reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
New PrefabIdRef, allows us to store a PrefabId for a given target as simple uint instead of a direct link to the entity or manually copying the ID across. Includes a PropertyDrawer with an object field so the target prefab can be dragged into the field but only a uint is saved New IgniteOven mission objective type Started on follow up cooking mission
1 Year Ago
Make sure we definitely stop before world edge
1 Year Ago
Merge from main
1 Year Ago
The learn button will no longer appear on blueprints if the blueprint is already learned or is a default blueprint
1 Year Ago
Fix instanced meshes with 0 count writing 0 index & the culling system reading "0-700k" as the range for that mesh Change `sliceIndexes` from a uint to a struct that has `startIndex` and `length` instead of reading the next index Rename `sliceIndexes` -> `renderSlices` Rename `sliceLengths` -> `sliceCounts`
1 Year Ago
Merge from main
1 Year Ago
Fixed emoji's not loading properly on the client if there were more than 4 custom emoji on the server Server emoji's will now load in gradually, 1 emoji per second to avoid hitting the server rate limit
1 Year Ago
Refactor map shader so the bits related to getting the map pixel colors are in a shared include file Add a new shader for things in the world which renders the map onto it Updated clan table to show the actual map instead of something else
1 Year Ago
Reconvert building blocks for instanced rendering Mark roofs & windows as "global networked" (again?)
1 Year Ago
Start removing instanced rendering configs from non building block entities
1 Year Ago
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1 Year Ago
Merge from clan_chat_emoji_fix
1 Year Ago
Move culling mesh counts to GPUCulling class Remove all workshop skin support since it is causing issues & we can do it properly later
1 Year Ago
Change test_instanced_culling to spawn prefabs in a predetermined grid shape to identify patterns of meshes that fail to display / disappear
1 Year Ago
Increase gc.buffer default to 4096 in the editor so big maps don't take forever to load
1 Year Ago
Set ShouldTransferAssociatedFiles for painted item storage entity (fixes egg suit texture not transferring between servers)
1 Year Ago
Refund the whole crafting queue of sleepers when a player loots them
1 Year Ago
Update DrawCall buffer from CPU every frame for stability Fix typo in GPUBuffer<> wrapper
1 Year Ago
Refactor & organize computebuffers with GpuBuffer<T> wrapper to ensure type safety & standardize the way computebuffers are expanded & created Always clear the full memory of a ComputeBuffer when it is created Default copy the existing ComputeBuffer over to the new one when expanding it
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
Disable clan system by default
1 Year Ago
Merge from main
1 Year Ago
merge from nexus
1 Year Ago
Server compile fix
1 Year Ago
Support turning on/off clan system with clan.enabled convar
1 Year Ago
Write the entire DrawCall array to the ComputeBuffer when it expands
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Wide weapon rack lights can now be wired up.
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
merge from main
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
Fix racks being incorrectly set as lockable
1 Year Ago
Fix lost pickup/repair setup
1 Year Ago
Fixed emoji rendering on clan chat
1 Year Ago
Some more cleanup Turns out the fix for clearing buffers somehow got undone which explains all the strange behavior I was seeing
1 Year Ago
A better-feeling system for preventing boats reaching the world edge
1 Year Ago
Simple repelling force for boats near world edge
1 Year Ago
Write IndirectArgs inside a separate compute shader Fix submeshes not having their indirect args properly offset Refactor to clean up compute shaders Clear temp buffer before culling
1 Year Ago
Backups
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Final (hopefully) rich text emoji fix
1 Year Ago
Minicopter code review changes
1 Year Ago
Copy libsqlite3 into RustDedicated_Data/Plugins/x86_64/ to try to fix dedicated server not using the version of SQLite (but keep the copy under Plugins too) This is assuming everyone runs RustDedicated with something like the following (from runds.sh): export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:`dirname $0`/RustDedicated_Data/Plugins/x86_64