106,433 Commits over 3,806 Days - 1.17cph!
Adding fallback shader when no tessellation is supported
Diver Suit model/materials/textures
Add a LOS and distance check to turn and run for cover
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Increase acceleration of all human AI to eliminate sliding when initially moving at full speed
Reverting Kayak, RHIB, Rowboat and SubmarineDuo prefabs to pre-merge versions from this branch
pivot fix, fixed decals, set up lod values correctly, shadowproxies
merge from ferry_terminal
Fixed incorrect joint behaviour in ragdoll due to init order changes
big clean up, combined materials, lodded, shadow casters, decals wip, collision
Fixed incorrect offset for initial corpse limb positioning on server.
Merge Main -> RagdollRewrite2
Diver Assault Rifle
LODs, materials and textures
Simplified small boat fx down to 2 emitters, from 17(!).
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Make the favorite star on the nexuses server browser work
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Disable renderer batch too
Disable grey placeholder mesh in building blocks
Fix entities not being deleted
Send building block snapshot when they first join
Ghetto fixes to work in standalone build (render manager prefab wasn't spawning)
hatchet viewmodel prefab updates
Nuked Core backend + small reorg in shader folder
Working on fixing pelvis offset troubles and fixing the jitter at initial spawn
exported new bear canter anim
Arena design flank test, can flank from cover as an option.
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merge from ferry_terminal
Fixed arm positions not being set. Some bones were null, and blocking subsequent ones from being set.
If corpse is an old-style corpse, still spawn it at the player's centre point instead of at their feet. + some debug tidy-up