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144,303 Commits over 4,444 Days - 1.35cph!

9 Months Ago
Make single method to get all passengers: mounted in seats or standing on the boat parented - ensures players standing on tugboat get shown a respawn screen
9 Months Ago
Islands do not use MoveToDeepSea, they don't have to
9 Months Ago
Removed excess logs Better loading screen preloading
9 Months Ago
more_menu_fixes -> main
9 Months Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
9 Months Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
9 Months Ago
merge from deep_sea/islands
9 Months Ago
Comments and gizmo fix
9 Months Ago
Ensure default background is always shown
Rin
9 Months Ago
Removed duplicate gibbable script on small oil refinery
9 Months Ago
Better island spacing, they cant overlap
9 Months Ago
Stop the loading screen from messing up logos over and over again
9 Months Ago
Hot air balloon armor is no longer attire
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
merge from naval_update
9 Months Ago
merge from main
9 Months Ago
merge from editor_skipmenuwarmup
9 Months Ago
Added an editor setting to skip the main menu warmup when entering playmode
9 Months Ago
merge from deep_sea/spawn_command -> deep_sea
9 Months Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
10 Months Ago
Small tweak & cleanup.
10 Months Ago
Light values.
10 Months Ago
Fairybulb stuff
10 Months Ago
Emission toggle on glass material.
10 Months Ago
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10 Months Ago
fixing mannequin persistent collider, tweaked collider sizes
10 Months Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
10 Months Ago
Merge from main
10 Months Ago
merge from naval_update/deep_sea/
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
10 Months Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
10 Months Ago
merge from storeitem_source_fix
10 Months Ago
Fixed store cart item missing their source
10 Months Ago
move islands sub-branch as well
10 Months Ago
make deep_sea branch a sub-branch of the naval update
10 Months Ago
Fix rejoin button not working properly on server disconnects
10 Months Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
10 Months Ago
connect_modal_get_rules_fix_2 -> main
10 Months Ago
Chandelier - Texture update
10 Months Ago
Prevent world size parsing from throwing an NRE
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
10 Months Ago
Very basic island spawning, randomly scattered around the deep sea
10 Months Ago
viewmodel chainsaw update anims and anim controller edits
10 Months Ago
Melee set of anim, entity and holdtype updates
10 Months Ago
bow and stern points
10 Months Ago
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10 Months Ago
AI always ensures boat has enough fuel