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137,168 Commits over 4,474 Days - 1.28cph!

8 Months Ago
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
8 Months Ago
updated item descriptions for birthday candle hat and balloon pack, removed SSS profile being used by latex balloons for now
8 Months Ago
Updated male model/prefabs
8 Months Ago
ore box texture pass
8 Months Ago
set up lr300 space entity with space gun rig
8 Months Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
8 Months Ago
Merge from parent
8 Months Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
8 Months Ago
Parent entities before initializing them
8 Months Ago
Gibs and LODs for Artist Canvas S
8 Months Ago
Balloon config UI improvements
8 Months Ago
player update car pose change + IK adjustment
8 Months Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
8 Months Ago
don't let you push a PlayerBoat if you're parented to it
8 Months Ago
Make sure placement error is correct for the deep sea build fix
8 Months Ago
and added the texture too
8 Months Ago
added store icon for birthday candle hat
8 Months Ago
merge from deep_sea
8 Months Ago
Fixed being able to build in the deep sea when looking at an entity
8 Months Ago
setup worldmodel prefab for lr300 space gun
8 Months Ago
Removed deep sea hackable crate map marker
8 Months Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
8 Months Ago
50cal_animations -> naval_update
8 Months Ago
S2P all
8 Months Ago
merge from boat_building
8 Months Ago
50cal -> naval
8 Months Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
8 Months Ago
50cal_Animations -> naval_update
8 Months Ago
50cal_animation -> naval_update
8 Months Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
8 Months Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
8 Months Ago
Update all ship trigger parent shapes to match the ship
8 Months Ago
Projector in stables_b now permanently on
8 Months Ago
Merge from deploy_fixes_wip
8 Months Ago
FX tweak to better faciliate adjacent wall.
8 Months Ago
Try authority with higher yield state acceptance
8 Months Ago
50cal_animations -> naval_update
8 Months Ago
plugged gap in stairs_overhang_300x300_corner
8 Months Ago
double 50Cal mounting sounds and shooting volume changes
8 Months Ago
Bugfix: SpawnGroup now applies entitie's world<->navmesh transformations when picking a spawn point Tests: Spawned ghostship - all NPCs spawned, but not moving (likely my other experimental code borks it)
8 Months Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
8 Months Ago
50cal_animations -> naval_update
8 Months Ago
closed gaps at floor level on watch towers
8 Months Ago
Up the updaterate since we are using serverside movement
8 Months Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
8 Months Ago
filler in gap quality 0 Launch site
8 Months Ago
boat engine now uses more fuel per sec
8 Months Ago
fixed wooden_building_c LOD1 roof not double sided
8 Months Ago
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
8 Months Ago
Update: DynamicNavMesh allows to exclude specific navmesh source roots - Ghostships register to be excluded, since they have their own baked navmesh - [editor-only] Added logic to exclude all roots from the client scene This CL also has some temp ghostship debug code (offsets navmesh to validate it) Tests: in water world spawned a GhostShip and enabled AI - only backed navmesh popped into existence. AI didn't spawn - need to investigate next