reporust_rebootcancel

137,684 Commits over 4,474 Days - 1.28cph!

10 Months Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
10 Months Ago
hull.triangle sockets setup
10 Months Ago
Initial setup to fix scientists trying to shoot through glass
10 Months Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
10 Months Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
10 Months Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
10 Months Ago
Fixes, improvements, socket tweaks.
10 Months Ago
Rejigged LODs in mannequin variants
10 Months Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
10 Months Ago
merge from deep_sea
10 Months Ago
Fix player model playable graph NRE on other players.
10 Months Ago
Remove log
10 Months Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
10 Months Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
10 Months Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
10 Months Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
10 Months Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
10 Months Ago
PT boat turret update
10 Months Ago
Better soft mask canvas caching
10 Months Ago
Set boat scientist mission hunt objective to only progress if the objective has started
10 Months Ago
More work arounds for dodgy clipping checks on the pt boat
10 Months Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
10 Months Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
10 Months Ago
Fix potential index out of range exception when displaying mission rewards during conversation
10 Months Ago
disabled relief mapping on fish piles material
10 Months Ago
fixed zfight on boat low wall posts when adjacent
10 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
10 Months Ago
Fix mission item pickup being setup wrong on small oil rig
10 Months Ago
RPG7 - updated viewmodel, WIP textures
10 Months Ago
Merge from naval_missions
10 Months Ago
Merge from /indirect_instancing/layers
10 Months Ago
push up 2nd half of the asset
10 Months Ago
Push up new meshing asset with source
10 Months Ago
Remove spam logs
10 Months Ago
Tac Gloves texture update
10 Months Ago
Remove old meshing asset
10 Months Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
10 Months Ago
Remove socket free
10 Months Ago
hull_square sockets
10 Months Ago
aniamtion controller created for boat small engine
10 Months Ago
Anchor sockets wip
10 Months Ago
Updating small ramp skinning
10 Months Ago
AI Debug Disable (Gunning for Ians Job Patch)
10 Months Ago
Merge from gpu_frametime_logging
10 Months Ago
Merge from shader_cascades_light_leak_fix
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Adding 50 cal rear single rig
10 Months Ago
created boat small ramp anim controller
10 Months Ago
Material Fix front turret
10 Months Ago
Merge from boat_building