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153,885 Commits over 4,536 Days - 1.41cph!

6 Months Ago
Mannequin poses
6 Months Ago
Fix a few shader compilation errors with rare variants
6 Months Ago
Bugfix: handle cases where main thread doesn't have any profiling marks Veeeeeeery unlikely event to happen, but should be supported Tests: ran ExportEmptyMainThread test - it now passes
6 Months Ago
Fix animals looking behind unnaturally, bring back the fix from previous implementation
6 Months Ago
added a bunch more boat layouts for testing
6 Months Ago
Reduce guaranteed slots from defensive to 1
6 Months Ago
New(tests): ProfileExporter unit tests Synthesizes basic profile streams and sees if it sucesfully exports them, without checking contents. Tests: ran tests, 2 fail. inspected some outputs of passing ones
6 Months Ago
merge from render_pipeline_testing (reflection fix)
6 Months Ago
fix vclouds not showing up in water reflections in BiRP
6 Months Ago
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
6 Months Ago
6 Months Ago
Industrial Autoturret - Updated textures
6 Months Ago
Fixing skinning for lumberjack hazmat
6 Months Ago
New gesture animation polish pass
6 Months Ago
merge from waterwheel_deployable
6 Months Ago
fix label of new io info on item
6 Months Ago
Workbench level 2+3 loot panel assignment
6 Months Ago
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6 Months Ago
fixed missing texture on tier 2 workbench
6 Months Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
6 Months Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
6 Months Ago
Mannequin fbx update
6 Months Ago
Merge from vital_icons
6 Months Ago
merge from main
6 Months Ago
Ton of general workbench client/server compile fixes
6 Months Ago
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6 Months Ago
Merge from chainsaw_hotspot_gathering
6 Months Ago
Merge from main
6 Months Ago
Fix server log when throwing items at trees and ore nodes
6 Months Ago
Add a convar to gate the icon display behaviour.
6 Months Ago
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6 Months Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
6 Months Ago
merge from main
6 Months Ago
stripped back workbench 2, added new corpse
6 Months Ago
Cleanup
6 Months Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
6 Months Ago
Update prefab MetalIceVest
6 Months Ago
IceMetalChestplate and IceMetalFacemask setup
6 Months Ago
updated workbench tier3
6 Months Ago
workbench tier 1 corpse update
6 Months Ago
WIP show icons of equipped upgrades in workbench vital panel
6 Months Ago
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
6 Months Ago
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
6 Months Ago
Merge: from main Will need to subtract some stuffs
6 Months Ago
Remove conflicting shader directory
6 Months Ago
Fix shader errors
6 Months Ago
Set up layer structure in new prototype shader