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130,822 Commits over 4,232 Days - 1.29cph!

10 Months Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
10 Months Ago
testlist -> gettestlist
10 Months Ago
Simplify reference to resources
10 Months Ago
Minor test fixes
10 Months Ago
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
10 Months Ago
Change code that reverts items to instead destroy all custom items
10 Months Ago
Split into multiple classes Remove ability to modify vanilla items - instead create a new custom item that is the same as the vanilla item - having to revert every single vanilla item introduced possibility of normal assets staying modified Exposed ItemModEntity
10 Months Ago
Added testrunner.getlastresult command returns the last test result json
10 Months Ago
Fixed rocket tests false negatives Scene
10 Months Ago
Update protobuf code generator tool
10 Months Ago
Default UI scale set to 1920x1080, fix menu scaler, break store pages more with hackweek designs
10 Months Ago
Update debug custom items
10 Months Ago
Set custom ItemDefinition GameObject name
10 Months Ago
10 Months Ago
Refactored code slightly. Character limit only needs to be changed in one place now.
10 Months Ago
merge from hackweek_modding_improvements -> custom_items
10 Months Ago
merge from main -> hackweek_modding_improvements
10 Months Ago
merge from replicated_convar_warning -> main
10 Months Ago
Show [SERVER] beside server & replicated convars in F1 menu, show [CLIENT] beside client only convars
10 Months Ago
Print warning when a replicated convar is set from the client to server, indicating it will be changed for all other players on the server
10 Months Ago
Added the test scene to the scene menu
10 Months Ago
Added a new scene for automated tests
10 Months Ago
Reset scroll view position to the top of the list when changing item categories
10 Months Ago
Setup item list scroll view for propper scrolling. Resized item window slightly so that long lists don't cover the search bar at the bottom. Forward item icon drag events to main scroll view so that you can drag scroll properly even over an item icon.
10 Months Ago
merge from jungle foliage
10 Months Ago
strangler fig wall decal textures/mat and decal prefab
10 Months Ago
some materials decal layers changes
10 Months Ago
launch site trees set dressing++
10 Months Ago
Electrical switch tests
10 Months Ago
Fixed RocketTests assert throw
10 Months Ago
Trumpet tree / manual SSS tweaks / added AO
10 Months Ago
Update triangle planter repair and pickup
10 Months Ago
XORSwitch tests Another attempt at fixing list loading
10 Months Ago
merge from fix_write_varuint32 -> main
10 Months Ago
Fix the length of NetWrite not being updated when writing a VarUInt32 - caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
10 Months Ago
First pass adding armour slot item mod to Jackets/shirts/suits/vests
10 Months Ago
Test list loading fix attempt
10 Months Ago
Refactor to fix save/load CanAcceptItem bug
10 Months Ago
Started hackweek trying to investigate why standing underneath a bear rug gives you 100% comfort but standing on top of one only gives you 25% comfort. Discovered that the very old CalculateComfort code gave you the most comfort at the edge of the comfort trigger, so moving away from a comfort deployable gave you more comfort - that didn't make sense. - Comfort is calculated from your closest position to the comfort deployable trigger, not your feet - Comfort is calculated as a SmoothStep based on the distance you are from the center of the trigger, with minComfortRange forgiveness - Increased rug.bear trigger size from 1.1 -> 3, base comfort (solo comfort) from 0.25 -> 0.5 on both bear rug comfort trigger spheres Going further with this branch will likely mean reviewing all comfort deployables and making some comfortSource tweaks. Would like to explore adding up different nearby comfort sources instead of taking max but wary of performance concerns of generating a data structure every ServerUpdate
10 Months Ago
Added changeset number, branch name and UTC time to the test results
10 Months Ago
Can now control if crafted or all versions of an item can have armor slots.
10 Months Ago
runcategory command can take multiple categories
10 Months Ago
merge from drone_buff
10 Months Ago
codegen
10 Months Ago
merged from drone_buff
10 Months Ago
Drone range increased to 600m, max control range 750m Drone HP 100HP -> 200HP
10 Months Ago
Add ability to modify crafting recipe of custom items too - explicitly expose what ItemMods can be modified for now
10 Months Ago
added a "what uses this in this prefab?" that's only accessible from a prefab view but is way faster than unity's "Find References in Scene" - prints the whole GameObject.Component.PropertyPath name to make it easier to find in the component as well
10 Months Ago
More compile fixes bs
10 Months Ago
Editor compile fixes, removed direct reference to dynamic parameters Load the test list from asset bundles