106,547 Commits over 3,836 Days - 1.16cph!
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play generic footstep sounds when GetGroundInfo doesn't return any results (fixes footsteps sometimes not playing when walking on narrow things like the NMS fence and possibly along the edge of raised objects)
exterior building reverb zones
remove music zones (fixes candy cave music playing inside the silo)
particle emission sounds for water drips and electric sparks
merge from main/building_skins_3
adobe skin texture improvements
loot, ai, radiation setup
Fix lag caused by iterating friends when opening "give auth" ui
Renamed cameras
Moved missile camera
Added new camera to the warhead room
Ran HLOD and scene2prefab to include the radio tower changes
loot setup first pass
update NVG scientist to have more health, better loot
Radio tower / finished all LODs / collision / and tweaked ladder trigger
Compile fix from plastic undoing code
Merge from id_tags - Rust Twitch Rival 3 usage
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merge from nuclear_missile_sil
Refactor ServerBrowserList to have a base class that doesn't use Steam server info
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merge from sentry_key_update
Update sentry client-staging key to old dsn
merge from nuclear_missile_silo
Added command buffer variants for better renderdoc markers.
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Grouping by material, added batched placement, update, rendering
Increased BlindDurationMultiplier on NVG scientist variant so that they get blinded for longer.
merge from main/building_skins_3
Reduce flashbang duration vs AI (4->3 seconds)
Removed debug log.
fixing a few roof condition issues
fixed early culling adobe floor frames
Reduce movement speed in blinded state to NavigationSpeed.Slowest
adobe skin wall logs stick out further without collision
adobe skin texture improvements
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