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106,711 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Merge from main -> experimental
1 Year Ago
ReflectionProbeEx fix
1 Year Ago
Some scale hackery to work around the old shader's innate object spaceyness.
1 Year Ago
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1 Year Ago
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1 Year Ago
More request control wip. Override ShouldNetworkOwnerInfo for frankenstein too.
1 Year Ago
Setting up Titles, Paragraph, Tags and Buttons prefabs and restructuring component library
1 Year Ago
request control wip
1 Year Ago
Can now relinquish control of a pet wthout disowning it. Added relinquish to pet wheel. Pets load their default AI design when pet control link is cleared.
1 Year Ago
merge from main
1 Year Ago
Re-order some pre checks
1 Year Ago
merge main to release
1 Year Ago
Phrases and codegen checks (skyrotation back to 0 by default)
1 Year Ago
Made a temporary progress display on the crafter to show crafting progress in world space
1 Year Ago
Crafting time left is now sent to all clients in range (for visual display on model)
1 Year Ago
Slot machines now drop their scrap when destroyed
1 Year Ago
Increased caboose decay time to 4x whatever TrainCar.decayminutes is set to. The default is 30 minutes, which puts caboose at two hours. Note that decay only starts when no one is nearby, and resets if someone boards the train.
1 Year Ago
Fixed dynamic bet bug + dynamic bet now remembers the player's last bet amount
1 Year Ago
Slot machine payout UI now use Sprites/Multiply shader, removes need for instanced shader setup with time of day adjustments
1 Year Ago
Fix "don't have enough scrap" message popping up and immediately disappearing.
1 Year Ago
Disable the editor free scrap
1 Year Ago
Re-add the minor blackjack halloween thing
1 Year Ago
If the player has split and gets to 21 on the first hand, switch automatically to the other hand. Previously was bugged, and automatically ended both hands.
1 Year Ago
Refresh to the new dealer expression right away as the round ends, to align it with the audio
1 Year Ago
Minor spelling fix
1 Year Ago
Handle cases where one ace valued at 11 but other ace(s) valued at 1 is the optimal play
1 Year Ago
Fixed being able to bet over the max using the alternate betting input
1 Year Ago
Instead of dropping current bet as an item after save/load, pay it out to storage
1 Year Ago
Mesh & scene backup
1 Year Ago
Root merge
1 Year Ago
Merge from main
1 Year Ago
Scene + prefab backups
1 Year Ago
Fixed not being able to add TimelineConvarController to demo tracks (another merge issue)
1 Year Ago
Storage adaptor greybox setup
1 Year Ago
Backup
1 Year Ago
Reverse fresnel opacity fix
1 Year Ago
Merge from main
1 Year Ago
Fix Add Parent GameObject editor tool not working on parented objects
1 Year Ago
Properly fixed RecordFrameTime errors in editor
1 Year Ago
Root merge
1 Year Ago
Merge from main
1 Year Ago
merge into main
1 Year Ago
merge from main
1 Year Ago
don't hide effects in 3p when debugcam is active
1 Year Ago
Redo missing code that got lost to the git gods
1 Year Ago
Remove culled minilights from caboose dressing to fix "Missing light component" error spam
1 Year Ago
Removed all RendererBatch scripts from caboose dressing objects (please don't use RendererBatch on moving objects)
1 Year Ago
Mesh backup
1 Year Ago
Root merge