reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

1 Year Ago
added wooden ramp to accomodate for the ramp collider on left side of the locomotive
1 Year Ago
Cherrypick 85500 & 85501 (2021 compile fixes & remove BeginWrite)
1 Year Ago
Define ComputeBuffer mode in seperate class Remove `BeginWrite()` and `EndWrite()` because it magically doesn't work and the one ComputeBuffer still using it is pretty small anyways
1 Year Ago
2021 compile fixes
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Merge gpu_culling into global_networked_bases
1 Year Ago
Copy original computebuffer when expanding cells
1 Year Ago
Handle meshes that don't have a shadow proxy
1 Year Ago
Copy paste LOD scaling back when zooming in & based on "Object Quality" slider
1 Year Ago
Cull meshes based on camera's frustum & cull shadows based on the "sun's frustum" Store bools in bit flags inside culling GPU data
1 Year Ago
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1 Year Ago
Consistency fixes for post smoke.
1 Year Ago
nexus ferry sounds
1 Year Ago
Cloud termination atlas WIP
1 Year Ago
Merge from main
1 Year Ago
Merge from nexus
1 Year Ago
Go back to the rank list when switching tabs away from the rank editor Reset clan UI state in some places to try and fix clan logo not loading when leaving and rejoining the same clan Auto escape rich text in steam names
1 Year Ago
Missing files
1 Year Ago
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high) Created prefabs with collider setup for all of the above variants Created a playable test scene with each slope variant present
1 Year Ago
Rebuild sqlite3 for linux again because the other one was crashing for some reason Tested on ubuntu 18.04 and 22.04
1 Year Ago
Increase the allowed size of the clan announcement text Possible bug fixes for inviting other players to your clan Disabling rich text on things
1 Year Ago
Culling shader actually works now! Fix errors when deleting meshes (related to syncing data to the gpu)
1 Year Ago
Converted all the stuff to the new shader vertex stream format Lingering post-explosion mushroom cloud WIP
1 Year Ago
Merge from nexus
1 Year Ago
Rebuild sqlite3 on ubuntu 18.04 so it doesn't depend on a too new glibc Update runds.sh to include the Plugins folder in the search path instead of only Plugins/x86_64 Add build instructions for sqlite3 to my notes here
1 Year Ago
Merge from main
1 Year Ago
Cherry picked 85476 => 6point particle shader changes
1 Year Ago
Fixed 6point particle shader flickering w/ motion blending + emission scale stream + reduced variants + improved custom vertex stream help box
1 Year Ago
Merge from Main
1 Year Ago
Set up more deployable guides, fixed some issues with deployment tracking
1 Year Ago
Reduced the effect of gravity on trains to 50% of a realistic value (instead of 100%). Allows locomotive to get up the new steep tunnel slopes
1 Year Ago
WIP second stage build mission
1 Year Ago
Raised locomotive collision triggers, to let it handle the new steep slopes
1 Year Ago
Fixed CompassUI constant complaining in scenes with no terrain
1 Year Ago
Manifest rebuild
1 Year Ago
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1 Year Ago
Fixed jumping on the very top of the tugboat unparenting the player
1 Year Ago
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1 Year Ago
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1 Year Ago
Building guides can now be activated for specific missions
1 Year Ago
Although culling is completely incorrect, it writes to IndirectArgs correctly inside the computeshader & renders some parts of the base correct
1 Year Ago
Conversations can now be marked as non-cancellable, hides the close button on the conversation UI (always show in the editor for faster testing) Can now toggle whether a mission can be abandoned, disables the Abandon button in the inventory mission UI
1 Year Ago
Add debug.completeMission
1 Year Ago
Add debug.completemissionstage will complete the first non-completed stage if no argument is provided, otherwise you can pass an index to complete a specific objective
1 Year Ago
Checkin before I break anything
1 Year Ago
Protobuf, merge fixes
1 Year Ago
Merge from main
1 Year Ago
Use AssetPool for industrial pipe meshes
1 Year Ago
Merge from main