped forests Tweaked forest placement
10 Years Ago
Added Deque class Added MinQueue and MaxQueue class Made forest edges get calculated using a dilation algorithm for fine control and better accuracy
10 Years Ago
Added Mathx class Updated game manifest Made terrain heightmap generation more configurable Adjusted heightmap generation Tweaked terrain layout and splat mapping Optimized colormap calculation Adjusted some decor spawn filter parameters
10 Years Ago
Merge from main
10 Years Ago
Merged forest 1/2 and forest 3/4/5 (do the full set of 7 once the first 4 are complete)
10 Years Ago
OCD
10 Years Ago
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10 Years Ago
Post-merge cleanup
10 Years Ago
Updated game manifest Made TerrainTopology.Enum values continuous powers of two
10 Years Ago
Merge from main
10 Years Ago
Added inspector variable attribute for enum masks Changed most enums in SpawnFilter to masks (for multiselect support) Removed tons of unused parameters from SpawnFilter (most were merged into TopologyType) Optimized SpawnFilter factor calculation Added dedicated forest edge regions (so we can add different trees and dense border foliage) Added TerrainLayout (read & write terrain layout info) Added a terrain layout pre-pass to the terrain generation (bakes biomes and topology) Optimized terrain generation (mostly due to the layout prepass) Added placeholder trees to the arid biome Made forest size and frequency tweakable for every forest type
10 Years Ago
Added missing meta file
10 Years Ago
Fixed terrain size being really tiny in the default procedural map
10 Years Ago
Generated terrain texture atlas for Diogo
10 Years Ago
Refactoring in preparation of the forest generation features Petur requested
10 Years Ago
Refactored DecorSpawn and SpawnHandler to use the generic Prefab class
10 Years Ago
Refactored SpawnQuadtree into generic byte storage types
10 Years Ago
Reapplied changeset 3286 (probably accidentally undone)
10 Years Ago
Removed terrain height filter from some forest types (every forestX should only have the forestX filter active)
10 Years Ago
Fixed water
10 Years Ago
Added generic prefab class (using this for some refactoring)
10 Years Ago
Fixed NRE in PlayerWalkMovement if running in TestLevel
10 Years Ago
Patched water shader to handle foam somewhat decently at night
10 Years Ago
Fixed terrain collision not resetting if killed inside a cave
10 Years Ago
Organized "Tools" context menu
10 Years Ago
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
10 Years Ago
Fixed some minor issues with AILocomotion
10 Years Ago
Increased bear attack range to keep him from pushing players around
10 Years Ago
Refactored AILocomotion
10 Years Ago
Time of Day update to 2.3.1 prerelease 1
10 Years Ago
Added AIObstacleMesh to all rocks
10 Years Ago
Updated ConvexHull Added better normal gizmo to MeshInfo
10 Years Ago
Added trivial reject to AIObstacle
10 Years Ago
Completed AIObstacleMesh (might still need some optimizations)
10 Years Ago
Fixed some meta file weirdness in the trees folder Added some other missing meta files
10 Years Ago
Added better SSAO Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
10 Years Ago
Fixed maximum jump velocity being faster than the last movement velocity
10 Years Ago
More work on AIObstacleMesh (almost done)
10 Years Ago
Added SeedRandom.Wanghash
10 Years Ago
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10 Years Ago
Disabled terrain spec until the shader supports 5.0 deferred
10 Years Ago
Fixed supersampling
10 Years Ago
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
10 Years Ago
Time of Day update to 2.3.0 RC2
10 Years Ago
Made fog non-directional
10 Years Ago
Updated image effect standard assets