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140,835 Commits over 4,383 Days - 1.34cph!

11 Months Ago
Added open/close sound to every openable corpse.
11 Months Ago
Add navblockers where there are small disconnected navmesh islands in small oilrig, as they were wasting the scientists time evaluating positions they could never reach
11 Months Ago
Add todos comment highlighting potential issue
11 Months Ago
Prevent scientists from being interested in bullet impact instead of loud gun shot, when the gun is shot from very far away
11 Months Ago
Show server tags on connection screen More consistent sizing on connection screen (no matter the amount of elements) Better server connection backing
11 Months Ago
- Fix scientist not taking cover when sniped from very far in some situations. For example in the oilrig docks the EQS to dynamically find covers can fail it's quite open and small, so we fallback to existing manually placed cover points. - Reduce stopping distance from 1m to 5cm (again I got confused with unreal units vs unity units...)
11 Months Ago
Settings code cleanup, renamed the classes and moved everything in the right folders
11 Months Ago
merge from dlss4_update
11 Months Ago
Merge: from main
11 Months Ago
Merge: from main Missed backout CL
11 Months Ago
subtracting bag_phrase_standardisation - wont do
11 Months Ago
merge from kill_bees_command
11 Months Ago
merge from collisionmeshdata_error_fix
11 Months Ago
merge from bag_phrase_standardisation
11 Months Ago
merge from improve_rug_pickup
11 Months Ago
merge from train_disconnect_fix
11 Months Ago
merge from clone_icons_fix
11 Months Ago
2-week yolo merge from main
11 Months Ago
Simple AO baker implementation
11 Months Ago
trawler latest props progress
11 Months Ago
subtract print_light_counts
11 Months Ago
merge from adjust_shelf_pickup_volumes
11 Months Ago
merge from tutorial_jungle_rock_fix
11 Months Ago
merge from abyss_containers
11 Months Ago
merge from BowWeapon_cleanup
11 Months Ago
merge from print_light_counts
11 Months Ago
merge from train_clipping_parent_fix
11 Months Ago
Merge from mixing_item_delete_fix
11 Months Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
11 Months Ago
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11 Months Ago
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11 Months Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
11 Months Ago
More cleanup, update icon
11 Months Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
11 Months Ago
Mannequin uses new mesh
11 Months Ago
Merge from hackweek_manny
11 Months Ago
Merge from main
11 Months Ago
Mouse wheel keybind support + wire slack keybinds to the new settings menu
11 Months Ago
Merge from parent
11 Months Ago
Minor cleanup for CeilingLight
11 Months Ago
merge from main
11 Months Ago
Fixed wire slack not working with string lights
11 Months Ago
merge from main
11 Months Ago
merge from mousewheel_binds_fix
11 Months Ago
Can now bind mousewheeldown and mousewheelup from the settings
11 Months Ago
Added binds for wire slack Also fixed the options menu defaulting to the controls tab
11 Months Ago
Fixed mouse wheel key combos not being bindable
11 Months Ago
Fixed LR300 steam item description generation
11 Months Ago
hanging lights
11 Months Ago
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up