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137,374 Commits over 4,474 Days - 1.28cph!

10 Months Ago
Cleaned up earlier test. Now takes a list of scene items that can be batch rendered. Added "Batch Render Scene Items" context menu. Removed old "test" methods and context menus.
10 Months Ago
Reapply oilrig monument changes for mission
10 Months Ago
Update: Add FallbackUploader - uses primary uploader if enabled, otherwise uses fallback - Added a test that checks it - DryRun is now a per-accumulator settings instead of a global overwrite - lets each uplaoder decide how to act Allows us to setup flexible chains(extra loggers, backups, etc), and more importantly we can emulate current analytics flow Tests: ran unit tests
10 Months Ago
Merge from naval_update
10 Months Ago
floating city 4 update
10 Months Ago
split client/server calls to write baked data
10 Months Ago
fix rotation being inverted
10 Months Ago
Potential fix for ais getting stuck when the last point of their path lies on a boundary edge, and the last edge is perpendicular to it
10 Months Ago
actually finally fix the scaling, missing element was comparing relative shore distance sizes inclusive of dimension and world bounds
10 Months Ago
prison barge - tweaks to culled groups
10 Months Ago
Update: Move accumulators into uploaders - AnalyticsTests.TestUploade has logging enabled permanently to help validate things It was a blocker to implement uploader chains (which I discovered we need for server, but should be quick) Tests: ran unit tests
10 Months Ago
50cal single reload, idle and fire block out animation content
10 Months Ago
Casino barge dressing progress Culling volume first pass
10 Months Ago
UI_StoreGeneralTab.OnOpened NRE fix attempt
10 Months Ago
corrected blit so it scales and rotates properly
10 Months Ago
missing file
10 Months Ago
Clean: rename AnalyticsUploader -> AnalyticsManager Disambiguates from the internal IUploader Tests: compiles in editor
10 Months Ago
Fixed workshop tab background disappearing when pressing escape while in the workshop scene
10 Months Ago
WIP submit of floating city variant 3
10 Months Ago
tweaks to mannequin draw distances via lodgroup
10 Months Ago
Added a loading on the steam inv crate buttons for when you open the menu before it finished warming up Tweaked the budget
10 Months Ago
draw distance tweaks to legs and barges, was displaying baked lod a little early layer change on barge ground surfaces >world
10 Months Ago
Bugfix: apply separator in json-lists aggregation correctly Tests: used accumulator logging to see what is being fed
10 Months Ago
setup culling volumes for oilrig legs tops props and bottom floating debris
10 Months Ago
Update: Accumulators can now log what they're being fed This revealed a bug with json concatenation, should be a quick fix Tests: ran unit tests
10 Months Ago
Removed tarp from plywood_e and added a plywood_f prefab
10 Months Ago
Post merge compile fix
10 Months Ago
Added streaming controller component to the skin viewer camera, fixes blurry textures
10 Months Ago
4k ramp textures
10 Months Ago
Merge from main
10 Months Ago
Merge: from server_occlusion_gen_reorder_narrowphase - Bugfix for ServerOcclusion potentially crashing during generation Tests: generated custom map that had a consistent crash and a default 4.5k procgen editor world
10 Months Ago
Bugfix: ServerOcclusion - don't schedule same SubGrid cells repeatedly for rock intersection It caused more work to be done(this saves ~13s), and in some cases even an out-of-bounds access crash. Tests: generated server occlusion cache for a 6k custom map that had a consistent crash, generated default editor 4.5k proc gen world
10 Months Ago
separate sizes, fixed scaling
10 Months Ago
Fix new notification sounds not responding to volume controls Remove command for debugging oil rig server reset, no longer needed
10 Months Ago
phrases
10 Months Ago
Merge: from main
10 Months Ago
Improvements to dialogue graph speech nodes, they now look nicer FIx for recent change to LocalizationTokenDrawer, label text should now being displayed correctly
10 Months Ago
Hacky single scene item render test. Will tidy it all up if it works.
10 Months Ago
invert assert condition
10 Months Ago
Canon animation pose updates to match ballista pose
10 Months Ago
Ramp, lods and gibs and textures
10 Months Ago
Updating 50 cal rig pivot points
10 Months Ago
replaced debug line with asserts
10 Months Ago
merge from deep sea
10 Months Ago
Merge from naval_update
10 Months Ago
Added plushies to the scene
10 Months Ago
Merge from naval_update/floating_cities
10 Months Ago
Reapply placeholder mission things to floating city, applied to Casino Barge prefab Run S2P
10 Months Ago
merge from main
10 Months Ago
Merge from main