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106,171 Commits over 3,806 Days - 1.16cph!

12 Months Ago
merge from tutorial main
12 Months Ago
merge from main
12 Months Ago
merge from player-heli-sound-polish
12 Months Ago
merge from HomingMissileLauncher
12 Months Ago
Merge from rail_network_link (to avoid merge conflicts later)
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Better left / right connection in GenerateRailLayout
12 Months Ago
Added a ping for the kayak destination objective
12 Months Ago
Apply same restriction to global building blocks
12 Months Ago
Fixed trees spawned on tutorial islands getting globally broadcast Reduced network group size of tutorial island for easier testing
12 Months Ago
Don't show map controls on right of screen during tutorial While in tutorial map is always zoomed and locked to player with grid turned off
12 Months Ago
Update some paths for other scriptable objects to the correct folder
12 Months Ago
Water catcher collection rates scriptableobject
12 Months Ago
Merge from main
12 Months Ago
Allow setting water catcher collection rates in inspector
12 Months Ago
Added a map icon for the tutorial island
12 Months Ago
Scope transition edits and a small refactor
12 Months Ago
Fixed faberge egg material import settings
12 Months Ago
Copy over RustText changes from tutorial_island, prevents GameUI and MenuUI constantly changing whenever an unrelated asset changes
12 Months Ago
Fixed DrawGlow and GlowBlend materials getting changed at runtime and appearing in the checkin window
12 Months Ago
Refactored attack heli reload sound code, more event driven, stop us needing to check and do a GetTurret every frame
12 Months Ago
Fixed exception when using teleport2death if the player hasn't died yet
12 Months Ago
Removed debug print
12 Months Ago
Merge from main
1 Year Ago
Bad weather probability increased, higher chance of rain, storms and fog
1 Year Ago
Finalized medium.
1 Year Ago
Converted small streaks to 6P shading
1 Year Ago
merge from main
1 Year Ago
subtracting 87969 threadsafe_protobuf
1 Year Ago
merge from main
1 Year Ago
merge from ddraw_improvements
1 Year Ago
merge from Attack Helicopter
1 Year Ago
merge from threadsafe_protobuf
1 Year Ago
attack heli turret reload sounds additional movement/physics/explosion sounds for scrap transport heli and mini copter misc polish on player heli sounds
1 Year Ago
Medium core is 6P shaded Atlas iteration
1 Year Ago
New smaller mushroom atlas for better M/L difference
1 Year Ago
Removed separate method for `VarString` and switched to bool overload for variable length vs fixed length Added support for variable length on byte[] and all string methods
1 Year Ago
Proof of concept done (it works); enabled on all alpha surfaces in Rust/Standard shader set
1 Year Ago
hml ironsight updates
1 Year Ago
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1 Year Ago
Proof of concept done (it works); enabled on all alpha surfaces in Rust/Standard shader set
1 Year Ago
S/M/L tuning WIP
1 Year Ago
Subtract the subtract
1 Year Ago
Added Minecart Planter Textures and Materials Added Minecart Planter FBX and GIB FBX Setup GIBS, LODS and Materials Basic Minecart Planter Prefab Setup
1 Year Ago
Merge from main -> threadsafe_protobuf
1 Year Ago
Fix byte[] being read with uint length but being written with var int length
1 Year Ago
Train tunnel terrain / topology check improvements
1 Year Ago
resized textures