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143,316 Commits over 4,413 Days - 1.35cph!

10 Months Ago
Try and fix promo site not working
10 Months Ago
Fix interaction toast sometimes running logic twice on a single button press
10 Months Ago
Fix rust plus close button not working
10 Months Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
10 Months Ago
Restore old streamer mode server description
10 Months Ago
added metal sounding open and close for black box
10 Months Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
10 Months Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
10 Months Ago
merge from main
10 Months Ago
merge from /new_menu2/ian_hotfixes
10 Months Ago
merge from buildingskin_tags
10 Months Ago
merge from ejector_seat_collider_fix
10 Months Ago
merge from pilot_hazmat_dlc
10 Months Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
10 Months Ago
Fix source generator not running on components Code cleanup
10 Months Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
10 Months Ago
Added first pass of farm barge container shell no.1
10 Months Ago
Pilot Ejector Seat - Improved gibs
10 Months Ago
Spotlight icon
10 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
10 Months Ago
Fix formatting in RebindSkinnedMeshRenderer
10 Months Ago
work around unity_BaseCommandID not being set
10 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
10 Months Ago
Fix heavy scientist sometimes still turning too fast to face player or noise
10 Months Ago
Reduce heavy's magazine size and increase his reload time to create clearer opportunities for players
10 Months Ago
merge domain reload codegen improvements back to main -- editor only code gen
10 Months Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
10 Months Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
10 Months Ago
Fixed not being able to reselect most recently selected items/wearable after using the clear buttons
10 Months Ago
Added a clear selected item button (shortcutted with `I`) to unequip the player item, worldmodel and viewmodel
10 Months Ago
Make heavy scientist turn slower when surprised, to give a longer window of time to shoot his backpack and make it explode. Without this flanking is quite unrewarding.
10 Months Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
10 Months Ago
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10 Months Ago
Ghost ship crane
10 Months Ago
Added xsens avatar and presets
10 Months Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Merge: from occlusion_rework - UsePlayerTasks runs occlusion checks using batched burst jobs - UsePlayerTasks - any visibility changes are processed using tasks distributed amongst worker threads - UsePlayerUpdateJobs - more use of CachedState Tests: a bunch of local 2 player sessions on Craggy
10 Months Ago
Update: move serial server occlusion update code to the relevant partial class file - Use ReadOnly interface for lists to avoid read-write access violations Tests: compiles in editor
10 Months Ago
update DLC skin names to store names, conflicting with store
10 Months Ago
Initial clientside boring stuff
10 Months Ago
pilot pack steam icon
10 Months Ago
merge from main
10 Months Ago
Optim: avoid player's world transform querying and use cached pos instead Hoping it'll help reduce the 50% self time of ServerUpdateParallel on 200pop server Tests: none, trivial change
10 Months Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
10 Months Ago
merge back domain reload exception fix.
10 Months Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
10 Months Ago
Fix domain reload exception while a debugger is attached.
10 Months Ago
Optim: OcclusionCache store sorted pairs - Don't store SubGrids in the cache, just their indices - saves a bit of mem Allows to double the effective capacity of the cache Tests: 2 player session in editor with occlusion behind the hill
10 Months Ago
Orientable spotlight setup Polished the client movements, used a damped spring