reporust_rebootcancel

128,555 Commits over 4,201 Days - 1.28cph!

30 Days Ago
Fix meshes not being properly collected, log time when building navmesh synchronously, fix not accounting for biome specific ores when adding nav blocker
30 Days Ago
scale lighting by scene ambient luminance, so it's not overly bright at night
30 Days Ago
Remove logs
30 Days Ago
Move everything to ai namespace, delete unused classes, move navmesh params to own file, add more safety checks in native code when creating empty navmesh, also save/load pending build operations, ignore trees, add navblocker to ores
30 Days Ago
Change undo/redo painting icons to be distinct from rotation controls
30 Days Ago
Add colourpicker to painting menu
30 Days Ago
Change OutlineManager to only use "PhysicsDebris" as the Vis.Entities() layer instead of every single layer - fixes 0.5ms lag spike every 0.5s
30 Days Ago
Added model greybox and material for Rust 12th birthday cake
30 Days Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
30 Days Ago
Rust 12th birthday cake greybox model pass. Added viewmodel, world model. Updated cake entity, item and projectile with new greybox assets.
30 Days Ago
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Add a small helper collider to fishing_village_b to prevent getting stuck https://files.facepunch.com/jacob/1b2911b1/ShareX_e7JzS9nG2E.jpg https://files.facepunch.com/jacob/1b2911b1/Unity_LEpW1Z6TJo.jpg
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merge from Puzzle_rooms
30 Days Ago
Added new material and texture for livestock
30 Days Ago
Silo is now T3 red card puzzle monument, spawns advance fragments - added additional 3 elite crates to R.U.S.T nuke room Radtown puzzle room now had military crates s2p
30 Days Ago
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30 Days Ago
Anchor, cannon, plank, sail, steering wheel and small engine can now all be picked up using the hammer during edit mode.;