reporust_rebootcancel

138,818 Commits over 4,352 Days - 1.33cph!

11 Months Ago
Merge from junkpile_bush_los
11 Months Ago
Updated AI LOS blockers for Junkpiles a, g, h and i
11 Months Ago
Update to third person boomerang animations so that the empty hand isnt so straight down
11 Months Ago
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11 Months Ago
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11 Months Ago
Fixed F7 report UI again, restored input field settings
11 Months Ago
Scientist RHIB blockout
11 Months Ago
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11 Months Ago
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11 Months Ago
Fixed wicker_barrel.corpse gibs missing script warning on warnup
11 Months Ago
merge from qol_crosshair_interaction
11 Months Ago
storage_monitor_rotate_fix -> main
11 Months Ago
Change client rotate method to also check for storage monitor
11 Months Ago
Added interaction crosshair mode setting in the option menu
11 Months Ago
Updated Jungle berry biome types
11 Months Ago
Can't rotate the TC if a storage monitor is attached
11 Months Ago
vending_machine_storagemonitor_rotate_fix -> main
11 Months Ago
Don't allow Vending Machine rotation if the storage monitor is attached (breaks wire connections)
11 Months Ago
storage_monitor_container_io_rewrite -> main
11 Months Ago
Small layout tweaks Fixed the offcentered 'open_door' icon
11 Months Ago
Added support for Container IO to Storage Monitor Resolves issues of storage monitor not working correctly with the new Vending Machines
11 Months Ago
Cherrypick(hackweek_procgen_async) Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
11 Months Ago
Cherrypick(hackweek_procgen_async) Optim: PrefabPreProcess - replace GetComponent with TryGetComponent Those are cheaper since they do less allocations and text formatting. Saves ~35s (but new flow is still slower). Tests: ran procgen with early out
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Added lookattooltip.crosshairMode convar to change the interaction crosshair visuals 0 = default 1 = no texts 2 = no texts, no icon https://files.facepunch.com/Flavien/default.png https://files.facepunch.com/Flavien/1.png https://files.facepunch.com/Flavien/2.png
11 Months Ago
merge from main
11 Months Ago
boomerang_hand_up_fix -> main
11 Months Ago
main -> syncvars
11 Months Ago
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11 Months Ago
network++
11 Months Ago
Added the src and dst alpha blend shader properties to the original decal shaders so that the values can be serialized on the materials and updated the poster materials to have these new properties
11 Months Ago
New folders, moved crosshair UI prefabs around
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from inputfield_rtl_fix
11 Months Ago
Fixed RTLTMP_InputField not preserving vertical alignement
11 Months Ago
merge from main
11 Months Ago
upped vending machine workshop res to 2k
11 Months Ago
cherry-pick platform fixes
11 Months Ago
cherry-pick platform fixes
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
Added a new GetClosestPointOnBounds option to TreeLOD, prevents trees from switching to lower LODS as the player climbs it due to being so far away from the tree origin Will still ensure these trees switch to low LODS if players are high above them
11 Months Ago
Merge from inputfield_rtl_fix
11 Months Ago
Fix crafting UI NRE when changing category
11 Months Ago
Enable the stump collider immediately when a vine tree starts to fall, prevent things getting stuck at the base
11 Months Ago
Added a fallback check to ensure vines won't spawn if there is an existing home vine on the branch
11 Months Ago
Increase minimum horizontal distance between vine points (7 -> 9)
11 Months Ago
Storage for later.