reporust_rebootcancel

137,870 Commits over 4,505 Days - 1.28cph!

10 Months Ago
merge from deployguide_water_refraction
10 Months Ago
deploy guide renders in refraction under translucent water
10 Months Ago
Update: extract how we gather network group subscribers into a ISubscriberStrategy - implemented a DefaultSubscriberStrategy This CL doesn't have any logic change, it just reorganizes code so that we can start overwriting this(need it for spectating now and parallel processing in the future). Tests: 2p on craggy - saw the island entities spawn in as well as the players replicate
10 Months Ago
Better scientist mount position spawning code Compile fixes
10 Months Ago
Ensure boats have minimum: driver and turrets Then at least 1 other Then we coin flip each subsequent scientist
10 Months Ago
merge from naval_update
10 Months Ago
Spawn rhibs facing towards the deep sea centre
10 Months Ago
Bugfix: spectators now subscribe to spectatees via secondary group This prevents spectatee from being culled out by network grid onthe spectators end, leading to NREs. This is temporary solution, as it doesn't have the same network range as the primary group. Tests: spectating a palyer on craggy, then flew around till the island was no longer visible
10 Months Ago
Fix typo
10 Months Ago
naval_update -> pt_boat_2
10 Months Ago
Colour consistency fix.
10 Months Ago
Tropical4 island.
10 Months Ago
- Fix rendering issues due to various jobs executing for command indices that are no longer in use. - Fix broken debug draw when damage region bitscan job is active. - Split `surviving_command_counts` into `command_counts_after_culling` and `command_counts_after_reordering` for clarity. - Create a universal IsCallVisible() function instead of the mess we had before
10 Months Ago
Manifest Codegen
10 Months Ago
merge from naval_update
10 Months Ago
merge from deep_sea
10 Months Ago
Added a DeepSea folder for its weather presets
10 Months Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
10 Months Ago
merge from fix_workshop_error -> main
10 Months Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
10 Months Ago
unskinned_windmill -> main
10 Months Ago
Prefab fixes
10 Months Ago
main -> naval_update (BREAKING)
10 Months Ago
setting up rpg skin viewmodel prefab and exported updated rig/anims
10 Months Ago
RPG7 - texture update
10 Months Ago
unskinned_windmill -> main
10 Months Ago
Fixed more rotational weirdness
10 Months Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
10 Months Ago
Add defaults save filename, add file overwriting for downloading .obj, potential fix for FileDialog error
10 Months Ago
gave shore vector override mod inner radius to allow linear falloff between inner and outer radii with hard limit inside inner radius
10 Months Ago
Use a guide prefab so you can see the sails of the Windmill when you place it down Start the sails pointing towards the player rather than off to the left everytime https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
10 Months Ago
allow shorevector-only bake, handle in blitting
10 Months Ago
Enable priv flag on PlayerBoat
10 Months Ago
merge from shore_vectors
10 Months Ago
parallel blit
10 Months Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
10 Months Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
10 Months Ago
better shore distance blending between islands
10 Months Ago
Draw general editor prefs in Rust Editor
10 Months Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
10 Months Ago
Flare LOD0
10 Months Ago
Texture tweaks to small engine
10 Months Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
10 Months Ago
Optim: cache spectated target Turns out it's quieried very frequenly Tests: 2p session on craggy with disconnects
10 Months Ago
merge disable_deepsea_pref
10 Months Ago
Add "DisableDeepSea" pref to editor prefs
10 Months Ago
main -> unskinned_windmill
10 Months Ago
Setup Flashlight Remake Folders Added Flashlight Remake Viewmodel and Textures Setup Flashlight Remake Materials
10 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
10 Months Ago