reporust_rebootcancel

133,235 Commits over 4,293 Days - 1.29cph!

6 Months Ago
merge from abyss_barrel_sitem_remove
6 Months Ago
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6 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
6 Months Ago
Compile fixes
6 Months Ago
More gesture wheel fixes
6 Months Ago
Polished gesture list, split assigned and unassigned gestures
6 Months Ago
Apply delta time
6 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
7 Months Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
7 Months Ago
Compile fix
7 Months Ago
UI_Window warning editor only
7 Months Ago
Gesture menu progress
7 Months Ago
Restored store cart button
7 Months Ago
Small fixes and tweaks
7 Months Ago
Restored F1 item menu
7 Months Ago
Subtract 124976
7 Months Ago
Subtract 124978
7 Months Ago
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7 Months Ago
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7 Months Ago
revert_metabolism -> main
7 Months Ago
Properly revert
7 Months Ago
compile error
7 Months Ago
revert_metabolism -> main
7 Months Ago
Revert 123078
7 Months Ago
Baseline
7 Months Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
7 Months Ago
Update: BaseRaidBench - emulate timed explosive fuse Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer Tests: ran the scene
7 Months Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
7 Months Ago
- Better vislog for neck rotation limit - Lerp rotation instead of snap
7 Months Ago
Update: BaseRaidBenchmark - expose batching mode via component Tests: none, trivial change
7 Months Ago
Convars for aboard player and auto close sails checks.
7 Months Ago
Update: BaseRaidBench - disable camera shake and hurt effects Tests: ran the scene
7 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
7 Months Ago
Constrain angles the scientist can turn their virtual head at (on server, where there is no animation)
7 Months Ago
Removed test arg in initial home navigate
7 Months Ago
Gesture menu progress, some refactoring and polish
7 Months Ago
Water pump idle loop audio is now affected by occlusion.
7 Months Ago
Server Browser design changes
7 Months Ago
Thrust position calculation fix
7 Months Ago
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7 Months Ago
Update: Add BaseRaidBench to build scene list and mark it for maps bundle - Also removed the nuked Foliage scene - forgot to clean it up Tests: none
7 Months Ago
ghost ship interior progress
7 Months Ago
Update: BaseRaidBench - unblock pooling Takes the edge off halfway through the benchmark, but initial 5 seconds are still rough. Tests: ran the scene
7 Months Ago
Add support for building block-specific padding offsets (eg increase y padding on shipping container foundations, or on the outer side of wood walls) (Ensures more accurate alignment of deployables on specific building block types.) Introduced a static dictionary mapping prefab names to custom Y and normal padding values. Added support for padding modes: StrongsideOnly, WeaksideOnly, and Both. Applied padding logic during downward placement and wall/corner snapping.
7 Months Ago
Mark a bunch of collision meshes as R/W
7 Months Ago
Update: BaseRaidBench - reposition camera to above the circle Tests: ran scene
7 Months Ago
Bugfix: BaseRaidBench - fix NREs by loading game manifest on start Tests: ran scene
7 Months Ago
Pilot Codelock - updated icon, fixed material order in LODs
7 Months Ago
Update: BaseRaidBench - players now animate and produce muzzle flashes Tests: ran the scene
7 Months Ago
Add auto-save paintings option