106,698 Commits over 3,836 Days - 1.16cph!
Added a wreath made of icing to the door and moved the gumdrop player detector there
Assigned icons and categories for xmas skins
Xmasdwelling_A to D now spawn barricades using spawners so that there's not an extra copy client-side.
Adjust dynamic dungeon spawn points to start at y=1025 and repeat every 100 units (to be better positioned within dynamic dungeon network groups)
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Fixed smoothing group errors on entrance door mesh
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Moved Ice Throne dismount points out a little further
Shift the chair dismount check point up a little. Helps with chairs that are sitting on rubble etc.
Fixed Ice Throne not using the roughness texture on the foliage shader.
Minor param tweaks.
Added WIP terrain anchors to xmasportalentry
gumdrop player detector for xmas dungeon
resolved some ice throne mounting issues
ice throne - player anim update
Added a toggle to use world space UV coords to avoid seams in detail blend shader.
set some weapon configs
updated test save
Don't show placement model when there's not enough space for weapon, or there's a weapon in the space already.
Placement model functioanlity improvements and fixes.
Updated xmas tunnel colliders in an attempt to fix player falling out of the tunnels
BurlapSack Xmas
- simple xmas material for the burlap sack
- textures and materials
Nuclear silo bathroom progress
Updated ice throne chair WM
ice throne collision mesh
- updated prefab
Update sitting position, use throne pose
Unlock mask + vest via throne
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Replaced all model-only sofas with actual mountable ones. S2P on: Airfield, Swamp Cabins, Fishing Village C, Stables A, Airwolf Compound
Updated icons
Updated IconRender scene, disabled all entities and added a canvas to allow comparison with existing icons
Removed bleach bottle that was preventing mount on zipline chair
Merge from xmastunnel_relight: (tunnel lighting/post revamp + cream piles + lootbox visuals)
Removed and replaced all remaining uses of chair.invisible.static. S2P on: Bandit camp, excavator