reporust_rebootcancel

135,968 Commits over 4,474 Days - 1.27cph!

10 Months Ago
M15 pistol (50MB)
10 Months Ago
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
10 Months Ago
Cleanup, compile errors
10 Months Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
10 Months Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
10 Months Ago
Move up #IF CLIENT
10 Months Ago
Codegen
10 Months Ago
Add ai data to all rhibs
10 Months Ago
Delete old mannequin folder - clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
10 Months Ago
fix rotatable painting socket angle values
10 Months Ago
Piper nigrum vines (27MB)
10 Months Ago
Decor DLC wallpaper (42MB)
10 Months Ago
Pilot ejector seat occlusion and normals (12MB)
10 Months Ago
Pilot hazmat (120MB, though unsure how many textures were used in end product)
10 Months Ago
Coconut gloves (20MB)
10 Months Ago
Coconut torso armor (25MB)
10 Months Ago
Enable streaming on mannequin textures (16MB)
10 Months Ago
merge from menu_optims
10 Months Ago
merge from menu_optims
10 Months Ago
merge from hackweek_crosshair_customization
10 Months Ago
Fix crosshair rendering below scope overlays
10 Months Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
10 Months Ago
merge from main
10 Months Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
10 Months Ago
merge from fix_streaming_wallpaper -> main
10 Months Ago
Enable texture streaming on wallpaper floors
10 Months Ago
merge from rotatable_paintings -> main
10 Months Ago
merge from main
10 Months Ago
Filled all the refs in all takeovers, removed the direct page reference field
10 Months Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
10 Months Ago
Increase voxel resolution in navmesh tiles overlapping monuments, instead of having a different navmesh for scientists
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
move colorpicker to separate assembly, refactor some jank third party code
10 Months Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
10 Months Ago
Fix chainsaw hit sounds not playing in first person
10 Months Ago
First pass on dynamic nav obstacles
10 Months Ago
merge from naval_update -> deep_sea
10 Months Ago
merge from main -> naval_update
10 Months Ago
Merge from boat_building
10 Months Ago
merge from lop_entity_spawn_time -> main
10 Months Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
10 Months Ago
Fix accidental negative collider on sail post
10 Months Ago
halloween floorpaper setup and wip textures
10 Months Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
10 Months Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
10 Months Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
merge from fix_tags_levelurl -> main
10 Months Ago
Merge from boat_building