reporust_rebootcancel

138,771 Commits over 4,352 Days - 1.33cph!

8 Months Ago
merge from tutorial_video_fix_3
8 Months Ago
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8 Months Ago
Fix layer of hexagon tile collider
8 Months Ago
Ensure prioritising premium will cancel currently running query the same as the cache does
8 Months Ago
Ensure 'prioritise premium' works on community servers
8 Months Ago
Fix issues with the friends name not showing if theres only 1 on another server
8 Months Ago
Ensure cancel button works correctly on the browser
8 Months Ago
Force 'applyfilters' after any kind of refresh
8 Months Ago
Invert players search
8 Months Ago
check for 'no servers' after tying in the search bar so the icon doesnt popup all the time
8 Months Ago
Remove testing force code
8 Months Ago
Better map screens Seperate off new material Bunch of methods from regular in game map
8 Months Ago
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8 Months Ago
merge from steamcrafting_fixes
8 Months Ago
merge from invis_overlay_quality_fix
8 Months Ago
merge from fix_nametags_terrain_holes
8 Months Ago
merge from ban_notifications_fix
8 Months Ago
merge from new_menu2
8 Months Ago
merge from tutorial_video_fix_3
8 Months Ago
merge from scene_warmup_fixes
8 Months Ago
Fix ChocolateEgg_COL and snow_pile_3x6_LOD2 not having read/write enabled
8 Months Ago
Fix hexagon tiles using LOD0 mesh as their collider Mark LOD3 as read/write enabled
8 Months Ago
Add some more null checks to BikeVehicleAudio
8 Months Ago
Fix range_terrain_slope collider missing read/write
8 Months Ago
Fix bank vault missing read/write on colliders (LOD3 meshes)
8 Months Ago
naval_update -> scientist_rhib
8 Months Ago
Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
8 Months Ago
main -> naval_update
8 Months Ago
Use a relatively small render texture for display Seems to work in most cases (since the video is transcoded)
8 Months Ago
Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
8 Months Ago
Mark coat_hanger collision meshes as read/write
8 Months Ago
Never destroy the currently displayed texture on the loading screen Only free old textures after we have loaded new ones
8 Months Ago
Prevent fall damage sfx playing when in debug.invis
8 Months Ago
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
8 Months Ago
z data error
8 Months Ago
merge from main
8 Months Ago
properly attach egg to hands during animations
8 Months Ago
main -> new_menu2
8 Months Ago
Fix ban notifications not coming in
8 Months Ago
Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
8 Months Ago
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
8 Months Ago
Fix tugboat, scraptranspoheli light lods -> dynamic
8 Months Ago
WIP on farm barge
8 Months Ago
Update protobuf deserialization of navdata
8 Months Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
8 Months Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
8 Months Ago
Fix compile errors
8 Months Ago
Fix query vis job runner not ignoring terrain holes.
8 Months Ago
Chandelier raise/lower interaction priotity logic