reporust_rebootcancel

137,932 Commits over 4,505 Days - 1.28cph!

10 Months Ago
When boat dies kill all remaining scientist on board
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Pass mount point for spawning, dont rely on position
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Stop info box breaking with 'null action'
10 Months Ago
Dont ram a player if they are way higher up on an island
10 Months Ago
Clean: remove BaseEntity spectating support and fix up types/names of relevant code This code was broken for multiple years, and couldn't think of a reason it could be useful, so simplifying. Tests: spectated on craggy, cycled view modes
10 Months Ago
Stop group members including themselves in the pursuit notifications This prevents an infinite loop when pursuing a player
10 Months Ago
Update: when spectated player disconnects, switch spectators to a new target - this also fixes a leak of spectated players list, since it gets cleared by above action Tests: flew out, disconnected - spectator returned to self. Reconnected, started spectating joined player - all replicated.
10 Months Ago
Added baked shore vector volumes to the FCs S2P
10 Months Ago
Small Engine and Steering Wheel have proper gibs now. Also fixed lod popping on the steering wheel.
10 Months Ago
merge from naval_update
10 Months Ago
merge from dipsi
10 Months Ago
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
10 Months Ago
split off axle on windmill
10 Months Ago
Update: reimplement spectating to use ISubscriptionStrategy instead of secondary groups - Done via SpectatorSubStrategy (takes subscriptions of target) and SpectatedSubStrategy (notifies when group changes) - Removed old secondary group code and reverted relevant Network API changes - Made Networkable.OnSubscriptionChange public This also fixes the bug with previous version that it only saw "near" distance entities Tests: Spectated player on craggy, flew around until island disappeared from rendering - no NREs. Got 2 things to improve, and I think it's done
10 Months Ago
Flare LODs
10 Months Ago
handling torque scaling properly when accumulated forces cancel (was dividing by zero in some cases and apply naninf torque)
10 Months Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
10 Months Ago
Added and Setup Naval Improvised Plank GIBS
10 Months Ago
Removed redundant rpg7 ammo model prefabs
10 Months Ago
removed unused field from shore vector override mod
10 Months Ago
merge from shore_vectors
10 Months Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
10 Months Ago
merge from shore_vectors
10 Months Ago
merge from deep_sea
10 Months Ago
merge from floating_city_support
10 Months Ago
applying baked data for floating cities
10 Months Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
10 Months Ago
Swapped out remaining world models on supplies and food market barges
10 Months Ago
Added Flashlight Remake World Models and LODS
10 Months Ago
renaming new medical syringe fbxs
10 Months Ago
Allow enable_marker_teleport convar to be set from the server
10 Months Ago
Fix "converting to lowercase" warning when opening mute player dialog
10 Months Ago
fixed floating mesh decal on ghostship C/D back gate
10 Months Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
10 Months Ago
re-set garage door workshop max texture res to 2048 (up from 1024)
10 Months Ago
Smoother transition walking into the ship's bridge room
10 Months Ago
Fixcars admin command now fuels up boat engines
10 Months Ago
merge from main
10 Months Ago
wip xmas ceilingpaper, updated wallpaperbase.sav file
10 Months Ago
Wider collision gap around the ghost ship mast ladder spot
10 Months Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
10 Months Ago
merge from Halloween_25_Update
10 Months Ago
Fixed Halloween UI not display during event
10 Months Ago
Fixed boat ladder pickup giving a regular ladder
10 Months Ago
Merge from floating_cities
10 Months Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
10 Months Ago
Merge from parent
10 Months Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats