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139,832 Commits over 4,505 Days - 1.29cph!

10 Months Ago
Bugfix: ServerOcclusion - clean up players from all of their occlusion groups on server destroy Turns out we were leaving a lot of "zombie" players once sleepers were killed. This would slow down server occlusion eventually. Tests: on Craggy, killed a sleeper, moved to a different network group, and checked in debugger if the occlusion group only contains my player
10 Months Ago
merge from puzzle_reset_changes -> main
10 Months Ago
Fix radiation trigger not being multiplied by 2 (extents vs size)
10 Months Ago
merge from puzzle_reset_changes -> main
10 Months Ago
Fix SpawnGroup on NMS having higher population than "maxSpawnedPerTick" causing it to consider the puzzle looted S2P
10 Months Ago
scientist_boats_improvements_3 -> naval_update
10 Months Ago
S2P Launch site to apply previous "pauseUntilLooted" changes
10 Months Ago
Enable pauseUntilLooted in powerplant S2P
10 Months Ago
Rust Birthday Balloons - Updated textures, gibs, rewrote names and descriptions, reran manifest, added testing gibs material
10 Months Ago
updated prefab scale and added positonal offset
10 Months Ago
Implement fuse for cannon firing
10 Months Ago
boombox anim updates
10 Months Ago
Pull towards the centre the further out the boats are in the deepsea
10 Months Ago
audio files import and floating walkway audio set up
10 Months Ago
Updated model for tactical gloves
10 Months Ago
merge from Minifridge_IndustrialAdapter
10 Months Ago
Jacket snow repose
10 Months Ago
Lowered the industrial adapter socket so its not floating above the fridge when deployed
10 Months Ago
merge from naval_update
10 Months Ago
Merge from parent
10 Months Ago
exported updated chainsaw harvesting anims and slight edit of vm admire camera
10 Months Ago
prefab update
10 Months Ago
prefab update
10 Months Ago
Avoid AI mounted weapon controller sometimes targetting other NPCs
10 Months Ago
- Add boat ai avoidance volumes to tropical 1-4 - S2P
10 Months Ago
reduction in sail position influence on thrust, less than half what it was but still double the engine's - still impacts how you place them on the baot but results in less situations where it feels like the boat is not behaving as it should
10 Months Ago
building planner texture update with new graphics
10 Months Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
10 Months Ago
naval_update -> scientist_boat_ai_improvements_3
10 Months Ago
turret_head_animations -> naval_update
10 Months Ago
Bugfix: UseOcclusionV2 - handle spectating players Since we no longer do bidirectional checks when iterating occlusion groups, we ended up missing out on spectators and wouldn't allow replication to them. Tests: on craggy with UsePlayerUpdateJobs 2, flew far away to get outside of network range then started spectating - could see target moving.
10 Months Ago
Merge: from main
10 Months Ago
Adjust rhib scientists HP
10 Months Ago
More oil rig boat ai avoidance layer adjustments
10 Months Ago
Update to rear 50cal character position + timing changes on front 50cal weapon anims
10 Months Ago
rocket launcher rpg despawn set
10 Months Ago
Fixed some indirect lighting issues with the lit shader in RRP
10 Months Ago
delete phantom minifridge icon in root
10 Months Ago
fixed animated camera issues
10 Months Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
10 Months Ago
- Much wider steering force for seeking targets (should help navigate around large obstacles better, eg one side of oil to other) - Less attempts to reverse when we can just go forward
10 Months Ago
merge from cargo_egress_fix
10 Months Ago
Fixed cargo still able to go through oil rig when egressing
10 Months Ago
bug fix's for a selection of player update 3p animations
10 Months Ago
Remove scrap cost from io table to bring in-line with workbench
10 Months Ago
Clatter helmet repose
10 Months Ago
merge from green_hazmat Steamunlock - todo
10 Months Ago
Texture size optimization.
10 Months Ago
Merging main branch to fpbuild_jenkins
10 Months Ago
Profiling