reporust_rebootcancel

143,668 Commits over 4,413 Days - 1.36cph!

10 Months Ago
Use a relatively small render texture for display Seems to work in most cases (since the video is transcoded)
10 Months Ago
Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
10 Months Ago
Mark coat_hanger collision meshes as read/write
10 Months Ago
Never destroy the currently displayed texture on the loading screen Only free old textures after we have loaded new ones
10 Months Ago
Prevent fall damage sfx playing when in debug.invis
10 Months Ago
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
10 Months Ago
z data error
10 Months Ago
merge from main
10 Months Ago
properly attach egg to hands during animations
10 Months Ago
main -> new_menu2
10 Months Ago
Fix ban notifications not coming in
10 Months Ago
Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
10 Months Ago
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
10 Months Ago
Fix tugboat, scraptranspoheli light lods -> dynamic
10 Months Ago
WIP on farm barge
10 Months Ago
Update protobuf deserialization of navdata
10 Months Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
10 Months Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
10 Months Ago
Fix compile errors
10 Months Ago
Fix query vis job runner not ignoring terrain holes.
10 Months Ago
Chandelier raise/lower interaction priotity logic
10 Months Ago
Rebase on current /main
10 Months Ago
Update: slightly more landscaping Tests: none, trivial changes
10 Months Ago
merge from projectiled_batched_demo_fix
10 Months Ago
merge from background_flickering_fix
10 Months Ago
merge from tutorial_video_fix_2
10 Months Ago
Merge from ./command_buffer_indirect because I'm stupid
10 Months Ago
Revert model importers and materials to the state they have on /main
10 Months Ago
merge from steaminventory_price_fix
10 Months Ago
merge from initial_description_fix/server_description_wait/server_logo_incorrect/connect_modal_nre_fix_2 (..to be continued)
10 Months Ago
(WIP) SIMD frustum culling implementation
10 Months Ago
merge from vanilla_techtree_fix
10 Months Ago
Update: being brave and replacing an if-continue with an assert Tests: none, read through code to confirm it should hold
10 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
10 Months Ago
reduce the amount of smoke, lower volume of sfx
10 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from /main
10 Months Ago
Merge from ./vram_budget
10 Months Ago
Chandelier progress Prefab tweaks
10 Months Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
10 Months Ago
Update: start on BasePlayer.ConnectedPlayersUpdate - Inlined BasePlayer.ConnectedPlayerUpdate and cleaned up the styling - Annotated potential loops to optimize/offload - Removed dead IsReceivingSnapshot check Tests: none, trivial changes
10 Months Ago
Merge from ./command_buffer_indirect
10 Months Ago
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10 Months Ago
Bugfix: Parallel ServerOcclusion - get rid of extra ShouldNetworkTo checks - Added a note explaining why we're not offloading network-cached children to worker threads Tehnically previous version added an extra check due to APIs being used - this brings it back in line with serial count. Tests: 2p session on craggy with UsePlayerUpdateJobs 2
10 Months Ago
very weak angular drive spring on ceiling light so it can't rest weirdly but still tilts nicely
10 Months Ago
lr300 animation update
10 Months Ago
Properly break out of GetRules() if rules are null
10 Months Ago
New, cleaner pipeline for setting server logos. Connect modal doesnt do anything. Fully handled by PlayerJoin system