reporust_rebootcancel

106,172 Commits over 3,806 Days - 1.16cph!

12 Months Ago
merge from building_skins_4
12 Months Ago
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12 Months Ago
Move ghost sheet bone controller onto a separate gameobject instead of on LOD0 so that when the bone collisions are disabled at 25M LOD0 isn't also disabled Should fix ghost sheet not appearing if player is >25m away from the mesh but the mesh is also large on scree (eg. using a scope or binoculars)
12 Months Ago
Don't print mission name into chat during tutorial
12 Months Ago
Ping fixes
12 Months Ago
Oil rig S2P for the new triggers
12 Months Ago
No Respawn icon tweaks
12 Months Ago
No respawn zone WIP. Sync to client etc.
12 Months Ago
Show the chat window but still block any actual chatting while in the tutorial so we still get error messages when placing things
12 Months Ago
Working no respawn icon
12 Months Ago
Adding no-respawn icon to the HUD
12 Months Ago
Potential AttackHelicopterTurret Load NRE fix
12 Months Ago
Two new icons from Lewis
12 Months Ago
Fixed wood and armoured single doors vehicle phys boxes not parented to the rotating hinge, preventing interactions through the doorway for about a second after a door is opened
12 Months Ago
Don't add the starting delay after placing a sleeping bag when placing the bag on the tutorial island If a player presses the general respawn button respawn them on the island, not the mainland
12 Months Ago
Merge from ghost_sheet_fixes
12 Months Ago
Fixed ghost sheet parachute/arms issue on female player model
12 Months Ago
Added HuntingTrophy_Large model/materials
12 Months Ago
New NoRespawnZone trigger type. Added to oil rigs.
12 Months Ago
Added some info in the inspector for the WaterCatcherCollectRate object, and added the base collection rate there.
12 Months Ago
Fix turret not setting auth dirty when losing target behind LOS for >3 seconds and when turret is first turned on
12 Months Ago
merge from main -> trap_optimize
12 Months Ago
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12 Months Ago
Updated Water Jug to support Charitable Rust 2023
12 Months Ago
Added forward shadow quality mode variants to select shaders and passes
12 Months Ago
Merge from particle-fade-mod
12 Months Ago
Fixed errors and match quality mode to opaque receivers
12 Months Ago
Readied for the new screenspace features.
12 Months Ago
Fix server failing to startup due to heightmap being large
12 Months Ago
Fix cooldown missing from shotgun trap after it fires
12 Months Ago
Merge from rail_network_link
12 Months Ago
Merge from experimental (rebase)
12 Months Ago
reduced patterning on brutalist wall segments
12 Months Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
12 Months Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
12 Months Ago
More prefab work (dungeon volumes, environment volumes)
12 Months Ago
more prefab tweaks
12 Months Ago
Fixed opacity mask error in foliage-billboard shader caused by recent changes
12 Months Ago
Compile fix
12 Months Ago
Mount point fixes
12 Months Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
12 Months Ago
Water catchers now fill much faster when raining, even faster in stormy weather
12 Months Ago
More procedural cave piece prefab setup
12 Months Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
12 Months Ago
Added procedural cave generation to World Setup
12 Months Ago
Added TerrainPathConnect to procedural cave entrances
12 Months Ago
Added InfrastructureType.Cave
12 Months Ago
Initial socket setup for the cave pieces
12 Months Ago
Initial sockets for procedural cave entrances
12 Months Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes