reporust_rebootcancel

134,589 Commits over 4,293 Days - 1.31cph!

2 Months Ago
Added purple light material variant and applied to light props in supplies barge
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_update
2 Months Ago
fixed cover prop on trawler_D shifting locations
2 Months Ago
Merge from naval_missions
2 Months Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
2 Months Ago
WIP scrap box blockout tests (committing as need to move branches)
2 Months Ago
smoother stairs movement
2 Months Ago
cherrypicking 131909 rowboat_outboard_collider_issues & 131947 primitive_colliders (was only merged to aux)
2 Months Ago
Merge from naval_update
2 Months Ago
Fix casino npc not hooked up to vending machine S2P all floating cities
2 Months Ago
Adjust scale of deep sea ghost ship markers
2 Months Ago
Fixed warning spam on space LR
2 Months Ago
Merge from lr_canvas_rework
2 Months Ago
Hooked up low ammo and burst indicators
2 Months Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
2 Months Ago
Remove icons that generated in the main folder
2 Months Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
2 Months Ago
naval_update -> mountedturrets_fixes
2 Months Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
2 Months Ago
Search range changes: Pt boat -> 300 RHIB -> 200
2 Months Ago
Lerp fov in and out when reloading the turret
2 Months Ago
Wrap is invisible check in a server block
2 Months Ago
Tweaked FOV multiplers
2 Months Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
2 Months Ago
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
2 Months Ago
Added PTboat mounted turret dry fire effect
2 Months Ago
ai_boats_fixes -> naval_update
2 Months Ago
Gloves leather, Dracula Mask, prisoner hood, jumpsuit waterwell repose
2 Months Ago
Reduce vine material displacement strength
2 Months Ago
cannon balance, cannon bunker loot
2 Months Ago
First pass on overhauling the space LR readout to work with regular renderers and not canvases as canvas world space rendering completely breaks down at world edges and in the deep sea Baked out a texture for the LCD font, made a material and quad per digit
2 Months Ago
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
2 Months Ago
Compile fixes (2)
2 Months Ago
Compile fixes
2 Months Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
2 Months Ago
Rebase on /main
2 Months Ago
add some more debug info to TransformMemory
2 Months Ago
Merge from naval_update
2 Months Ago
Scientists mounted on pt boat turrets cannot target invisible players
2 Months Ago
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2 Months Ago
Removed a dupped check in OnTick
2 Months Ago
Wrap the bag parenting logic behind a convar that's on by default just in case (debug.bag_respawn_parenting) as it's a little risky
2 Months Ago
Fixed scientist boats turning their engine on and off repeatedly when ai.move is false
2 Months Ago
Don't error log about out of bounds if mission has no rewards, just return
2 Months Ago
When respawning on a sleeping bag that is parented to a player boat, parent the player to the boat immediately on spawning instead of waiting for the parenting volume to pick it up Hopefully fixes cases of getting stuck clipping when spawning close to a solid object while the boat is in motion
2 Months Ago
Cloth sash LODs
2 Months Ago
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2 Months Ago
Sail canvas collider now ignores player movement, prevents players geting stuck Switch the boat planner material to Rust Standard/Cloth, fixes wacky motion blur
2 Months Ago
Fixed ScientistSuitNaval