reporust_rebootcancel

144,161 Commits over 4,413 Days - 1.36cph!

10 Months Ago
Codegen after merge conflicts
10 Months Ago
Chandelier interpolation, chains and pedal animations
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
merge from fix_light_dynamic_lods --> main
10 Months Ago
merge from minicopter_damagefx --> main
10 Months Ago
Shader changes for indirect instancing (changes which are likely not required)
10 Months Ago
Shader changes for indirect instancing (supported shaders)
10 Months Ago
Shader changes for indirect instancing (include files)
10 Months Ago
team_bag_labels -> main
10 Months Ago
Another NRE that could've snuck in
10 Months Ago
Remove old unused LOD fading variant
10 Months Ago
Clean up instancing shader code and remove old instancing code
10 Months Ago
Extra NRE safety check
10 Months Ago
Rebase on /main
10 Months Ago
small ramp blockout and test anims exported
10 Months Ago
Merge material changes for indirect instancing
10 Months Ago
Merge indirect instancing tools (standalone edition)
10 Months Ago
Fix material changes never being actually applied
10 Months Ago
Rebase on /main
10 Months Ago
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10 Months Ago
main -> team_bag_labels
10 Months Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
10 Months Ago
Enable instancing on 3042 supported materials
10 Months Ago
security barge
10 Months Ago
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10 Months Ago
Add indirect instancing tools (modified to work standalone)
10 Months Ago
Ignore glass in query vis jobs
10 Months Ago
chicken_coop_indoor_sunlight -> main
10 Months Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
10 Months Ago
- Make layers and build params match what's done in game - Add navmesh builder to ai singleton - Make static methods that use a lot of state instance method - Increase buffer size for nav tile rendering - Add command to rebuild whole navmesh - Display nav tile coords when using debug display in editor
10 Months Ago
Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
screen_rocket_distortion_fix -> main
10 Months Ago
Fix NRE
10 Months Ago
Merge from /main
10 Months Ago
Stop explosion effects staying on your screen after death in some cases
10 Months Ago
exported deployable anchor anims
10 Months Ago
naval_update -> scientist_rhib
10 Months Ago
main -> naval_update
10 Months Ago
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